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Searched refs:fZFar (Results 1 – 2 of 2) sorted by relevance

/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/core/
H A DArxGame.cpp2083 float fZFar=ProjectionMatrix._33*(1.f/(ACTIVECAM->cdepth*fZFogEnd))+ProjectionMatrix._43; in GoFor2DFX() local
2101 (ltvv.p.z>fZFar)|| in GoFor2DFX()
/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/graphics/particle/
H A DParticleEffects.cpp1749 float fZFar = square(ACTIVECAM->cdepth * fZFogEnd * 1.3f); in TreatBackgroundActions() local
1759 if(dist > fZFar) { in TreatBackgroundActions()