/dports/games/minetest/minetest-5.4.1/src/client/ |
H A D | mapblock_mesh.cpp | 126 v3s16 face_dir, const NodeDefManager *ndef) in getFaceLight() argument 149 u16 getFaceLight(MapNode n, MapNode n2, const v3s16 &face_dir, in getFaceLight() argument 272 return getSmoothLightTransparent(p + face_dir, corner - 2 * face_dir, data); in getSmoothLightSolid() 770 const v3s16 &face_dir, in getTileInfo() argument 815 face_dir_corrected = face_dir; in getTileInfo() 818 p_corrected = p + face_dir; in getTileInfo() 819 face_dir_corrected = -face_dir; in getTileInfo() 835 getFaceLight(n0, n1, face_dir, ndef); in getTileInfo() 856 const v3s16 &&face_dir, in updateFastFaceRow() argument 875 getTileInfo(data, p, face_dir, in updateFastFaceRow() [all …]
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H A D | mapblock_mesh.h | 179 u16 getFaceLight(MapNode n, MapNode n2, const v3s16 &face_dir, 181 u16 getSmoothLightSolid(const v3s16 &p, const v3s16 &face_dir, const v3s16 &corner, MeshMakeData *d…
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/dports/games/freeminer/freeminer-0.4.10.4/src/ |
H A D | mapblock_mesh.cpp | 237 v3s16 face_dir, INodeDefManager *ndef) in getFaceLight() argument 787 v3s16 face_dir, in getTileInfo() argument 827 tile = getNodeTile(n0, p, face_dir, data); in getTileInfo() 829 face_dir_corrected = face_dir; in getTileInfo() 834 tile = getNodeTile(n1, p + face_dir, -face_dir, data); in getTileInfo() 835 p_corrected = p + face_dir; in getTileInfo() 836 face_dir_corrected = -face_dir; in getTileInfo() 847 getFaceLight(n0, n1, face_dir, ndef); in getTileInfo() 874 v3s16 face_dir, in updateFastFaceRow() argument 889 getTileInfo(data, p, face_dir, in updateFastFaceRow() [all …]
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H A D | mapblock_mesh.h | 239 u16 getFaceLight(MapNode n, MapNode n2, v3s16 face_dir, INodeDefManager *ndef);
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/dports/games/exult/exult-snapshot-v1.7.0.20211128/usecode/ |
H A D | ucscriptop.h | 67 face_dir = 0x59, // Face_dir(dir), dir=0-7, 0=north. enumerator
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H A D | ucsched.cc | 601 case face_dir: { // Parm. is dir. (0-7). 0=north. in exec()
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/dports/misc/vxl/vxl-3.3.2/contrib/rpl/rsdl/ |
H A D | rsdl_bins.hxx | 339 unsigned * face_dir, in closest_face() argument 371 if (face_dir) *face_dir = dir; in closest_face() 476 unsigned face_dir = 0; in n_nearest_impl() local 480 &face_dim, &face_dir, nullptr, face_inf_dist); in n_nearest_impl() 493 if ( face_dir == 0 ) { in n_nearest_impl()
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H A D | rsdl_bins.h | 230 unsigned * face_dir,
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/dports/x11/cinnamon/cinnamon-4.8.6/files/usr/local/share/cinnamon/cinnamon-settings/modules/ |
H A D | cs_user.py | 67 for face_dir in face_dirs: 68 if os.path.exists(face_dir): 69 pictures = sorted(os.listdir(face_dir)) 71 path = os.path.join(face_dir, picture)
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/dports/math/moab/fathomteam-moab-7bde9dfb84a8/src/mesquite/MappingFunction/Linear/ |
H A D | LinearHexahedron.cpp | 95 const int face_dir[6] = { eta, xi, eta, xi, zeta, zeta }; // normal direction variable 273 const int ortho_dir = face_dir[face]; in derivatives_at_mid_face()
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/dports/games/edge/Edge-1.35-source/src/ |
H A D | r_render.cc | 1700 const sector_t *flood_ref, int face_dir, float h1, float h2) in EmulateFloodPlane() argument 1737 data.plane_h = (face_dir > 0) ? h2 : h1; in EmulateFloodPlane() 1747 data.normal.Set(0, 0, face_dir); in EmulateFloodPlane() 1833 float other_h = (face_dir > 0) ? h1 : h2; in EmulateFloodPlane() 2265 surface_t *surf, int face_dir) in RGL_DrawPlane() argument 2285 ((face_dir > 0 && dfloor->prev_R == NULL) || in RGL_DrawPlane() 2286 (face_dir < 0 && dfloor->next_R == NULL))) in RGL_DrawPlane() 2297 if (face_dir > 0 && dfloor->prev_R == NULL) in RGL_DrawPlane() 2300 if (face_dir < 0 && dfloor->next_R == NULL) in RGL_DrawPlane() 2311 if ((viewz > h) != (face_dir > 0) && !slope) in RGL_DrawPlane() [all …]
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/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/src/ |
H A D | vehicle_move.cpp | 1622 const units::angle &face_dir ) in get_corrected_turn_dir() argument 1627 if( turn_dir > face_dir && turn_dir < face_dir + 180_degrees ) { in get_corrected_turn_dir() 1628 corrected_turn_dir = face_dir + 45_degrees; in get_corrected_turn_dir() 1629 } else if( turn_dir < face_dir || turn_dir > 270_degrees ) { in get_corrected_turn_dir() 1630 corrected_turn_dir = face_dir - 45_degrees; in get_corrected_turn_dir()
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/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/src/ |
H A D | vehicle_move.cpp | 1622 const units::angle &face_dir ) in get_corrected_turn_dir() argument 1627 if( turn_dir > face_dir && turn_dir < face_dir + 180_degrees ) { in get_corrected_turn_dir() 1628 corrected_turn_dir = face_dir + 45_degrees; in get_corrected_turn_dir() 1629 } else if( turn_dir < face_dir || turn_dir > 270_degrees ) { in get_corrected_turn_dir() 1630 corrected_turn_dir = face_dir - 45_degrees; in get_corrected_turn_dir()
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/dports/x11/cinnamon/cinnamon-4.8.6/files/usr/local/share/cinnamon/cinnamon-settings-users/ |
H A D | cinnamon-settings-users.py | 530 for face_dir in face_dirs: 531 if os.path.exists(face_dir): 532 pictures = sorted(os.listdir(face_dir)) 534 path = os.path.join(face_dir, picture)
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/dports/games/frogatto/frogatto-1.3.1/src/ |
H A D | entity.hpp | 135 int face_dir() const { return face_right() ? 1 : -1; } in face_dir() function in entity
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H A D | level_runner.cpp | 887 …dest = point(dest_door->x() + dest_door->teleport_offset_x()*dest_door->face_dir(), dest_door->y()… in play_cycle() 950 …dest = point(dest_door->x() + dest_door->teleport_offset_x()*dest_door->face_dir(), dest_door->y()… in play_cycle()
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H A D | custom_object.cpp | 2295 …nding(level::current()) && cliff_edge_within(level::current(), feet_x(), feet_y(), face_dir()*15)); in get_value_by_slot() 2296 …CE_TO_CLIFF: return variant(::distance_to_cliff(level::current(), feet_x(), feet_y(), face_dir())); in get_value_by_slot() 2301 return variant(-slope_standing_on(6)*face_dir()); in get_value_by_slot()
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/dports/games/exult/exult-snapshot-v1.7.0.20211128/ |
H A D | schedule.cc | 916 scr->add(Ucscript::face_dir, member->get_dir_facing()); in now_what() 968 (*scr) << Ucscript::face_dir << 6 // Face west. in now_what() 1169 Ucscript::face_dir << (facing + face_dirs[i]) % 8; in now_what() 2357 (*scr) << Ucscript::dont_halt << Ucscript::face_dir << dir in ending() 3509 (*scr) << Ucscript::face_dir << npc->get_dir_facing(); in Prep_animation() 3605 (*scr) << Ucscript::face_dir << npc->get_dir_facing() in now_what() 3728 (*scr) << Ucscript::face_dir << npc->get_dir_facing() in now_what()
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/dports/games/exult/exult-snapshot-v1.7.0.20211128/usecode/compiler/ |
H A D | ucparse.yy | 1568 { $$ = Create_array(Ucscript::face_dir, $2); } 1570 { $$ = Create_array(Ucscript::face_dir, new Uc_int_expression($2)); }
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