Searched refs:faceItem (Results 1 – 13 of 13) sorted by relevance
/dports/games/ufoai/ufoai-2.5-source/src/tools/radiant/radiant/textool/item/ |
H A D | BrushItem.cpp | 18 TexToolItem* faceItem( in visit() local 22 _vector.push_back(faceItem); in visit()
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/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/meshlab/ |
H A D | layerDialog.cpp | 789 QTreeWidgetItem *faceItem = new QTreeWidgetItem(); in addDefaultNotes() local 790 faceItem->setText(2, QString("Faces")); in addDefaultNotes() 791 faceItem->setText(3, QString::number(meshModel->cm.fn)); in addDefaultNotes() 792 parent->addChild(faceItem); in addDefaultNotes() 793 updateColumnNumber(faceItem); in addDefaultNotes()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/ |
H A D | actor.h | 194 void faceItem(int itemId, bool animate);
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H A D | mouse.cpp | 390 _vm->_playerActor->faceItem(itemId, false); in tick()
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H A D | bladerunner.cpp | 1635 _playerActor->faceItem(itemId, false); in handleMouseClickEmpty() 1729 _playerActor->faceItem(itemId, false); in handleMouseClickItem()
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H A D | actor.cpp | 951 void Actor::faceItem(int itemId, bool animate) { in faceItem() function in BladeRunner::Actor
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/ |
H A D | actor.h | 197 void faceItem(int itemId, bool animate);
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H A D | mouse.cpp | 401 _vm->_playerActor->faceItem(itemId, false); in tick()
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H A D | bladerunner.cpp | 1749 _playerActor->faceItem(itemId, false); in handleMouseClickEmpty() 1843 _playerActor->faceItem(itemId, false); in handleMouseClickItem()
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H A D | actor.cpp | 1098 void Actor::faceItem(int itemId, bool animate) { in faceItem() function in BladeRunner::Actor
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/dports/games/ufoai/ufoai-2.5-source/src/tools/radiant/radiant/textool/ |
H A D | TexTool.cpp | 234 textool::TexToolItem* faceItem( in rescanSelection() local 239 _items.push_back(faceItem); in rescanSelection()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/ |
H A D | script.cpp | 137 _vm->_actors[actorId]->faceItem(itemId, animate); in Actor_Face_Item()
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/ |
H A D | script.cpp | 137 _vm->_actors[actorId]->faceItem(itemId, animate); in Actor_Face_Item()
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