Searched refs:facePosition (Results 1 – 10 of 10) sorted by relevance
/dports/games/trenchbroom/TrenchBroom-ed46601/common/src/View/ |
H A D | VertexCommand.cpp | 93 …const Polygon3 facePosition(Vec3::asList(face->vertices().begin(), face->vertices().end(), Model::… in extractFaceMap() local 98 result.first->second.push_back(facePosition); in extractFaceMap() 99 facePositions.push_back(facePosition); in extractFaceMap()
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H A D | MapDocumentCommandFacade.cpp | 920 const Polygon3& facePosition = oldPositions[i]; in performSplitFaces() local 921 … const Vec3 vertexPosition = brush->splitFace(m_worldBounds, facePosition, delta); in performSplitFaces()
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/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/meshlabplugins/filter_sdfgpu/ |
H A D | filter_sdfgpu.cpp | 427 GLfloat *facePosition= new GLfloat[texSize]; in faceDataToTexture() local 435 …facePosition[i*4+0] = (m.cm.face[i].P(0).X() + m.cm.face[i].P(1).X() + m.cm.face[i].P(2).X())*(1.0… in faceDataToTexture() 436 …facePosition[i*4+1] = (m.cm.face[i].P(0).Y() + m.cm.face[i].P(1).Y() + m.cm.face[i].P(2).Y())*(1.0… in faceDataToTexture() 437 …facePosition[i*4+2] = (m.cm.face[i].P(0).Z() + m.cm.face[i].P(1).Z() + m.cm.face[i].P(2).Z())*(1.0… in faceDataToTexture() 438 facePosition[i*4+3] = 1.0; in faceDataToTexture() 451 …TEXTURE_2D, 0, GL_RGBA32F_ARB, mResTextureDim, mResTextureDim, 0, GL_RGBA, GL_FLOAT, facePosition); in faceDataToTexture() 458 delete [] facePosition; in faceDataToTexture()
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/dports/games/trenchbroom/TrenchBroom-ed46601/common/src/Model/ |
H A D | Brush.h | 156 … bool canSplitFace(const BBox3& worldBounds, const Polygon3& facePosition, const Vec3& delta); 157 … Vec3 splitFace(const BBox3& worldBounds, const Polygon3& facePosition, const Vec3& delta);
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H A D | Brush.cpp | 736 …bool Brush::canSplitFace(const BBox3& worldBounds, const Polygon3& facePosition, const Vec3& delta… in canSplitFace() argument 743 …const BrushGeometry::MoveVerticesResult result = testGeometry.splitFace(facePosition.vertices(), d… in canSplitFace() 747 … Vec3 Brush::splitFace(const BBox3& worldBounds, const Polygon3& facePosition, const Vec3& delta) { in splitFace() argument 749 assert(canSplitFace(worldBounds, facePosition, delta)); in splitFace() 754 …const BrushGeometry::MoveVerticesResult result = m_geometry->splitFace(facePosition.vertices(), de… in splitFace()
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/dports/x11-toolkits/qt5-quick3d/kde-qtquick3d-5.15.2p19/src/runtimerender/ |
H A D | qssgrenderer_p.h | 150 virtual QSSGOption<QVector2D> facePosition(QSSGRenderNode &inNode,
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/dports/editors/ted/Ted-2.23/appFrame/ |
H A D | appFontTool.c | 1177 const int facePosition= familyPosition+ familyColspan; in appFontMakeChooseForm() local 1179 const int sizePosition= facePosition+ faceColspan; in appFontMakeChooseForm() 1206 facePosition, faceColspan ); in appFontMakeChooseForm()
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/dports/x11-toolkits/qt5-quick3d/kde-qtquick3d-5.15.2p19/src/runtimerender/rendererimpl/ |
H A D | qssgrendererimpl_p.h | 214 virtual QSSGOption<QVector2D> facePosition(QSSGRenderNode &inNode,
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H A D | qssgrendererimpl.cpp | 494 QSSGOption<QVector2D> QSSGRendererImpl::facePosition(QSSGRenderNode &inNode, in facePosition() function in QSSGRendererImpl
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/dports/audio/faust/faust-2.37.3/tools/physicalModeling/mesh2faust/vega/libraries/objMesh/ |
H A D | objMesh.cpp | 3630 unsigned int facePosition; in getSurfaceSamplePosition() local 3631 for(facePosition=0; facePosition< surfaceSamplingAreas.size()-1; facePosition++) in getSurfaceSamplePosition() 3633 if ((surfaceSamplingAreas[facePosition].first <= sample) && in getSurfaceSamplePosition() 3634 (surfaceSamplingAreas[facePosition+1].first > sample)) in getSurfaceSamplePosition() 3639 const Face * face = surfaceSamplingAreas[facePosition].second; in getSurfaceSamplePosition()
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