Searched refs:fPauseAllAnimation (Results 1 – 8 of 8) sorted by relevance
383 s->fPauseAllAnimation = FALSE; in MainGameScreenHandle()
410 BOOLEAN fPauseAllAnimation; member
146 EXTR_BOOL(d, s->fPauseAllAnimation) in ExtractSoldierType()655 INJ_BOOL(d, s->fPauseAllAnimation) in InjectSoldierType()
2637 gTacticalStatus.enemy_sighting_on_their_turn_enemy->fPauseAllAnimation = FALSE; in RadioSightings()2646 pOpponent->fPauseAllAnimation = TRUE; in RadioSightings()
781 !pSoldier->fPauseAllAnimation) in ExecuteOverhead()1957 pSoldier->fPauseAllAnimation = FALSE; in HandleAtNewGridNo()
1383 s->fPauseAllAnimation = TRUE; in HandleSoldierPickupItem()
4876 gItemPickupMenu.pSoldier->fPauseAllAnimation = FALSE; in RemoveItemPickupMenu()
1359 pSoldier->fPauseAllAnimation = FALSE; in EVENT_InitNewSoldierAnim()