Searched refs:fObjectShadow (Results 1 – 1 of 1) sorted by relevance
1171 GLuint fObjectShadow = loadShaderPart("object_shadow.frag", GL_FRAGMENT_SHADER); in glHelpInit() local1183 shaderObjectShadow = linkShader(vObject, fObjectShadow, "ObjectShadow"); in glHelpInit()1202 glDeleteShader(fObjectShadow); in glHelpInit()