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Searched refs:fPauseAllAnimation (Results 1 – 8 of 8) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/
H A DGameScreen.cc383 s->fPauseAllAnimation = FALSE; in MainGameScreenHandle()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DSoldier_Control.h410 BOOLEAN fPauseAllAnimation; member
H A DLoadSaveSoldierType.cc146 EXTR_BOOL(d, s->fPauseAllAnimation) in ExtractSoldierType()
655 INJ_BOOL(d, s->fPauseAllAnimation) in InjectSoldierType()
H A DOppList.cc2637 gTacticalStatus.enemy_sighting_on_their_turn_enemy->fPauseAllAnimation = FALSE; in RadioSightings()
2646 pOpponent->fPauseAllAnimation = TRUE; in RadioSightings()
H A DOverhead.cc781 !pSoldier->fPauseAllAnimation) in ExecuteOverhead()
1957 pSoldier->fPauseAllAnimation = FALSE; in HandleAtNewGridNo()
H A DHandle_Items.cc1383 s->fPauseAllAnimation = TRUE; in HandleSoldierPickupItem()
H A DInterface_Items.cc4876 gItemPickupMenu.pSoldier->fPauseAllAnimation = FALSE; in RemoveItemPickupMenu()
H A DSoldier_Control.cc1359 pSoldier->fPauseAllAnimation = FALSE; in EVENT_InitNewSoldierAnim()