Home
last modified time | relevance | path

Searched refs:face_reg_index (Results 1 – 11 of 11) sorted by relevance

/dports/graphics/mesa-dri-classic/mesa-20.2.3/src/gallium/drivers/r600/sfn/
H A Dsfn_shader_fragment.cpp148 int face_reg_index = -1; in do_allocate_reserved_registers() local
201 face_reg_index = m_reserved_registers++; in do_allocate_reserved_registers()
202 auto ffr = new GPRValue(face_reg_index,0); in do_allocate_reserved_registers()
208 m_shaderio.add_input(new ShaderInputSystemValue(TGSI_SEMANTIC_FACE, face_reg_index)); in do_allocate_reserved_registers()
213 if (face_reg_index < 0) in do_allocate_reserved_registers()
214 face_reg_index = m_reserved_registers++; in do_allocate_reserved_registers()
216 auto smi = new GPRValue(face_reg_index,2); in do_allocate_reserved_registers()
222 m_shaderio.add_input(new ShaderInputSystemValue(TGSI_SEMANTIC_SAMPLEMASK, face_reg_index)); in do_allocate_reserved_registers()
/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/gallium/drivers/r600/sfn/
H A Dsfn_shader_fragment.cpp285 int face_reg_index = -1; in do_allocate_reserved_registers() local
332 face_reg_index = m_reserved_registers++; in do_allocate_reserved_registers()
333 m_front_face_reg = std::make_shared<GPRValue>(face_reg_index,0); in do_allocate_reserved_registers()
338 m_shaderio.add_input(new ShaderInputSystemValue(TGSI_SEMANTIC_FACE, face_reg_index)); in do_allocate_reserved_registers()
343 if (face_reg_index < 0) in do_allocate_reserved_registers()
344 face_reg_index = m_reserved_registers++; in do_allocate_reserved_registers()
346 m_sample_mask_reg = std::make_shared<GPRValue>(face_reg_index,2); in do_allocate_reserved_registers()
350 m_shaderio.add_input(new ShaderInputSystemValue(TGSI_SEMANTIC_SAMPLEMASK, face_reg_index)); in do_allocate_reserved_registers()
/dports/lang/clover/mesa-21.3.6/src/gallium/drivers/r600/sfn/
H A Dsfn_shader_fragment.cpp285 int face_reg_index = -1; in do_allocate_reserved_registers() local
332 face_reg_index = m_reserved_registers++; in do_allocate_reserved_registers()
333 m_front_face_reg = std::make_shared<GPRValue>(face_reg_index,0); in do_allocate_reserved_registers()
338 m_shaderio.add_input(new ShaderInputSystemValue(TGSI_SEMANTIC_FACE, face_reg_index)); in do_allocate_reserved_registers()
343 if (face_reg_index < 0) in do_allocate_reserved_registers()
344 face_reg_index = m_reserved_registers++; in do_allocate_reserved_registers()
346 m_sample_mask_reg = std::make_shared<GPRValue>(face_reg_index,2); in do_allocate_reserved_registers()
350 m_shaderio.add_input(new ShaderInputSystemValue(TGSI_SEMANTIC_SAMPLEMASK, face_reg_index)); in do_allocate_reserved_registers()
/dports/graphics/libosmesa/mesa-21.3.6/src/gallium/drivers/r600/sfn/
H A Dsfn_shader_fragment.cpp285 int face_reg_index = -1; in do_allocate_reserved_registers() local
332 face_reg_index = m_reserved_registers++; in do_allocate_reserved_registers()
333 m_front_face_reg = std::make_shared<GPRValue>(face_reg_index,0); in do_allocate_reserved_registers()
338 m_shaderio.add_input(new ShaderInputSystemValue(TGSI_SEMANTIC_FACE, face_reg_index)); in do_allocate_reserved_registers()
343 if (face_reg_index < 0) in do_allocate_reserved_registers()
344 face_reg_index = m_reserved_registers++; in do_allocate_reserved_registers()
346 m_sample_mask_reg = std::make_shared<GPRValue>(face_reg_index,2); in do_allocate_reserved_registers()
350 m_shaderio.add_input(new ShaderInputSystemValue(TGSI_SEMANTIC_SAMPLEMASK, face_reg_index)); in do_allocate_reserved_registers()
/dports/graphics/mesa-libs/mesa-21.3.6/src/gallium/drivers/r600/sfn/
H A Dsfn_shader_fragment.cpp285 int face_reg_index = -1; in do_allocate_reserved_registers() local
332 face_reg_index = m_reserved_registers++; in do_allocate_reserved_registers()
333 m_front_face_reg = std::make_shared<GPRValue>(face_reg_index,0); in do_allocate_reserved_registers()
338 m_shaderio.add_input(new ShaderInputSystemValue(TGSI_SEMANTIC_FACE, face_reg_index)); in do_allocate_reserved_registers()
343 if (face_reg_index < 0) in do_allocate_reserved_registers()
344 face_reg_index = m_reserved_registers++; in do_allocate_reserved_registers()
346 m_sample_mask_reg = std::make_shared<GPRValue>(face_reg_index,2); in do_allocate_reserved_registers()
350 m_shaderio.add_input(new ShaderInputSystemValue(TGSI_SEMANTIC_SAMPLEMASK, face_reg_index)); in do_allocate_reserved_registers()
/dports/graphics/mesa-gallium-va/mesa-21.3.6/src/gallium/drivers/r600/sfn/
H A Dsfn_shader_fragment.cpp285 int face_reg_index = -1; in do_allocate_reserved_registers() local
332 face_reg_index = m_reserved_registers++; in do_allocate_reserved_registers()
333 m_front_face_reg = std::make_shared<GPRValue>(face_reg_index,0); in do_allocate_reserved_registers()
338 m_shaderio.add_input(new ShaderInputSystemValue(TGSI_SEMANTIC_FACE, face_reg_index)); in do_allocate_reserved_registers()
343 if (face_reg_index < 0) in do_allocate_reserved_registers()
344 face_reg_index = m_reserved_registers++; in do_allocate_reserved_registers()
346 m_sample_mask_reg = std::make_shared<GPRValue>(face_reg_index,2); in do_allocate_reserved_registers()
350 m_shaderio.add_input(new ShaderInputSystemValue(TGSI_SEMANTIC_SAMPLEMASK, face_reg_index)); in do_allocate_reserved_registers()
/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/src/gallium/drivers/r600/sfn/
H A Dsfn_shader_fragment.cpp285 int face_reg_index = -1; in do_allocate_reserved_registers() local
332 face_reg_index = m_reserved_registers++; in do_allocate_reserved_registers()
333 m_front_face_reg = std::make_shared<GPRValue>(face_reg_index,0); in do_allocate_reserved_registers()
338 m_shaderio.add_input(new ShaderInputSystemValue(TGSI_SEMANTIC_FACE, face_reg_index)); in do_allocate_reserved_registers()
343 if (face_reg_index < 0) in do_allocate_reserved_registers()
344 face_reg_index = m_reserved_registers++; in do_allocate_reserved_registers()
346 m_sample_mask_reg = std::make_shared<GPRValue>(face_reg_index,2); in do_allocate_reserved_registers()
350 m_shaderio.add_input(new ShaderInputSystemValue(TGSI_SEMANTIC_SAMPLEMASK, face_reg_index)); in do_allocate_reserved_registers()
/dports/graphics/mesa-dri-gallium/mesa-21.3.6/src/gallium/drivers/r600/sfn/
H A Dsfn_shader_fragment.cpp285 int face_reg_index = -1; in do_allocate_reserved_registers() local
332 face_reg_index = m_reserved_registers++; in do_allocate_reserved_registers()
333 m_front_face_reg = std::make_shared<GPRValue>(face_reg_index,0); in do_allocate_reserved_registers()
338 m_shaderio.add_input(new ShaderInputSystemValue(TGSI_SEMANTIC_FACE, face_reg_index)); in do_allocate_reserved_registers()
343 if (face_reg_index < 0) in do_allocate_reserved_registers()
344 face_reg_index = m_reserved_registers++; in do_allocate_reserved_registers()
346 m_sample_mask_reg = std::make_shared<GPRValue>(face_reg_index,2); in do_allocate_reserved_registers()
350 m_shaderio.add_input(new ShaderInputSystemValue(TGSI_SEMANTIC_SAMPLEMASK, face_reg_index)); in do_allocate_reserved_registers()
/dports/graphics/mesa-gallium-xa/mesa-21.3.6/src/gallium/drivers/r600/sfn/
H A Dsfn_shader_fragment.cpp285 int face_reg_index = -1; in do_allocate_reserved_registers() local
332 face_reg_index = m_reserved_registers++; in do_allocate_reserved_registers()
333 m_front_face_reg = std::make_shared<GPRValue>(face_reg_index,0); in do_allocate_reserved_registers()
338 m_shaderio.add_input(new ShaderInputSystemValue(TGSI_SEMANTIC_FACE, face_reg_index)); in do_allocate_reserved_registers()
343 if (face_reg_index < 0) in do_allocate_reserved_registers()
344 face_reg_index = m_reserved_registers++; in do_allocate_reserved_registers()
346 m_sample_mask_reg = std::make_shared<GPRValue>(face_reg_index,2); in do_allocate_reserved_registers()
350 m_shaderio.add_input(new ShaderInputSystemValue(TGSI_SEMANTIC_SAMPLEMASK, face_reg_index)); in do_allocate_reserved_registers()
/dports/graphics/mesa-devel/mesa-22.0-branchpoint-2059-ge8a63cf61ec/src/gallium/drivers/r600/sfn/
H A Dsfn_shader_fragment.cpp285 int face_reg_index = -1; in do_allocate_reserved_registers() local
332 face_reg_index = m_reserved_registers++; in do_allocate_reserved_registers()
333 m_front_face_reg = std::make_shared<GPRValue>(face_reg_index,0); in do_allocate_reserved_registers()
338 m_shaderio.add_input(new ShaderInputSystemValue(TGSI_SEMANTIC_FACE, face_reg_index)); in do_allocate_reserved_registers()
343 if (face_reg_index < 0) in do_allocate_reserved_registers()
344 face_reg_index = m_reserved_registers++; in do_allocate_reserved_registers()
346 m_sample_mask_reg = std::make_shared<GPRValue>(face_reg_index,2); in do_allocate_reserved_registers()
350 m_shaderio.add_input(new ShaderInputSystemValue(TGSI_SEMANTIC_SAMPLEMASK, face_reg_index)); in do_allocate_reserved_registers()
/dports/graphics/mesa-dri/mesa-21.3.6/src/gallium/drivers/r600/sfn/
H A Dsfn_shader_fragment.cpp285 int face_reg_index = -1; in do_allocate_reserved_registers() local
332 face_reg_index = m_reserved_registers++; in do_allocate_reserved_registers()
333 m_front_face_reg = std::make_shared<GPRValue>(face_reg_index,0); in do_allocate_reserved_registers()
338 m_shaderio.add_input(new ShaderInputSystemValue(TGSI_SEMANTIC_FACE, face_reg_index)); in do_allocate_reserved_registers()
343 if (face_reg_index < 0) in do_allocate_reserved_registers()
344 face_reg_index = m_reserved_registers++; in do_allocate_reserved_registers()
346 m_sample_mask_reg = std::make_shared<GPRValue>(face_reg_index,2); in do_allocate_reserved_registers()
350 m_shaderio.add_input(new ShaderInputSystemValue(TGSI_SEMANTIC_SAMPLEMASK, face_reg_index)); in do_allocate_reserved_registers()