/dports/games/qonk/qonk-0.3.1/guichan/guichan/widgets/ |
H A D | scrollarea.cpp | 534 Color faceColor; in drawUpButton() local 541 faceColor.a = alpha; in drawUpButton() 552 faceColor.a = alpha; in drawUpButton() 595 Color faceColor; in drawDownButton() local 602 faceColor.a = alpha; in drawDownButton() 613 faceColor.a = alpha; in drawDownButton() 656 Color faceColor; in drawLeftButton() local 663 faceColor.a = alpha; in drawLeftButton() 717 Color faceColor; in drawRightButton() local 778 faceColor.a = alpha; in drawVMarker() [all …]
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H A D | button.cpp | 123 Color faceColor = getBaseColor(); in draw() local 129 faceColor = faceColor - 0x303030; in draw() 130 faceColor.a = alpha; in draw() 131 highlightColor = faceColor - 0x303030; in draw() 133 shadowColor = faceColor + 0x303030; in draw() 138 highlightColor = faceColor + 0x303030; in draw() 140 shadowColor = faceColor - 0x303030; in draw() 144 graphics->setColor(faceColor); in draw() 195 Color faceColor = getBaseColor(); in drawBorder() local 200 highlightColor = faceColor + 0x303030; in drawBorder() [all …]
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H A D | dropdown.cpp | 161 Color faceColor = getBaseColor(); in draw() local 162 faceColor.a = alpha; in draw() 202 Color faceColor = getBaseColor(); in drawBorder() local 207 highlightColor = faceColor + 0x303030; in drawBorder() 209 shadowColor = faceColor - 0x303030; in drawBorder() 233 faceColor.a = alpha; in drawButton() 236 shadowColor = faceColor + 0x303030; in drawButton() 242 faceColor = getBaseColor(); in drawButton() 243 faceColor.a = alpha; in drawButton() 246 shadowColor = faceColor - 0x303030; in drawButton() [all …]
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/dports/games/stratagus/stratagus-3.2.0/src/guichan/widgets/ |
H A D | button.cpp | 113 Color faceColor = getBaseColor(); in draw() local 119 faceColor = faceColor - 0x303030; in draw() 120 faceColor.a = alpha; in draw() 123 shadowColor = faceColor + 0x303030; in draw() 130 shadowColor = faceColor - 0x303030; in draw() 135 faceColor = getDisabledColor(); in draw() 138 shadowColor = faceColor - 0x303030; in draw() 142 graphics->setColor(faceColor); in draw() 199 Color faceColor = getBaseColor(); in drawBorder() local 204 highlightColor = faceColor + 0x303030; in drawBorder() [all …]
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H A D | scrollarea.cpp | 565 Color faceColor; in drawUpButton() local 572 faceColor.a = alpha; in drawUpButton() 583 faceColor.a = alpha; in drawUpButton() 626 Color faceColor; in drawDownButton() local 633 faceColor.a = alpha; in drawDownButton() 644 faceColor.a = alpha; in drawDownButton() 687 Color faceColor; in drawLeftButton() local 694 faceColor.a = alpha; in drawLeftButton() 748 Color faceColor; in drawRightButton() local 809 faceColor.a = alpha; in drawVMarker() [all …]
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H A D | dropdown.cpp | 211 Color faceColor = getBaseColor(); in draw() local 212 faceColor.a = alpha; in draw() 255 Color faceColor = getBaseColor(); in drawBorder() local 260 highlightColor = faceColor + 0x303030; in drawBorder() 262 shadowColor = faceColor - 0x303030; in drawBorder() 286 faceColor.a = alpha; in drawButton() 289 shadowColor = faceColor + 0x303030; in drawButton() 295 faceColor = getBaseColor(); in drawButton() 296 faceColor.a = alpha; in drawButton() 299 shadowColor = faceColor - 0x303030; in drawButton() [all …]
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/dports/www/firefox-legacy/firefox-52.8.0esr/gfx/angle/src/tests/gl_tests/ |
H A D | CubeMapTextureTest.cpp | 108 const GLfloat *faceColor = faceColors + (face * 4); in TEST_P() local 109 glUniform4f(mColorLocation, faceColor[0], faceColor[1], faceColor[2], faceColor[3]); in TEST_P() 120 const GLfloat *faceColor = faceColors + (face * 4); in TEST_P() local 121 …EXPECT_PIXEL_EQ(0, 0, faceColor[0] * 255, faceColor[1] * 255, faceColor[2] * 255, faceColor[3] * 2… in TEST_P()
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/dports/games/spacejunk/spacejunk-1.0.5/guichan/widgets/ |
H A D | scrollarea.cpp | 507 Color faceColor; in drawUpButton() local 514 faceColor.a = alpha; in drawUpButton() 525 faceColor.a = alpha; in drawUpButton() 568 Color faceColor; in drawDownButton() local 575 faceColor.a = alpha; in drawDownButton() 586 faceColor.a = alpha; in drawDownButton() 629 Color faceColor; in drawLeftButton() local 636 faceColor.a = alpha; in drawLeftButton() 690 Color faceColor; in drawRightButton() local 751 faceColor.a = alpha; in drawVMarker() [all …]
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H A D | imagebutton.cpp | 107 gcn::Color faceColor = getBaseColor(); in draw() local 113 faceColor = faceColor - 0x303030; in draw() 114 faceColor.a = alpha; in draw() 115 highlightColor = faceColor - 0x303030; in draw() 117 shadowColor = faceColor + 0x303030; in draw() 122 highlightColor = faceColor + 0x303030; in draw() 124 shadowColor = faceColor - 0x303030; in draw() 128 graphics->setColor(faceColor); in draw()
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H A D | button.cpp | 124 Color faceColor = getBaseColor(); in draw() local 130 faceColor = faceColor - 0x303030; in draw() 131 faceColor.a = alpha; in draw() 132 highlightColor = faceColor - 0x303030; in draw() 134 shadowColor = faceColor + 0x303030; in draw() 139 highlightColor = faceColor + 0x303030; in draw() 141 shadowColor = faceColor - 0x303030; in draw() 145 graphics->setColor(faceColor); in draw()
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H A D | dropdown.cpp | 144 Color faceColor = getBaseColor(); in draw() local 147 highlightColor = faceColor + 0x303030; in draw() 149 shadowColor = faceColor - 0x303030; in draw() 216 faceColor = getBaseColor() - 0x303030; in drawButton() 217 faceColor.a = alpha; in drawButton() 218 highlightColor = faceColor - 0x303030; in drawButton() 220 shadowColor = faceColor + 0x303030; in drawButton() 226 faceColor = getBaseColor(); in drawButton() 227 faceColor.a = alpha; in drawButton() 230 shadowColor = faceColor - 0x303030; in drawButton() [all …]
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/dports/devel/guichan/guichan-0.8.2/src/widgets/ |
H A D | scrollarea.cpp | 507 Color faceColor; in drawUpButton() local 514 faceColor.a = alpha; in drawUpButton() 525 faceColor.a = alpha; in drawUpButton() 568 Color faceColor; in drawDownButton() local 575 faceColor.a = alpha; in drawDownButton() 586 faceColor.a = alpha; in drawDownButton() 629 Color faceColor; in drawLeftButton() local 636 faceColor.a = alpha; in drawLeftButton() 690 Color faceColor; in drawRightButton() local 751 faceColor.a = alpha; in drawVMarker() [all …]
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H A D | imagebutton.cpp | 107 gcn::Color faceColor = getBaseColor(); in draw() local 113 faceColor = faceColor - 0x303030; in draw() 114 faceColor.a = alpha; in draw() 115 highlightColor = faceColor - 0x303030; in draw() 117 shadowColor = faceColor + 0x303030; in draw() 122 highlightColor = faceColor + 0x303030; in draw() 124 shadowColor = faceColor - 0x303030; in draw() 128 graphics->setColor(faceColor); in draw()
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H A D | button.cpp | 124 Color faceColor = getBaseColor(); in draw() local 130 faceColor = faceColor - 0x303030; in draw() 131 faceColor.a = alpha; in draw() 132 highlightColor = faceColor - 0x303030; in draw() 134 shadowColor = faceColor + 0x303030; in draw() 139 highlightColor = faceColor + 0x303030; in draw() 141 shadowColor = faceColor - 0x303030; in draw() 145 graphics->setColor(faceColor); in draw()
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H A D | dropdown.cpp | 144 Color faceColor = getBaseColor(); in draw() local 147 highlightColor = faceColor + 0x303030; in draw() 149 shadowColor = faceColor - 0x303030; in draw() 216 faceColor = getBaseColor() - 0x303030; in drawButton() 217 faceColor.a = alpha; in drawButton() 218 highlightColor = faceColor - 0x303030; in drawButton() 220 shadowColor = faceColor + 0x303030; in drawButton() 226 faceColor = getBaseColor(); in drawButton() 227 faceColor.a = alpha; in drawButton() 230 shadowColor = faceColor - 0x303030; in drawButton() [all …]
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/dports/games/wyrmgus/Wyrmgus-3.5.4/src/guichan/widgets/ |
H A D | button.cpp | 131 Color faceColor = getBaseColor(); in draw() local 137 faceColor = faceColor - 0x303030; in draw() 138 faceColor.a = alpha; in draw() 141 shadowColor = faceColor + 0x303030; in draw() 148 shadowColor = faceColor - 0x303030; in draw() 153 faceColor = getDisabledColor(); in draw() 156 shadowColor = faceColor - 0x303030; in draw() 160 graphics->setColor(faceColor); in draw() 217 Color faceColor = getBaseColor(); in drawBorder() local 222 highlightColor = faceColor + 0x303030; in drawBorder() [all …]
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H A D | scrollarea.cpp | 555 Color faceColor; in drawUpButton() local 562 faceColor.a = alpha; in drawUpButton() 573 faceColor.a = alpha; in drawUpButton() 616 Color faceColor; in drawDownButton() local 623 faceColor.a = alpha; in drawDownButton() 634 faceColor.a = alpha; in drawDownButton() 677 Color faceColor; in drawLeftButton() local 684 faceColor.a = alpha; in drawLeftButton() 738 Color faceColor; in drawRightButton() local 799 faceColor.a = alpha; in drawVMarker() [all …]
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H A D | dropdown.cpp | 211 Color faceColor = getBaseColor(); in draw() local 212 faceColor.a = alpha; in draw() 255 Color faceColor = getBaseColor(); in drawBorder() local 260 highlightColor = faceColor + 0x303030; in drawBorder() 262 shadowColor = faceColor - 0x303030; in drawBorder() 286 faceColor.a = alpha; in drawButton() 289 shadowColor = faceColor + 0x303030; in drawButton() 295 faceColor = getBaseColor(); in drawButton() 296 faceColor.a = alpha; in drawButton() 299 shadowColor = faceColor - 0x303030; in drawButton() [all …]
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/dports/devel/fifechan/fifechan-0.1.5/src/widgets/ |
H A D | scrollarea.cpp | 506 Color faceColor; in drawUpButton() local 513 faceColor.a = alpha; in drawUpButton() 524 faceColor.a = alpha; in drawUpButton() 567 Color faceColor; in drawDownButton() local 574 faceColor.a = alpha; in drawDownButton() 585 faceColor.a = alpha; in drawDownButton() 628 Color faceColor; in drawLeftButton() local 635 faceColor.a = alpha; in drawLeftButton() 689 Color faceColor; in drawRightButton() local 750 faceColor.a = alpha; in drawVMarker() [all …]
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H A D | button.cpp | 171 Color faceColor = getBaseColor(); in draw() local 173 faceColor = getSelectionColor(); in draw() 175 int alpha = faceColor.a; in draw() 178 faceColor = faceColor - 0x303030; in draw() 179 faceColor.a = alpha; in draw() 182 … int color = static_cast<int>(faceColor.r * 0.3 + faceColor.g * 0.59 + faceColor.b * 0.11); in draw() 183 faceColor.r = color; in draw() 184 faceColor.g = color; in draw() 185 faceColor.b = color; in draw() 188 graphics->setColor(faceColor); in draw()
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H A D | imagebutton.cpp | 261 Color faceColor = getBaseColor(); in draw() local 263 faceColor = getSelectionColor(); in draw() 265 int alpha = faceColor.a; in draw() 268 faceColor = faceColor - 0x303030; in draw() 269 faceColor.a = alpha; in draw() 272 … int color = static_cast<int>(faceColor.r * 0.3 + faceColor.g * 0.59 + faceColor.b * 0.11); in draw() 273 faceColor.r = color; in draw() 274 faceColor.g = color; in draw() 275 faceColor.b = color; in draw() 278 graphics->setColor(faceColor); in draw()
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H A D | dropdown.cpp | 160 Color faceColor = getBaseColor(); in draw() local 163 highlightColor = faceColor + 0x303030; in draw() 165 shadowColor = faceColor - 0x303030; in draw() 240 faceColor = getBaseColor() - 0x303030; in drawButton() 241 faceColor.a = alpha; in drawButton() 242 highlightColor = faceColor - 0x303030; in drawButton() 244 shadowColor = faceColor + 0x303030; in drawButton() 250 faceColor = getBaseColor(); in drawButton() 251 faceColor.a = alpha; in drawButton() 254 shadowColor = faceColor - 0x303030; in drawButton() [all …]
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/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/src/osgPlugins/OpenFlight/ |
H A D | Pools.cpp | 102 osg::Vec4 finalColor(const osg::Vec4& materialColor, const osg::Vec4& faceColor) in finalColor() argument 105 materialColor.r() * faceColor.r(), in finalColor() 106 materialColor.g() * faceColor.g(), in finalColor() 107 materialColor.b() * faceColor.b(), in finalColor() 108 materialColor.a() * faceColor.a()); in finalColor() 113 osg::Material* MaterialPool::getOrCreateMaterial(int index, const osg::Vec4& faceColor) in getOrCreateMaterial() argument 115 MaterialParameters materialParam(index,faceColor); in getOrCreateMaterial() 132 …material->setAmbient(osg::Material::FRONT_AND_BACK, finalColor(materialPaletteAmbient, faceColor)); in getOrCreateMaterial() 133 …material->setDiffuse(osg::Material::FRONT_AND_BACK, finalColor(materialPaletteDiffuse, faceColor)); in getOrCreateMaterial() 134 material->setAlpha(osg::Material::FRONT_AND_BACK, materialPaletteAmbient.a()*faceColor.a()); in getOrCreateMaterial()
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/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osgPlugins/OpenFlight/ |
H A D | Pools.cpp | 102 osg::Vec4 finalColor(const osg::Vec4& materialColor, const osg::Vec4& faceColor) in finalColor() argument 105 materialColor.r() * faceColor.r(), in finalColor() 106 materialColor.g() * faceColor.g(), in finalColor() 107 materialColor.b() * faceColor.b(), in finalColor() 108 materialColor.a() * faceColor.a()); in finalColor() 113 osg::Material* MaterialPool::getOrCreateMaterial(int index, const osg::Vec4& faceColor) in getOrCreateMaterial() argument 115 MaterialParameters materialParam(index,faceColor); in getOrCreateMaterial() 132 …material->setAmbient(osg::Material::FRONT_AND_BACK, finalColor(materialPaletteAmbient, faceColor)); in getOrCreateMaterial() 133 …material->setDiffuse(osg::Material::FRONT_AND_BACK, finalColor(materialPaletteDiffuse, faceColor)); in getOrCreateMaterial() 134 material->setAlpha(osg::Material::FRONT_AND_BACK, materialPaletteAmbient.a()*faceColor.a()); in getOrCreateMaterial()
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/src/tests/gl_tests/ |
H A D | CubeMapTextureTest.cpp | 96 const GLfloat *faceColor = faceColors + (face * 4); in TEST_P() local 97 glUniform4f(mColorLocation, faceColor[0], faceColor[1], faceColor[2], faceColor[3]); in TEST_P() 109 const GLfloat *faceColor = faceColors + (face * 4); in TEST_P() local 110 EXPECT_PIXEL_EQ(0, 0, faceColor[0] * 255, faceColor[1] * 255, faceColor[2] * 255, in TEST_P() 111 faceColor[3] * 255); in TEST_P()
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