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/dports/games/pioneer/pioneer-20210723/src/
H A DFrame.cpp460 void Frame::GetFrameTransform(const FrameId fFromId, const FrameId fToId, matrix4x4d &m) in GetFrameTransform() argument
462 matrix3x3d forient = Frame::GetFrame(fFromId)->GetOrientRelTo(fToId); in GetFrameTransform()
463 vector3d fpos = Frame::GetFrame(fFromId)->GetPositionRelTo(fToId); in GetFrameTransform()