/dports/science/elmerfem/elmerfem-release-9.0/misc/brepsamples/ |
H A D | crossed_fibers.cpp | 56 TopoDS_Face faceB = BRepBuilderAPI_MakeFace(circleEdgeWireB); in main() local 66 TopoDS_Shape bodyB = BRepOffsetAPI_MakePipe(tcEdgeWireB, faceB); in main()
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/dports/games/supertuxkart/SuperTuxKart-1.2-src/lib/bullet/src/BulletCollision/CollisionShapes/ |
H A D | btPolyhedralConvexShape.cpp | 181 btFace& faceB = tmpFaces[i]; in initializePolyhedralFeatures() local 182 btVector3 faceNormalB(faceB.m_plane[0],faceB.m_plane[1],faceB.m_plane[2]); in initializePolyhedralFeatures()
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/dports/devel/upp/upp/bazaar/plugin/assimp/code/SIB/ |
H A D | SIBImporter.cpp | 103 uint32_t faceA, faceB; member 140 edge.faceA = edge.faceB = 0xffffffff; in GetEdge() 403 else if (edge.faceB == 0xffffffff) in ConnectFaces() 404 edge.faceB = static_cast<uint32_t>(faceIdx); in ConnectFaces() 449 if (edge.faceA == faceIdx || edge.faceB == faceIdx) in CalculateVertexNormal() 455 … else if (edge.faceB != prevFaceIdx && edge.faceB != faceIdx && edge.faceB != 0xffffffff) in CalculateVertexNormal() 456 nextFaceIdx = edge.faceB; in CalculateVertexNormal()
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/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/SIB/ |
H A D | SIBImporter.cpp | 103 uint32_t faceA, faceB; member 140 edge.faceA = edge.faceB = 0xffffffff; in GetEdge() 382 else if (edge.faceB == 0xffffffff) in ConnectFaces() 383 edge.faceB = static_cast<uint32_t>(faceIdx); in ConnectFaces() 423 if (edge.faceA == faceIdx || edge.faceB == faceIdx) { in CalculateVertexNormal() 428 … else if (edge.faceB != prevFaceIdx && edge.faceB != faceIdx && edge.faceB != 0xffffffff) in CalculateVertexNormal() 429 nextFaceIdx = edge.faceB; in CalculateVertexNormal()
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/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/assimp/code/ |
H A D | SIBImporter.cpp | 98 uint32_t faceA, faceB; member 135 edge.faceA = edge.faceB = 0xffffffff; in GetEdge() 398 else if (edge.faceB == 0xffffffff) in ConnectFaces() 399 edge.faceB = static_cast<uint32_t>(faceIdx); in ConnectFaces() 444 if (edge.faceA == faceIdx || edge.faceB == faceIdx) in CalculateVertexNormal() 450 … else if (edge.faceB != prevFaceIdx && edge.faceB != faceIdx && edge.faceB != 0xffffffff) in CalculateVertexNormal() 451 nextFaceIdx = edge.faceB; in CalculateVertexNormal()
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Bullet/src/BulletCollision/CollisionShapes/ |
H A D | btPolyhedralConvexShape.cpp | 187 btFace& faceB = tmpFaces[i]; in initializePolyhedralFeatures() local 188 btVector3 faceNormalB(faceB.m_plane[0],faceB.m_plane[1],faceB.m_plane[2]); in initializePolyhedralFeatures()
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/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/extern/bullet/BulletCollision/CollisionShapes/ |
H A D | btPolyhedralConvexShape.cpp | 187 btFace& faceB = tmpFaces[i]; in initializePolyhedralFeatures() local 188 btVector3 faceNormalB(faceB.m_plane[0],faceB.m_plane[1],faceB.m_plane[2]); in initializePolyhedralFeatures()
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/dports/devel/bullet/bullet3-3.21/src/BulletCollision/CollisionShapes/ |
H A D | btPolyhedralConvexShape.cpp | 251 btFace& faceB = tmpFaces[i]; in initializePolyhedralFeatures() local 252 btVector3 faceNormalB(faceB.m_plane[0], faceB.m_plane[1], faceB.m_plane[2]); in initializePolyhedralFeatures()
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/dports/graphics/blender/blender-2.91.0/extern/bullet2/src/BulletCollision/CollisionShapes/ |
H A D | btPolyhedralConvexShape.cpp | 251 btFace& faceB = tmpFaces[i]; in initializePolyhedralFeatures() local 252 btVector3 faceNormalB(faceB.m_plane[0], faceB.m_plane[1], faceB.m_plane[2]); in initializePolyhedralFeatures()
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/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/BulletCollision/CollisionShapes/ |
H A D | btPolyhedralConvexShape.cpp | 251 btFace& faceB = tmpFaces[i]; in initializePolyhedralFeatures() local 252 btVector3 faceNormalB(faceB.m_plane[0], faceB.m_plane[1], faceB.m_plane[2]); in initializePolyhedralFeatures()
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/dports/science/chrono/chrono-7.0.1/src/chrono/collision/bullet/BulletCollision/CollisionShapes/ |
H A D | btPolyhedralConvexShape.cpp | 251 btFace& faceB = tmpFaces[i]; in initializePolyhedralFeatures() local 252 btVector3 faceNormalB(faceB.m_plane[0], faceB.m_plane[1], faceB.m_plane[2]); in initializePolyhedralFeatures()
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/dports/devel/py-bullet3/bullet3-3.21/src/Bullet3Collision/NarrowPhaseCollision/ |
H A D | b3ConvexUtility.cpp | 121 b3MyFace& faceB = tmpFaces[i]; in initializePolyhedralFeatures() local 122 b3Vector3 faceNormalB = b3MakeVector3(faceB.m_plane[0], faceB.m_plane[1], faceB.m_plane[2]); in initializePolyhedralFeatures()
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/dports/devel/py-bullet3/bullet3-3.21/src/BulletCollision/CollisionShapes/ |
H A D | btPolyhedralConvexShape.cpp | 251 btFace& faceB = tmpFaces[i]; in initializePolyhedralFeatures() local 252 btVector3 faceNormalB(faceB.m_plane[0], faceB.m_plane[1], faceB.m_plane[2]); in initializePolyhedralFeatures()
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/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/BulletCollision/CollisionShapes/ |
H A D | btPolyhedralConvexShape.cpp | 251 btFace& faceB = tmpFaces[i]; in initializePolyhedralFeatures() local 252 btVector3 faceNormalB(faceB.m_plane[0], faceB.m_plane[1], faceB.m_plane[2]); in initializePolyhedralFeatures()
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/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/ |
H A D | b3ConvexUtility.cpp | 121 b3MyFace& faceB = tmpFaces[i]; in initializePolyhedralFeatures() local 122 b3Vector3 faceNormalB = b3MakeVector3(faceB.m_plane[0], faceB.m_plane[1], faceB.m_plane[2]); in initializePolyhedralFeatures()
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/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/ |
H A D | b3ConvexUtility.cpp | 121 b3MyFace& faceB = tmpFaces[i]; in initializePolyhedralFeatures() local 122 b3Vector3 faceNormalB = b3MakeVector3(faceB.m_plane[0], faceB.m_plane[1], faceB.m_plane[2]); in initializePolyhedralFeatures()
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/dports/devel/bullet/bullet3-3.21/src/Bullet3Collision/NarrowPhaseCollision/ |
H A D | b3ConvexUtility.cpp | 121 b3MyFace& faceB = tmpFaces[i]; in initializePolyhedralFeatures() local 122 b3Vector3 faceNormalB = b3MakeVector3(faceB.m_plane[0], faceB.m_plane[1], faceB.m_plane[2]); in initializePolyhedralFeatures()
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/dports/games/bzflag-server/bzflag-2.4.22/src/obstacle/ |
H A D | MeshSceneNodeGenerator.cxx | 151 const MeshFace* faceB = *((const MeshFace* const *)b); in sortByMaterial() local 153 const bool noClusterB = faceB->noClusters(); in sortByMaterial() 160 if (faceA->getMaterial() > faceB->getMaterial()) in sortByMaterial()
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/dports/games/bzflag/bzflag-2.4.22/src/obstacle/ |
H A D | MeshSceneNodeGenerator.cxx | 151 const MeshFace* faceB = *((const MeshFace* const *)b); in sortByMaterial() local 153 const bool noClusterB = faceB->noClusters(); in sortByMaterial() 160 if (faceA->getMaterial() > faceB->getMaterial()) in sortByMaterial()
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/dports/science/chrono/chrono-7.0.1/src/chrono_thirdparty/HACDv2/ |
H A D | dgConvexHull3d.cpp | 813 dgConvexHull3DFace* const faceB = &nodeB->GetInfo(); in CalculateConvexHull() local 814 HACD_ASSERT (faceB->m_mark == 0); in CalculateConvexHull() 815 if (faceA->m_index[2] == faceB->m_index[1]) { in CalculateConvexHull() 817 faceB->m_twin[0] = nodeA; in CalculateConvexHull() 824 dgConvexHull3DFace* const faceB = &nodeB->GetInfo(); in CalculateConvexHull() local 825 HACD_ASSERT (faceB->m_mark == 0); in CalculateConvexHull() 826 if (faceA->m_index[1] == faceB->m_index[2]) { in CalculateConvexHull() 828 faceB->m_twin[2] = nodeA; in CalculateConvexHull()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/code/ |
H A D | SIBImporter.cpp | 92 uint32_t faceA, faceB; member 133 edge.faceA = edge.faceB = 0xffffffff; in GetEdge() 390 edge.faceB = faceIdx; in ConnectFaces() 437 else if (edge.faceB != prevFaceIdx && edge.faceB != faceIdx) in CalculateVertexNormal() 438 nextFaceIdx = edge.faceB; in CalculateVertexNormal()
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/dports/science/chrono/chrono-7.0.1/src/demos/vehicle/test_rigs/ |
H A D | demo_VEH_TrackTestRig_Band.cpp | 110 auto faceB = dynamic_cast<fea::ChContactTriangleXYZ*>(modB); in OnReportContact() local 118 } else if (faceA && faceB) { in OnReportContact()
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/dports/devel/raylib/raylib-3.7.0/src/ |
H A D | physac.h | 361 static int MathVector2Clip(Vector2 normal, Vector2 *faceA, Vector2 *faceB, float clip); … 1429 int faceB = 0; in SolvePolygonToPolygon() local 1430 float penetrationB = FindAxisLeastPenetration(&faceB, bodyB, bodyA); in SolvePolygonToPolygon() 1451 referenceIndex = faceB; in SolvePolygonToPolygon() 1805 static int MathVector2Clip(Vector2 normal, Vector2 *faceA, Vector2 *faceB, float clip) in MathVector2Clip() argument 1808 Vector2 out[2] = { *faceA, *faceB }; in MathVector2Clip() 1812 float distanceB = MathVector2DotProduct(normal, *faceB) - clip; in MathVector2Clip() 1816 if (distanceB <= 0.0f) out[sp++] = *faceB; in MathVector2Clip() 1824 Vector2 delta = MathVector2Subtract(*faceB, *faceA); in MathVector2Clip() 1833 *faceB = out[1]; in MathVector2Clip()
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/dports/devel/py-bullet3/bullet3-3.21/src/Bullet3Collision/NarrowPhaseCollision/shared/ |
H A D | b3ContactConvexConvexSAT.h | 206 const b3GpuFace* faceB = &facesB[hullB.m_faceOffset + face]; in b3ClipHullAgainstHull() local 209 for (int i = 0; i < faceB->m_numIndices; i++) in b3ClipHullAgainstHull() 211 b3Float4 vert = verticesB[hullB.m_vertexOffset + indicesB[faceB->m_indexOffset + i]]; in b3ClipHullAgainstHull()
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/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/ |
H A D | b3ContactConvexConvexSAT.h | 206 const b3GpuFace* faceB = &facesB[hullB.m_faceOffset + face]; in b3ClipHullAgainstHull() local 209 for (int i = 0; i < faceB->m_numIndices; i++) in b3ClipHullAgainstHull() 211 b3Float4 vert = verticesB[hullB.m_vertexOffset + indicesB[faceB->m_indexOffset + i]]; in b3ClipHullAgainstHull()
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