Searched refs:fNearPlane (Results 1 – 9 of 9) sorted by relevance
/dports/games/d2x/d2x-0.2.5/arch/win32/d3dframe/ |
H A D | d3dutil.cpp | 232 FLOAT fNearPlane, FLOAT fFarPlane ) in D3DUtil_SetProjectionMatrix() argument 234 if( fabs(fFarPlane-fNearPlane) < 0.01f ) in D3DUtil_SetProjectionMatrix() 241 FLOAT Q = fFarPlane / ( fFarPlane - fNearPlane ); in D3DUtil_SetProjectionMatrix() 248 mat._43 = -Q*fNearPlane; in D3DUtil_SetProjectionMatrix()
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H A D | d3dutil.h | 59 FLOAT fNearPlane = 1.0f,
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/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/intf/video/win32/ |
H A D | vid_d3d.cpp | 252 static void SetViewMatrix(float fNearPlane) in SetViewMatrix() argument 261 matView._43 = fNearPlane; in SetViewMatrix() 266 static void SetProjectionMatrix(float fNearPlane) in SetProjectionMatrix() argument 272 float Q = fFarPlane / (fFarPlane - fNearPlane); in SetProjectionMatrix() 274 matProjection._11 = fNearPlane; in SetProjectionMatrix() 275 matProjection._22 = fNearPlane; in SetProjectionMatrix() 278 matProjection._43 = -Q * fNearPlane; in SetProjectionMatrix()
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/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/intf/video/win32/ |
H A D | vid_d3d.cpp | 252 static void SetViewMatrix(float fNearPlane) in SetViewMatrix() argument 261 matView._43 = fNearPlane; in SetViewMatrix() 266 static void SetProjectionMatrix(float fNearPlane) in SetProjectionMatrix() argument 272 float Q = fFarPlane / (fFarPlane - fNearPlane); in SetProjectionMatrix() 274 matProjection._11 = fNearPlane; in SetProjectionMatrix() 275 matProjection._22 = fNearPlane; in SetProjectionMatrix() 278 matProjection._43 = -Q * fNearPlane; in SetProjectionMatrix()
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/dports/multimedia/assimp/assimp-5.1.3/tools/assimp_view/ |
H A D | assimp_view.cpp | 1030 const float fNearPlane = 0.1f; in GetProjectionMatrix() local 1034 const float Q = fFarPlane / (fFarPlane - fNearPlane); in GetProjectionMatrix() 1046 0.0f, 0.0f, -Q * fNearPlane, 0.0f); in GetProjectionMatrix()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/tools/assimp_view/ |
H A D | assimp_view.cpp | 1132 const float fNearPlane = 0.1f; in GetProjectionMatrix() local 1136 const float Q = fFarPlane / (fFarPlane - fNearPlane); in GetProjectionMatrix() 1148 0.0f, 0.0f, -Q * fNearPlane, 0.0f); in GetProjectionMatrix()
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/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/graphics/data/ |
H A D | Mesh.cpp | 152 float fNearPlane = _fZNear; in EERIE_CreateMatriceProj() local 155 float Q = fFarPlane / (fFarPlane - fNearPlane); in EERIE_CreateMatriceProj() 161 ProjectionMatrix._43 = (-Q * fNearPlane); in EERIE_CreateMatriceProj() 187 ProjectionMatrix._33 = -(fFarPlane * fNearPlane) / (fFarPlane - fNearPlane); //HYPERBOLIC in EERIE_CreateMatriceProj()
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/dports/devel/tokamak/tokamak_release/d3dapp/dxut/ |
H A D | DXUTmisc.cpp | 1395 VOID CBaseCamera::SetProjParams( FLOAT fFOV, FLOAT fAspect, FLOAT fNearPlane, in SetProjParams() argument 1401 m_fNearPlane = fNearPlane; in SetProjParams() 1404 D3DXMatrixPerspectiveFovLH( &m_mProj, fFOV, fAspect, fNearPlane, fFarPlane ); in SetProjParams()
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H A D | DXUTmisc.h | 327 virtual void SetProjParams( FLOAT fFOV, FLOAT fAspect, FLOAT fNearPlane, FLOAT fFarPlane );
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