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Searched refs:faceB (Results 1 – 25 of 36) sorted by relevance

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/dports/science/elmerfem/elmerfem-release-9.0/misc/brepsamples/
H A Dcrossed_fibers.cpp56 TopoDS_Face faceB = BRepBuilderAPI_MakeFace(circleEdgeWireB); in main() local
66 TopoDS_Shape bodyB = BRepOffsetAPI_MakePipe(tcEdgeWireB, faceB); in main()
/dports/games/supertuxkart/SuperTuxKart-1.2-src/lib/bullet/src/BulletCollision/CollisionShapes/
H A DbtPolyhedralConvexShape.cpp181 btFace& faceB = tmpFaces[i]; in initializePolyhedralFeatures() local
182 btVector3 faceNormalB(faceB.m_plane[0],faceB.m_plane[1],faceB.m_plane[2]); in initializePolyhedralFeatures()
/dports/devel/upp/upp/bazaar/plugin/assimp/code/SIB/
H A DSIBImporter.cpp103 uint32_t faceA, faceB; member
140 edge.faceA = edge.faceB = 0xffffffff; in GetEdge()
403 else if (edge.faceB == 0xffffffff) in ConnectFaces()
404 edge.faceB = static_cast<uint32_t>(faceIdx); in ConnectFaces()
449 if (edge.faceA == faceIdx || edge.faceB == faceIdx) in CalculateVertexNormal()
455 … else if (edge.faceB != prevFaceIdx && edge.faceB != faceIdx && edge.faceB != 0xffffffff) in CalculateVertexNormal()
456 nextFaceIdx = edge.faceB; in CalculateVertexNormal()
/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/SIB/
H A DSIBImporter.cpp103 uint32_t faceA, faceB; member
140 edge.faceA = edge.faceB = 0xffffffff; in GetEdge()
382 else if (edge.faceB == 0xffffffff) in ConnectFaces()
383 edge.faceB = static_cast<uint32_t>(faceIdx); in ConnectFaces()
423 if (edge.faceA == faceIdx || edge.faceB == faceIdx) { in CalculateVertexNormal()
428 … else if (edge.faceB != prevFaceIdx && edge.faceB != faceIdx && edge.faceB != 0xffffffff) in CalculateVertexNormal()
429 nextFaceIdx = edge.faceB; in CalculateVertexNormal()
/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/assimp/code/
H A DSIBImporter.cpp98 uint32_t faceA, faceB; member
135 edge.faceA = edge.faceB = 0xffffffff; in GetEdge()
398 else if (edge.faceB == 0xffffffff) in ConnectFaces()
399 edge.faceB = static_cast<uint32_t>(faceIdx); in ConnectFaces()
444 if (edge.faceA == faceIdx || edge.faceB == faceIdx) in CalculateVertexNormal()
450 … else if (edge.faceB != prevFaceIdx && edge.faceB != faceIdx && edge.faceB != 0xffffffff) in CalculateVertexNormal()
451 nextFaceIdx = edge.faceB; in CalculateVertexNormal()
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Bullet/src/BulletCollision/CollisionShapes/
H A DbtPolyhedralConvexShape.cpp187 btFace& faceB = tmpFaces[i]; in initializePolyhedralFeatures() local
188 btVector3 faceNormalB(faceB.m_plane[0],faceB.m_plane[1],faceB.m_plane[2]); in initializePolyhedralFeatures()
/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/extern/bullet/BulletCollision/CollisionShapes/
H A DbtPolyhedralConvexShape.cpp187 btFace& faceB = tmpFaces[i]; in initializePolyhedralFeatures() local
188 btVector3 faceNormalB(faceB.m_plane[0],faceB.m_plane[1],faceB.m_plane[2]); in initializePolyhedralFeatures()
/dports/devel/bullet/bullet3-3.21/src/BulletCollision/CollisionShapes/
H A DbtPolyhedralConvexShape.cpp251 btFace& faceB = tmpFaces[i]; in initializePolyhedralFeatures() local
252 btVector3 faceNormalB(faceB.m_plane[0], faceB.m_plane[1], faceB.m_plane[2]); in initializePolyhedralFeatures()
/dports/graphics/blender/blender-2.91.0/extern/bullet2/src/BulletCollision/CollisionShapes/
H A DbtPolyhedralConvexShape.cpp251 btFace& faceB = tmpFaces[i]; in initializePolyhedralFeatures() local
252 btVector3 faceNormalB(faceB.m_plane[0], faceB.m_plane[1], faceB.m_plane[2]); in initializePolyhedralFeatures()
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/BulletCollision/CollisionShapes/
H A DbtPolyhedralConvexShape.cpp251 btFace& faceB = tmpFaces[i]; in initializePolyhedralFeatures() local
252 btVector3 faceNormalB(faceB.m_plane[0], faceB.m_plane[1], faceB.m_plane[2]); in initializePolyhedralFeatures()
/dports/science/chrono/chrono-7.0.1/src/chrono/collision/bullet/BulletCollision/CollisionShapes/
H A DbtPolyhedralConvexShape.cpp251 btFace& faceB = tmpFaces[i]; in initializePolyhedralFeatures() local
252 btVector3 faceNormalB(faceB.m_plane[0], faceB.m_plane[1], faceB.m_plane[2]); in initializePolyhedralFeatures()
/dports/devel/py-bullet3/bullet3-3.21/src/Bullet3Collision/NarrowPhaseCollision/
H A Db3ConvexUtility.cpp121 b3MyFace& faceB = tmpFaces[i]; in initializePolyhedralFeatures() local
122 b3Vector3 faceNormalB = b3MakeVector3(faceB.m_plane[0], faceB.m_plane[1], faceB.m_plane[2]); in initializePolyhedralFeatures()
/dports/devel/py-bullet3/bullet3-3.21/src/BulletCollision/CollisionShapes/
H A DbtPolyhedralConvexShape.cpp251 btFace& faceB = tmpFaces[i]; in initializePolyhedralFeatures() local
252 btVector3 faceNormalB(faceB.m_plane[0], faceB.m_plane[1], faceB.m_plane[2]); in initializePolyhedralFeatures()
/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/BulletCollision/CollisionShapes/
H A DbtPolyhedralConvexShape.cpp251 btFace& faceB = tmpFaces[i]; in initializePolyhedralFeatures() local
252 btVector3 faceNormalB(faceB.m_plane[0], faceB.m_plane[1], faceB.m_plane[2]); in initializePolyhedralFeatures()
/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/
H A Db3ConvexUtility.cpp121 b3MyFace& faceB = tmpFaces[i]; in initializePolyhedralFeatures() local
122 b3Vector3 faceNormalB = b3MakeVector3(faceB.m_plane[0], faceB.m_plane[1], faceB.m_plane[2]); in initializePolyhedralFeatures()
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/
H A Db3ConvexUtility.cpp121 b3MyFace& faceB = tmpFaces[i]; in initializePolyhedralFeatures() local
122 b3Vector3 faceNormalB = b3MakeVector3(faceB.m_plane[0], faceB.m_plane[1], faceB.m_plane[2]); in initializePolyhedralFeatures()
/dports/devel/bullet/bullet3-3.21/src/Bullet3Collision/NarrowPhaseCollision/
H A Db3ConvexUtility.cpp121 b3MyFace& faceB = tmpFaces[i]; in initializePolyhedralFeatures() local
122 b3Vector3 faceNormalB = b3MakeVector3(faceB.m_plane[0], faceB.m_plane[1], faceB.m_plane[2]); in initializePolyhedralFeatures()
/dports/games/bzflag-server/bzflag-2.4.22/src/obstacle/
H A DMeshSceneNodeGenerator.cxx151 const MeshFace* faceB = *((const MeshFace* const *)b); in sortByMaterial() local
153 const bool noClusterB = faceB->noClusters(); in sortByMaterial()
160 if (faceA->getMaterial() > faceB->getMaterial()) in sortByMaterial()
/dports/games/bzflag/bzflag-2.4.22/src/obstacle/
H A DMeshSceneNodeGenerator.cxx151 const MeshFace* faceB = *((const MeshFace* const *)b); in sortByMaterial() local
153 const bool noClusterB = faceB->noClusters(); in sortByMaterial()
160 if (faceA->getMaterial() > faceB->getMaterial()) in sortByMaterial()
/dports/science/chrono/chrono-7.0.1/src/chrono_thirdparty/HACDv2/
H A DdgConvexHull3d.cpp813 dgConvexHull3DFace* const faceB = &nodeB->GetInfo(); in CalculateConvexHull() local
814 HACD_ASSERT (faceB->m_mark == 0); in CalculateConvexHull()
815 if (faceA->m_index[2] == faceB->m_index[1]) { in CalculateConvexHull()
817 faceB->m_twin[0] = nodeA; in CalculateConvexHull()
824 dgConvexHull3DFace* const faceB = &nodeB->GetInfo(); in CalculateConvexHull() local
825 HACD_ASSERT (faceB->m_mark == 0); in CalculateConvexHull()
826 if (faceA->m_index[1] == faceB->m_index[2]) { in CalculateConvexHull()
828 faceB->m_twin[2] = nodeA; in CalculateConvexHull()
/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/code/
H A DSIBImporter.cpp92 uint32_t faceA, faceB; member
133 edge.faceA = edge.faceB = 0xffffffff; in GetEdge()
390 edge.faceB = faceIdx; in ConnectFaces()
437 else if (edge.faceB != prevFaceIdx && edge.faceB != faceIdx) in CalculateVertexNormal()
438 nextFaceIdx = edge.faceB; in CalculateVertexNormal()
/dports/science/chrono/chrono-7.0.1/src/demos/vehicle/test_rigs/
H A Ddemo_VEH_TrackTestRig_Band.cpp110 auto faceB = dynamic_cast<fea::ChContactTriangleXYZ*>(modB); in OnReportContact() local
118 } else if (faceA && faceB) { in OnReportContact()
/dports/devel/raylib/raylib-3.7.0/src/
H A Dphysac.h361 static int MathVector2Clip(Vector2 normal, Vector2 *faceA, Vector2 *faceB, float clip); …
1429 int faceB = 0; in SolvePolygonToPolygon() local
1430 float penetrationB = FindAxisLeastPenetration(&faceB, bodyB, bodyA); in SolvePolygonToPolygon()
1451 referenceIndex = faceB; in SolvePolygonToPolygon()
1805 static int MathVector2Clip(Vector2 normal, Vector2 *faceA, Vector2 *faceB, float clip) in MathVector2Clip() argument
1808 Vector2 out[2] = { *faceA, *faceB }; in MathVector2Clip()
1812 float distanceB = MathVector2DotProduct(normal, *faceB) - clip; in MathVector2Clip()
1816 if (distanceB <= 0.0f) out[sp++] = *faceB; in MathVector2Clip()
1824 Vector2 delta = MathVector2Subtract(*faceB, *faceA); in MathVector2Clip()
1833 *faceB = out[1]; in MathVector2Clip()
/dports/devel/py-bullet3/bullet3-3.21/src/Bullet3Collision/NarrowPhaseCollision/shared/
H A Db3ContactConvexConvexSAT.h206 const b3GpuFace* faceB = &facesB[hullB.m_faceOffset + face]; in b3ClipHullAgainstHull() local
209 for (int i = 0; i < faceB->m_numIndices; i++) in b3ClipHullAgainstHull()
211 b3Float4 vert = verticesB[hullB.m_vertexOffset + indicesB[faceB->m_indexOffset + i]]; in b3ClipHullAgainstHull()
/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/
H A Db3ContactConvexConvexSAT.h206 const b3GpuFace* faceB = &facesB[hullB.m_faceOffset + face]; in b3ClipHullAgainstHull() local
209 for (int i = 0; i < faceB->m_numIndices; i++) in b3ClipHullAgainstHull()
211 b3Float4 vert = verticesB[hullB.m_vertexOffset + indicesB[faceB->m_indexOffset + i]]; in b3ClipHullAgainstHull()

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