Searched refs:facePositions (Results 1 – 8 of 8) sorted by relevance
/dports/games/trenchbroom/TrenchBroom-ed46601/common/src/View/ |
H A D | SplitBrushFacesCommand.cpp | 35 Polygon3::List facePositions; in split() local 36 extractFaceMap(faces, brushes, brushFaces, facePositions); in split() 38 return Ptr(new SplitBrushFacesCommand(brushes, brushFaces, facePositions, delta)); in split() 41 …st& brushes, const Model::BrushFacesMap& faces, const Polygon3::List& facePositions, const Vec3& d… in SplitBrushFacesCommand() argument 44 m_oldFacePositions(facePositions), in SplitBrushFacesCommand()
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H A D | MoveBrushFacesCommand.cpp | 36 Polygon3::List facePositions; in move() local 37 extractFaceMap(faces, brushes, brushFaces, facePositions); in move() 39 return Ptr(new MoveBrushFacesCommand(brushes, brushFaces, facePositions, delta)); in move() 42 …st& brushes, const Model::BrushFacesMap& faces, const Polygon3::List& facePositions, const Vec3& d… in MoveBrushFacesCommand() argument 45 m_oldFacePositions(facePositions), in MoveBrushFacesCommand()
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H A D | VertexCommand.cpp | 84 …aces, Model::BrushList& brushes, Model::BrushFacesMap& brushFaces, Polygon3::List& facePositions) { in extractFaceMap() argument 99 facePositions.push_back(facePosition); in extractFaceMap() 103 VectorUtils::sort(facePositions); in extractFaceMap()
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H A D | SplitBrushFacesCommand.h | 47 …st& brushes, const Model::BrushFacesMap& faces, const Polygon3::List& facePositions, const Vec3& d…
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H A D | MoveBrushFacesCommand.h | 47 …st& brushes, const Model::BrushFacesMap& faces, const Polygon3::List& facePositions, const Vec3& d…
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H A D | VertexCommand.h | 45 …faces, Model::BrushList& brushes, Model::BrushFacesMap& brushFaces, Polygon3::List& facePositions);
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/dports/games/trenchbroom/TrenchBroom-ed46601/common/src/Model/ |
H A D | Brush.cpp | 684 …bool Brush::canMoveFaces(const BBox3& worldBounds, const Polygon3::List& facePositions, const Vec3… in canMoveFaces() argument 686 assert(!facePositions.empty()); in canMoveFaces() 693 const Vec3::List vertexPositions = Polygon3::asVertexList(facePositions); in canMoveFaces() 700 for (fIt = facePositions.begin(), fEnd = facePositions.end(); fIt != fEnd; ++fIt) { in canMoveFaces() 710 …List Brush::moveFaces(const BBox3& worldBounds, const Polygon3::List& facePositions, const Vec3& d… in moveFaces() argument 712 assert(!facePositions.empty()); in moveFaces() 713 assert(canMoveFaces(worldBounds, facePositions, delta)); in moveFaces() 717 const Vec3::List vertexPositions = Polygon3::asVertexList(facePositions); in moveFaces() 723 result.reserve(facePositions.size()); in moveFaces() 726 for (fIt = facePositions.begin(), fEnd = facePositions.end(); fIt != fEnd; ++fIt) { in moveFaces()
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H A D | Brush.h | 154 …bool canMoveFaces(const BBox3& worldBounds, const Polygon3::List& facePositions, const Vec3& delta… 155 …Polygon3::List moveFaces(const BBox3& worldBounds, const Polygon3::List& facePositions, const Vec3…
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