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Searched refs:fTextLost (Results 1 – 1 of 1) sorted by relevance

/dports/games/avp/avp-20170505/src/win95/
H A Dio.c917 static int fTextLost=No; variable
929 fTextLost=No; in InitPrintQueue()
978 if (fTextLost) in FlushTextprintBuffer()
989 fTextLost=No; in FlushTextprintBuffer()
1030 fTextLost=Yes; in DHM_AddToQueue()
1036 fTextLost=Yes; in DHM_AddToQueue()