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Searched refs:face_dir (Results 1 – 19 of 19) sorted by relevance

/dports/games/minetest/minetest-5.4.1/src/client/
H A Dmapblock_mesh.cpp126 v3s16 face_dir, const NodeDefManager *ndef) in getFaceLight() argument
149 u16 getFaceLight(MapNode n, MapNode n2, const v3s16 &face_dir, in getFaceLight() argument
272 return getSmoothLightTransparent(p + face_dir, corner - 2 * face_dir, data); in getSmoothLightSolid()
770 const v3s16 &face_dir, in getTileInfo() argument
815 face_dir_corrected = face_dir; in getTileInfo()
818 p_corrected = p + face_dir; in getTileInfo()
819 face_dir_corrected = -face_dir; in getTileInfo()
835 getFaceLight(n0, n1, face_dir, ndef); in getTileInfo()
856 const v3s16 &&face_dir, in updateFastFaceRow() argument
875 getTileInfo(data, p, face_dir, in updateFastFaceRow()
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H A Dmapblock_mesh.h179 u16 getFaceLight(MapNode n, MapNode n2, const v3s16 &face_dir,
181 u16 getSmoothLightSolid(const v3s16 &p, const v3s16 &face_dir, const v3s16 &corner, MeshMakeData *d…
/dports/games/freeminer/freeminer-0.4.10.4/src/
H A Dmapblock_mesh.cpp237 v3s16 face_dir, INodeDefManager *ndef) in getFaceLight() argument
787 v3s16 face_dir, in getTileInfo() argument
827 tile = getNodeTile(n0, p, face_dir, data); in getTileInfo()
829 face_dir_corrected = face_dir; in getTileInfo()
834 tile = getNodeTile(n1, p + face_dir, -face_dir, data); in getTileInfo()
835 p_corrected = p + face_dir; in getTileInfo()
836 face_dir_corrected = -face_dir; in getTileInfo()
847 getFaceLight(n0, n1, face_dir, ndef); in getTileInfo()
874 v3s16 face_dir, in updateFastFaceRow() argument
889 getTileInfo(data, p, face_dir, in updateFastFaceRow()
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H A Dmapblock_mesh.h239 u16 getFaceLight(MapNode n, MapNode n2, v3s16 face_dir, INodeDefManager *ndef);
/dports/games/exult/exult-snapshot-v1.7.0.20211128/usecode/
H A Ducscriptop.h67 face_dir = 0x59, // Face_dir(dir), dir=0-7, 0=north. enumerator
H A Ducsched.cc601 case face_dir: { // Parm. is dir. (0-7). 0=north. in exec()
/dports/misc/vxl/vxl-3.3.2/contrib/rpl/rsdl/
H A Drsdl_bins.hxx339 unsigned * face_dir, in closest_face() argument
371 if (face_dir) *face_dir = dir; in closest_face()
476 unsigned face_dir = 0; in n_nearest_impl() local
480 &face_dim, &face_dir, nullptr, face_inf_dist); in n_nearest_impl()
493 if ( face_dir == 0 ) { in n_nearest_impl()
H A Drsdl_bins.h230 unsigned * face_dir,
/dports/x11/cinnamon/cinnamon-4.8.6/files/usr/local/share/cinnamon/cinnamon-settings/modules/
H A Dcs_user.py67 for face_dir in face_dirs:
68 if os.path.exists(face_dir):
69 pictures = sorted(os.listdir(face_dir))
71 path = os.path.join(face_dir, picture)
/dports/math/moab/fathomteam-moab-7bde9dfb84a8/src/mesquite/MappingFunction/Linear/
H A DLinearHexahedron.cpp95 const int face_dir[6] = { eta, xi, eta, xi, zeta, zeta }; // normal direction variable
273 const int ortho_dir = face_dir[face]; in derivatives_at_mid_face()
/dports/games/edge/Edge-1.35-source/src/
H A Dr_render.cc1700 const sector_t *flood_ref, int face_dir, float h1, float h2) in EmulateFloodPlane() argument
1737 data.plane_h = (face_dir > 0) ? h2 : h1; in EmulateFloodPlane()
1747 data.normal.Set(0, 0, face_dir); in EmulateFloodPlane()
1833 float other_h = (face_dir > 0) ? h1 : h2; in EmulateFloodPlane()
2265 surface_t *surf, int face_dir) in RGL_DrawPlane() argument
2285 ((face_dir > 0 && dfloor->prev_R == NULL) || in RGL_DrawPlane()
2286 (face_dir < 0 && dfloor->next_R == NULL))) in RGL_DrawPlane()
2297 if (face_dir > 0 && dfloor->prev_R == NULL) in RGL_DrawPlane()
2300 if (face_dir < 0 && dfloor->next_R == NULL) in RGL_DrawPlane()
2311 if ((viewz > h) != (face_dir > 0) && !slope) in RGL_DrawPlane()
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/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/src/
H A Dvehicle_move.cpp1622 const units::angle &face_dir ) in get_corrected_turn_dir() argument
1627 if( turn_dir > face_dir && turn_dir < face_dir + 180_degrees ) { in get_corrected_turn_dir()
1628 corrected_turn_dir = face_dir + 45_degrees; in get_corrected_turn_dir()
1629 } else if( turn_dir < face_dir || turn_dir > 270_degrees ) { in get_corrected_turn_dir()
1630 corrected_turn_dir = face_dir - 45_degrees; in get_corrected_turn_dir()
/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/src/
H A Dvehicle_move.cpp1622 const units::angle &face_dir ) in get_corrected_turn_dir() argument
1627 if( turn_dir > face_dir && turn_dir < face_dir + 180_degrees ) { in get_corrected_turn_dir()
1628 corrected_turn_dir = face_dir + 45_degrees; in get_corrected_turn_dir()
1629 } else if( turn_dir < face_dir || turn_dir > 270_degrees ) { in get_corrected_turn_dir()
1630 corrected_turn_dir = face_dir - 45_degrees; in get_corrected_turn_dir()
/dports/x11/cinnamon/cinnamon-4.8.6/files/usr/local/share/cinnamon/cinnamon-settings-users/
H A Dcinnamon-settings-users.py530 for face_dir in face_dirs:
531 if os.path.exists(face_dir):
532 pictures = sorted(os.listdir(face_dir))
534 path = os.path.join(face_dir, picture)
/dports/games/frogatto/frogatto-1.3.1/src/
H A Dentity.hpp135 int face_dir() const { return face_right() ? 1 : -1; } in face_dir() function in entity
H A Dlevel_runner.cpp887 …dest = point(dest_door->x() + dest_door->teleport_offset_x()*dest_door->face_dir(), dest_door->y()… in play_cycle()
950 …dest = point(dest_door->x() + dest_door->teleport_offset_x()*dest_door->face_dir(), dest_door->y()… in play_cycle()
H A Dcustom_object.cpp2295 …nding(level::current()) && cliff_edge_within(level::current(), feet_x(), feet_y(), face_dir()*15)); in get_value_by_slot()
2296 …CE_TO_CLIFF: return variant(::distance_to_cliff(level::current(), feet_x(), feet_y(), face_dir())); in get_value_by_slot()
2301 return variant(-slope_standing_on(6)*face_dir()); in get_value_by_slot()
/dports/games/exult/exult-snapshot-v1.7.0.20211128/
H A Dschedule.cc916 scr->add(Ucscript::face_dir, member->get_dir_facing()); in now_what()
968 (*scr) << Ucscript::face_dir << 6 // Face west. in now_what()
1169 Ucscript::face_dir << (facing + face_dirs[i]) % 8; in now_what()
2357 (*scr) << Ucscript::dont_halt << Ucscript::face_dir << dir in ending()
3509 (*scr) << Ucscript::face_dir << npc->get_dir_facing(); in Prep_animation()
3605 (*scr) << Ucscript::face_dir << npc->get_dir_facing() in now_what()
3728 (*scr) << Ucscript::face_dir << npc->get_dir_facing() in now_what()
/dports/games/exult/exult-snapshot-v1.7.0.20211128/usecode/compiler/
H A Ducparse.yy1568 { $$ = Create_array(Ucscript::face_dir, $2); }
1570 { $$ = Create_array(Ucscript::face_dir, new Uc_int_expression($2)); }