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Searched refs:facePositions (Results 1 – 8 of 8) sorted by relevance

/dports/games/trenchbroom/TrenchBroom-ed46601/common/src/View/
H A DSplitBrushFacesCommand.cpp35 Polygon3::List facePositions; in split() local
36 extractFaceMap(faces, brushes, brushFaces, facePositions); in split()
38 return Ptr(new SplitBrushFacesCommand(brushes, brushFaces, facePositions, delta)); in split()
41 …st& brushes, const Model::BrushFacesMap& faces, const Polygon3::List& facePositions, const Vec3& d… in SplitBrushFacesCommand() argument
44 m_oldFacePositions(facePositions), in SplitBrushFacesCommand()
H A DMoveBrushFacesCommand.cpp36 Polygon3::List facePositions; in move() local
37 extractFaceMap(faces, brushes, brushFaces, facePositions); in move()
39 return Ptr(new MoveBrushFacesCommand(brushes, brushFaces, facePositions, delta)); in move()
42 …st& brushes, const Model::BrushFacesMap& faces, const Polygon3::List& facePositions, const Vec3& d… in MoveBrushFacesCommand() argument
45 m_oldFacePositions(facePositions), in MoveBrushFacesCommand()
H A DVertexCommand.cpp84 …aces, Model::BrushList& brushes, Model::BrushFacesMap& brushFaces, Polygon3::List& facePositions) { in extractFaceMap() argument
99 facePositions.push_back(facePosition); in extractFaceMap()
103 VectorUtils::sort(facePositions); in extractFaceMap()
H A DSplitBrushFacesCommand.h47 …st& brushes, const Model::BrushFacesMap& faces, const Polygon3::List& facePositions, const Vec3& d…
H A DMoveBrushFacesCommand.h47 …st& brushes, const Model::BrushFacesMap& faces, const Polygon3::List& facePositions, const Vec3& d…
H A DVertexCommand.h45 …faces, Model::BrushList& brushes, Model::BrushFacesMap& brushFaces, Polygon3::List& facePositions);
/dports/games/trenchbroom/TrenchBroom-ed46601/common/src/Model/
H A DBrush.cpp684 …bool Brush::canMoveFaces(const BBox3& worldBounds, const Polygon3::List& facePositions, const Vec3… in canMoveFaces() argument
686 assert(!facePositions.empty()); in canMoveFaces()
693 const Vec3::List vertexPositions = Polygon3::asVertexList(facePositions); in canMoveFaces()
700 for (fIt = facePositions.begin(), fEnd = facePositions.end(); fIt != fEnd; ++fIt) { in canMoveFaces()
710 …List Brush::moveFaces(const BBox3& worldBounds, const Polygon3::List& facePositions, const Vec3& d… in moveFaces() argument
712 assert(!facePositions.empty()); in moveFaces()
713 assert(canMoveFaces(worldBounds, facePositions, delta)); in moveFaces()
717 const Vec3::List vertexPositions = Polygon3::asVertexList(facePositions); in moveFaces()
723 result.reserve(facePositions.size()); in moveFaces()
726 for (fIt = facePositions.begin(), fEnd = facePositions.end(); fIt != fEnd; ++fIt) { in moveFaces()
H A DBrush.h154 …bool canMoveFaces(const BBox3& worldBounds, const Polygon3::List& facePositions, const Vec3& delta…
155 …Polygon3::List moveFaces(const BBox3& worldBounds, const Polygon3::List& facePositions, const Vec3…