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Searched refs:facePosition (Results 1 – 10 of 10) sorted by relevance

/dports/games/trenchbroom/TrenchBroom-ed46601/common/src/View/
H A DVertexCommand.cpp93 …const Polygon3 facePosition(Vec3::asList(face->vertices().begin(), face->vertices().end(), Model::… in extractFaceMap() local
98 result.first->second.push_back(facePosition); in extractFaceMap()
99 facePositions.push_back(facePosition); in extractFaceMap()
H A DMapDocumentCommandFacade.cpp920 const Polygon3& facePosition = oldPositions[i]; in performSplitFaces() local
921 … const Vec3 vertexPosition = brush->splitFace(m_worldBounds, facePosition, delta); in performSplitFaces()
/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/meshlabplugins/filter_sdfgpu/
H A Dfilter_sdfgpu.cpp427 GLfloat *facePosition= new GLfloat[texSize]; in faceDataToTexture() local
435facePosition[i*4+0] = (m.cm.face[i].P(0).X() + m.cm.face[i].P(1).X() + m.cm.face[i].P(2).X())*(1.0… in faceDataToTexture()
436facePosition[i*4+1] = (m.cm.face[i].P(0).Y() + m.cm.face[i].P(1).Y() + m.cm.face[i].P(2).Y())*(1.0… in faceDataToTexture()
437facePosition[i*4+2] = (m.cm.face[i].P(0).Z() + m.cm.face[i].P(1).Z() + m.cm.face[i].P(2).Z())*(1.0… in faceDataToTexture()
438 facePosition[i*4+3] = 1.0; in faceDataToTexture()
451 …TEXTURE_2D, 0, GL_RGBA32F_ARB, mResTextureDim, mResTextureDim, 0, GL_RGBA, GL_FLOAT, facePosition); in faceDataToTexture()
458 delete [] facePosition; in faceDataToTexture()
/dports/games/trenchbroom/TrenchBroom-ed46601/common/src/Model/
H A DBrush.h156 … bool canSplitFace(const BBox3& worldBounds, const Polygon3& facePosition, const Vec3& delta);
157 … Vec3 splitFace(const BBox3& worldBounds, const Polygon3& facePosition, const Vec3& delta);
H A DBrush.cpp736 …bool Brush::canSplitFace(const BBox3& worldBounds, const Polygon3& facePosition, const Vec3& delta… in canSplitFace() argument
743 …const BrushGeometry::MoveVerticesResult result = testGeometry.splitFace(facePosition.vertices(), d… in canSplitFace()
747 … Vec3 Brush::splitFace(const BBox3& worldBounds, const Polygon3& facePosition, const Vec3& delta) { in splitFace() argument
749 assert(canSplitFace(worldBounds, facePosition, delta)); in splitFace()
754 …const BrushGeometry::MoveVerticesResult result = m_geometry->splitFace(facePosition.vertices(), de… in splitFace()
/dports/x11-toolkits/qt5-quick3d/kde-qtquick3d-5.15.2p19/src/runtimerender/
H A Dqssgrenderer_p.h150 virtual QSSGOption<QVector2D> facePosition(QSSGRenderNode &inNode,
/dports/editors/ted/Ted-2.23/appFrame/
H A DappFontTool.c1177 const int facePosition= familyPosition+ familyColspan; in appFontMakeChooseForm() local
1179 const int sizePosition= facePosition+ faceColspan; in appFontMakeChooseForm()
1206 facePosition, faceColspan ); in appFontMakeChooseForm()
/dports/x11-toolkits/qt5-quick3d/kde-qtquick3d-5.15.2p19/src/runtimerender/rendererimpl/
H A Dqssgrendererimpl_p.h214 virtual QSSGOption<QVector2D> facePosition(QSSGRenderNode &inNode,
H A Dqssgrendererimpl.cpp494 QSSGOption<QVector2D> QSSGRendererImpl::facePosition(QSSGRenderNode &inNode, in facePosition() function in QSSGRendererImpl
/dports/audio/faust/faust-2.37.3/tools/physicalModeling/mesh2faust/vega/libraries/objMesh/
H A DobjMesh.cpp3630 unsigned int facePosition; in getSurfaceSamplePosition() local
3631 for(facePosition=0; facePosition< surfaceSamplingAreas.size()-1; facePosition++) in getSurfaceSamplePosition()
3633 if ((surfaceSamplingAreas[facePosition].first <= sample) && in getSurfaceSamplePosition()
3634 (surfaceSamplingAreas[facePosition+1].first > sample)) in getSurfaceSamplePosition()
3639 const Face * face = surfaceSamplingAreas[facePosition].second; in getSurfaceSamplePosition()