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Searched refs:fYDir (Results 1 – 4 of 4) sorted by relevance

/dports/games/openclonk/openclonk-release-8.1-src/src/landscape/
H A DC4Material.cpp683 if (fYDir > itofix(1)) in mrfInsertCheck()
686 fYDir = -fYDir/8; in mrfInsertCheck()
688 if (fYDir) return false; in mrfInsertCheck()
692 fYDir = -GravAccel; in mrfInsertCheck()
732 if (fYDir <= 0) fXDir = 0; in mrfInsertCheck()
747 if (!mrfInsertCheck(iX, iY, fXDir, fYDir, iPxsMat, iLsMat, pfPosChanged)) in mrfUserCheck()
775 fXDir = fYDir = 0; in mrfConvert()
853 if (!mrfInsertCheck(iX, iY, fXDir, fYDir, iPxsMat, iLsMat, pfPosChanged)) in mrfCorrode()
895 if (!mrfInsertCheck(iX, iY, fXDir, fYDir, iPxsMat, iLsMat, pfPosChanged)) in mrfIncinerate()
920 if (!mrfInsertCheck(iX, iY, fXDir, fYDir, iPxsMat, iLsMat, pfPosChanged)) in mrfInsert()
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H A DC4Material.h41 …iX, int32_t &iY, int32_t iLSPosX, int32_t iLSPosY, C4Real &fXDir, C4Real &fYDir, int32_t &iPxsMat,…
45 …iX, int32_t &iY, int32_t iLSPosX, int32_t iLSPosY, C4Real &fXDir, C4Real &fYDir, int32_t &iPxsMat,… in NoReaction()
176 …iX, int32_t &iY, int32_t iLSPosX, int32_t iLSPosY, C4Real &fXDir, C4Real &fYDir, int32_t &iPxsMat,…
177 …iX, int32_t &iY, int32_t iLSPosX, int32_t iLSPosY, C4Real &fXDir, C4Real &fYDir, int32_t &iPxsMat,…
178 …iX, int32_t &iY, int32_t iLSPosX, int32_t iLSPosY, C4Real &fXDir, C4Real &fYDir, int32_t &iPxsMat,…
179 …iX, int32_t &iY, int32_t iLSPosX, int32_t iLSPosY, C4Real &fXDir, C4Real &fYDir, int32_t &iPxsMat,…
180 …iX, int32_t &iY, int32_t iLSPosX, int32_t iLSPosY, C4Real &fXDir, C4Real &fYDir, int32_t &iPxsMat,…
182 …iX, int32_t &iY, int32_t iLSPosX, int32_t iLSPosY, C4Real &fXDir, C4Real &fYDir, int32_t &iPxsMat,…
H A DC4Landscape.h188 bool FindThrowingPosition(int32_t iTx, int32_t iTy, C4Real fXDir, C4Real fYDir, int32_t iHeight, in…
H A DC4Landscape.cpp3010 bool FindThrowingPosition(int32_t iTx, int32_t iTy, C4Real fXDir, C4Real fYDir, int32_t iHeight, in… in FindThrowingPosition() argument
3030 int32_t itjd = TrajectoryDistance(rX, rY - iHeight, fXDir, fYDir, iTx, iTy); in FindThrowingPosition()