Home
last modified time | relevance | path

Searched refs:faceItem (Results 1 – 13 of 13) sorted by relevance

/dports/games/ufoai/ufoai-2.5-source/src/tools/radiant/radiant/textool/item/
H A DBrushItem.cpp18 TexToolItem* faceItem( in visit() local
22 _vector.push_back(faceItem); in visit()
/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/meshlab/
H A DlayerDialog.cpp789 QTreeWidgetItem *faceItem = new QTreeWidgetItem(); in addDefaultNotes() local
790 faceItem->setText(2, QString("Faces")); in addDefaultNotes()
791 faceItem->setText(3, QString::number(meshModel->cm.fn)); in addDefaultNotes()
792 parent->addChild(faceItem); in addDefaultNotes()
793 updateColumnNumber(faceItem); in addDefaultNotes()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dactor.h194 void faceItem(int itemId, bool animate);
H A Dmouse.cpp390 _vm->_playerActor->faceItem(itemId, false); in tick()
H A Dbladerunner.cpp1635 _playerActor->faceItem(itemId, false); in handleMouseClickEmpty()
1729 _playerActor->faceItem(itemId, false); in handleMouseClickItem()
H A Dactor.cpp951 void Actor::faceItem(int itemId, bool animate) { in faceItem() function in BladeRunner::Actor
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dactor.h197 void faceItem(int itemId, bool animate);
H A Dmouse.cpp401 _vm->_playerActor->faceItem(itemId, false); in tick()
H A Dbladerunner.cpp1749 _playerActor->faceItem(itemId, false); in handleMouseClickEmpty()
1843 _playerActor->faceItem(itemId, false); in handleMouseClickItem()
H A Dactor.cpp1098 void Actor::faceItem(int itemId, bool animate) { in faceItem() function in BladeRunner::Actor
/dports/games/ufoai/ufoai-2.5-source/src/tools/radiant/radiant/textool/
H A DTexTool.cpp234 textool::TexToolItem* faceItem( in rescanSelection() local
239 _items.push_back(faceItem); in rescanSelection()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/
H A Dscript.cpp137 _vm->_actors[actorId]->faceItem(itemId, animate); in Actor_Face_Item()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/
H A Dscript.cpp137 _vm->_actors[actorId]->faceItem(itemId, animate); in Actor_Face_Item()