Searched refs:fShading (Results 1 – 13 of 13) sorted by relevance
38 dest->fShading = (temp16 & 0x0002) >> 1; in wvGetTLP_internal()65 dest->fShading = src->fShading; in wvCopyTLP()80 item->fShading = 0; in wvInitTLP()
1394 U32 fShading:1; member4061 U8 fShading; member
741 vShading, fShading = M[0]743 vShading, fShading = M[1]745 vShading, fShading = M[2]747 vShading, fShading = M[3]756 shader.fragment.ReplacePart(fShading)
994 ret.fShading=s.fShading; in toWord97()
709 fShading=shifterU16; in read()742 fShading=shifterU16; in readPtr()770 shifterU16|=fShading << 1; in write()789 fShading=0; in clear()815 s += uint2string( fShading ); in toString()840 lhs.fShading==rhs.fShading && in operator ==()
1077 fShading=shifterU16; in read()1110 fShading=shifterU16; in readPtr()1138 shifterU16|=fShading << 1; in write()1157 fShading=0; in clear()1183 s += uint2string( fShading ); in toString()1208 lhs.fShading==rhs.fShading && in operator ==()
640 U16 fShading:1; member
1024 U16 fShading:1; member
992 ret.fShading=s.fShading; in toWord97()
707 fShading=shifterU16; in read()740 fShading=shifterU16; in readPtr()768 shifterU16|=fShading << 1; in write()787 fShading=0; in clear()813 s += uint2string( fShading ); in toString()838 lhs.fShading==rhs.fShading && in operator ==()
1010 fShading=shifterU16; in read()1043 fShading=shifterU16; in readPtr()1071 shifterU16|=fShading << 1; in write()1090 fShading=0; in clear()1116 s += uint2string( fShading ); in toString()1141 lhs.fShading==rhs.fShading && in operator ==()
1001 U16 fShading:1; member