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Searched refs:fNewItem (Results 1 – 4 of 4) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DItems.cc2132 SetNewItem( pSoldier, HANDPOS, fNewItem ); in InternalAutoPlaceObject()
2161 SetNewItem( pSoldier, VESTPOS, fNewItem ); in InternalAutoPlaceObject()
2173 SetNewItem( pSoldier, LEGPOS, fNewItem ); in InternalAutoPlaceObject()
2185 SetNewItem( pSoldier, HELMETPOS, fNewItem ); in InternalAutoPlaceObject()
2201 SetNewItem( pSoldier, HEAD1POS, fNewItem ); in InternalAutoPlaceObject()
2210 SetNewItem( pSoldier, HEAD2POS, fNewItem ); in InternalAutoPlaceObject()
2244 SetNewItem( pSoldier, bSlot, fNewItem ); in InternalAutoPlaceObject()
2276 SetNewItem( pSoldier, bSlot, fNewItem ); in InternalAutoPlaceObject()
2297 SetNewItem( pSoldier, bSlot, fNewItem ); in InternalAutoPlaceObject()
2314 SetNewItem( pSoldier, bSlot, fNewItem ); in InternalAutoPlaceObject()
[all …]
H A DItems.h80 BOOLEAN AutoPlaceObject( SOLDIERTYPE * pSoldier, OBJECTTYPE * pObj, BOOLEAN fNewItem );
170 void SetNewItem(SOLDIERTYPE* pSoldier, UINT8 ubInvPos, BOOLEAN fNewItem);
H A DShopKeeper_Interface.cc5506 …tic BOOLEAN ShopkeeperAutoPlaceObject(SOLDIERTYPE* pSoldier, OBJECTTYPE* pObject, BOOLEAN fNewItem) in ShopkeeperAutoPlaceObject() argument
5524 if (!AutoPlaceObject( pSoldier, pObject, fNewItem )) in ShopkeeperAutoPlaceObject()
5664 BOOLEAN fNewItem = FALSE; in SKITryToAddInvToMercsInventory() local
5691 fNewItem = ( BOOLEAN ) ( pInv->uiFlags & ( ARMS_INV_JUST_PURCHASED | ARMS_INV_ITEM_REPAIRED ) ); in SKITryToAddInvToMercsInventory()
5694 if( !ShopkeeperAutoPlaceObject( pSoldier, &pInv->ItemObject, fNewItem ) ) in SKITryToAddInvToMercsInventory()
H A DInterface_Panels.cc1554 BOOLEAN fNewItem = FALSE; in SMInvClickCallback() local
1720fNewItem = ( BOOLEAN ) ( gMoveingItem.uiFlags & ( ARMS_INV_JUST_PURCHASED | ARMS_INV_ITEM_REPAIRED… in SMInvClickCallback()
1729 SetNewItem( gpSMCurrentMerc, ( UINT8 ) uiHandPos, fNewItem ); in SMInvClickCallback()