Searched refs:f_end_position (Results 1 – 2 of 2) sorted by relevance
260 f_end_position = 0; in SoundInfo()340 f_end_position = end; in SetRange()436 if(f_start_position > f_end_position && f_start_position != 0 && f_end_position != 0) { in PreSave()482 data.WriteBits(f_end_position != 0, 1); in Save()487 if(f_end_position != 0) { in Save()488 data.PutLong(f_end_position); in Save()
654 unsigned long f_end_position; // stop playing at this sample variable