Searched refs:fNewItem (Results 1 – 4 of 4) sorted by relevance
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/ |
H A D | Items.cc | 2132 SetNewItem( pSoldier, HANDPOS, fNewItem ); in InternalAutoPlaceObject() 2161 SetNewItem( pSoldier, VESTPOS, fNewItem ); in InternalAutoPlaceObject() 2173 SetNewItem( pSoldier, LEGPOS, fNewItem ); in InternalAutoPlaceObject() 2185 SetNewItem( pSoldier, HELMETPOS, fNewItem ); in InternalAutoPlaceObject() 2201 SetNewItem( pSoldier, HEAD1POS, fNewItem ); in InternalAutoPlaceObject() 2210 SetNewItem( pSoldier, HEAD2POS, fNewItem ); in InternalAutoPlaceObject() 2244 SetNewItem( pSoldier, bSlot, fNewItem ); in InternalAutoPlaceObject() 2276 SetNewItem( pSoldier, bSlot, fNewItem ); in InternalAutoPlaceObject() 2297 SetNewItem( pSoldier, bSlot, fNewItem ); in InternalAutoPlaceObject() 2314 SetNewItem( pSoldier, bSlot, fNewItem ); in InternalAutoPlaceObject() [all …]
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H A D | Items.h | 80 BOOLEAN AutoPlaceObject( SOLDIERTYPE * pSoldier, OBJECTTYPE * pObj, BOOLEAN fNewItem ); 170 void SetNewItem(SOLDIERTYPE* pSoldier, UINT8 ubInvPos, BOOLEAN fNewItem);
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H A D | ShopKeeper_Interface.cc | 5506 …tic BOOLEAN ShopkeeperAutoPlaceObject(SOLDIERTYPE* pSoldier, OBJECTTYPE* pObject, BOOLEAN fNewItem) in ShopkeeperAutoPlaceObject() argument 5524 if (!AutoPlaceObject( pSoldier, pObject, fNewItem )) in ShopkeeperAutoPlaceObject() 5664 BOOLEAN fNewItem = FALSE; in SKITryToAddInvToMercsInventory() local 5691 fNewItem = ( BOOLEAN ) ( pInv->uiFlags & ( ARMS_INV_JUST_PURCHASED | ARMS_INV_ITEM_REPAIRED ) ); in SKITryToAddInvToMercsInventory() 5694 if( !ShopkeeperAutoPlaceObject( pSoldier, &pInv->ItemObject, fNewItem ) ) in SKITryToAddInvToMercsInventory()
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H A D | Interface_Panels.cc | 1554 BOOLEAN fNewItem = FALSE; in SMInvClickCallback() local 1720 …fNewItem = ( BOOLEAN ) ( gMoveingItem.uiFlags & ( ARMS_INV_JUST_PURCHASED | ARMS_INV_ITEM_REPAIRED… in SMInvClickCallback() 1729 SetNewItem( gpSMCurrentMerc, ( UINT8 ) uiHandPos, fNewItem ); in SMInvClickCallback()
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