/dports/graphics/mesa-dri-classic/mesa-20.2.3/src/gallium/drivers/r600/sfn/ |
H A D | sfn_shader_fragment.cpp | 148 int face_reg_index = -1; in do_allocate_reserved_registers() local 201 face_reg_index = m_reserved_registers++; in do_allocate_reserved_registers() 202 auto ffr = new GPRValue(face_reg_index,0); in do_allocate_reserved_registers() 208 m_shaderio.add_input(new ShaderInputSystemValue(TGSI_SEMANTIC_FACE, face_reg_index)); in do_allocate_reserved_registers() 213 if (face_reg_index < 0) in do_allocate_reserved_registers() 214 face_reg_index = m_reserved_registers++; in do_allocate_reserved_registers() 216 auto smi = new GPRValue(face_reg_index,2); in do_allocate_reserved_registers() 222 m_shaderio.add_input(new ShaderInputSystemValue(TGSI_SEMANTIC_SAMPLEMASK, face_reg_index)); in do_allocate_reserved_registers()
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/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/gallium/drivers/r600/sfn/ |
H A D | sfn_shader_fragment.cpp | 285 int face_reg_index = -1; in do_allocate_reserved_registers() local 332 face_reg_index = m_reserved_registers++; in do_allocate_reserved_registers() 333 m_front_face_reg = std::make_shared<GPRValue>(face_reg_index,0); in do_allocate_reserved_registers() 338 m_shaderio.add_input(new ShaderInputSystemValue(TGSI_SEMANTIC_FACE, face_reg_index)); in do_allocate_reserved_registers() 343 if (face_reg_index < 0) in do_allocate_reserved_registers() 344 face_reg_index = m_reserved_registers++; in do_allocate_reserved_registers() 346 m_sample_mask_reg = std::make_shared<GPRValue>(face_reg_index,2); in do_allocate_reserved_registers() 350 m_shaderio.add_input(new ShaderInputSystemValue(TGSI_SEMANTIC_SAMPLEMASK, face_reg_index)); in do_allocate_reserved_registers()
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/dports/lang/clover/mesa-21.3.6/src/gallium/drivers/r600/sfn/ |
H A D | sfn_shader_fragment.cpp | 285 int face_reg_index = -1; in do_allocate_reserved_registers() local 332 face_reg_index = m_reserved_registers++; in do_allocate_reserved_registers() 333 m_front_face_reg = std::make_shared<GPRValue>(face_reg_index,0); in do_allocate_reserved_registers() 338 m_shaderio.add_input(new ShaderInputSystemValue(TGSI_SEMANTIC_FACE, face_reg_index)); in do_allocate_reserved_registers() 343 if (face_reg_index < 0) in do_allocate_reserved_registers() 344 face_reg_index = m_reserved_registers++; in do_allocate_reserved_registers() 346 m_sample_mask_reg = std::make_shared<GPRValue>(face_reg_index,2); in do_allocate_reserved_registers() 350 m_shaderio.add_input(new ShaderInputSystemValue(TGSI_SEMANTIC_SAMPLEMASK, face_reg_index)); in do_allocate_reserved_registers()
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/dports/graphics/libosmesa/mesa-21.3.6/src/gallium/drivers/r600/sfn/ |
H A D | sfn_shader_fragment.cpp | 285 int face_reg_index = -1; in do_allocate_reserved_registers() local 332 face_reg_index = m_reserved_registers++; in do_allocate_reserved_registers() 333 m_front_face_reg = std::make_shared<GPRValue>(face_reg_index,0); in do_allocate_reserved_registers() 338 m_shaderio.add_input(new ShaderInputSystemValue(TGSI_SEMANTIC_FACE, face_reg_index)); in do_allocate_reserved_registers() 343 if (face_reg_index < 0) in do_allocate_reserved_registers() 344 face_reg_index = m_reserved_registers++; in do_allocate_reserved_registers() 346 m_sample_mask_reg = std::make_shared<GPRValue>(face_reg_index,2); in do_allocate_reserved_registers() 350 m_shaderio.add_input(new ShaderInputSystemValue(TGSI_SEMANTIC_SAMPLEMASK, face_reg_index)); in do_allocate_reserved_registers()
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/dports/graphics/mesa-libs/mesa-21.3.6/src/gallium/drivers/r600/sfn/ |
H A D | sfn_shader_fragment.cpp | 285 int face_reg_index = -1; in do_allocate_reserved_registers() local 332 face_reg_index = m_reserved_registers++; in do_allocate_reserved_registers() 333 m_front_face_reg = std::make_shared<GPRValue>(face_reg_index,0); in do_allocate_reserved_registers() 338 m_shaderio.add_input(new ShaderInputSystemValue(TGSI_SEMANTIC_FACE, face_reg_index)); in do_allocate_reserved_registers() 343 if (face_reg_index < 0) in do_allocate_reserved_registers() 344 face_reg_index = m_reserved_registers++; in do_allocate_reserved_registers() 346 m_sample_mask_reg = std::make_shared<GPRValue>(face_reg_index,2); in do_allocate_reserved_registers() 350 m_shaderio.add_input(new ShaderInputSystemValue(TGSI_SEMANTIC_SAMPLEMASK, face_reg_index)); in do_allocate_reserved_registers()
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/dports/graphics/mesa-gallium-va/mesa-21.3.6/src/gallium/drivers/r600/sfn/ |
H A D | sfn_shader_fragment.cpp | 285 int face_reg_index = -1; in do_allocate_reserved_registers() local 332 face_reg_index = m_reserved_registers++; in do_allocate_reserved_registers() 333 m_front_face_reg = std::make_shared<GPRValue>(face_reg_index,0); in do_allocate_reserved_registers() 338 m_shaderio.add_input(new ShaderInputSystemValue(TGSI_SEMANTIC_FACE, face_reg_index)); in do_allocate_reserved_registers() 343 if (face_reg_index < 0) in do_allocate_reserved_registers() 344 face_reg_index = m_reserved_registers++; in do_allocate_reserved_registers() 346 m_sample_mask_reg = std::make_shared<GPRValue>(face_reg_index,2); in do_allocate_reserved_registers() 350 m_shaderio.add_input(new ShaderInputSystemValue(TGSI_SEMANTIC_SAMPLEMASK, face_reg_index)); in do_allocate_reserved_registers()
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/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/src/gallium/drivers/r600/sfn/ |
H A D | sfn_shader_fragment.cpp | 285 int face_reg_index = -1; in do_allocate_reserved_registers() local 332 face_reg_index = m_reserved_registers++; in do_allocate_reserved_registers() 333 m_front_face_reg = std::make_shared<GPRValue>(face_reg_index,0); in do_allocate_reserved_registers() 338 m_shaderio.add_input(new ShaderInputSystemValue(TGSI_SEMANTIC_FACE, face_reg_index)); in do_allocate_reserved_registers() 343 if (face_reg_index < 0) in do_allocate_reserved_registers() 344 face_reg_index = m_reserved_registers++; in do_allocate_reserved_registers() 346 m_sample_mask_reg = std::make_shared<GPRValue>(face_reg_index,2); in do_allocate_reserved_registers() 350 m_shaderio.add_input(new ShaderInputSystemValue(TGSI_SEMANTIC_SAMPLEMASK, face_reg_index)); in do_allocate_reserved_registers()
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/dports/graphics/mesa-dri-gallium/mesa-21.3.6/src/gallium/drivers/r600/sfn/ |
H A D | sfn_shader_fragment.cpp | 285 int face_reg_index = -1; in do_allocate_reserved_registers() local 332 face_reg_index = m_reserved_registers++; in do_allocate_reserved_registers() 333 m_front_face_reg = std::make_shared<GPRValue>(face_reg_index,0); in do_allocate_reserved_registers() 338 m_shaderio.add_input(new ShaderInputSystemValue(TGSI_SEMANTIC_FACE, face_reg_index)); in do_allocate_reserved_registers() 343 if (face_reg_index < 0) in do_allocate_reserved_registers() 344 face_reg_index = m_reserved_registers++; in do_allocate_reserved_registers() 346 m_sample_mask_reg = std::make_shared<GPRValue>(face_reg_index,2); in do_allocate_reserved_registers() 350 m_shaderio.add_input(new ShaderInputSystemValue(TGSI_SEMANTIC_SAMPLEMASK, face_reg_index)); in do_allocate_reserved_registers()
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/dports/graphics/mesa-gallium-xa/mesa-21.3.6/src/gallium/drivers/r600/sfn/ |
H A D | sfn_shader_fragment.cpp | 285 int face_reg_index = -1; in do_allocate_reserved_registers() local 332 face_reg_index = m_reserved_registers++; in do_allocate_reserved_registers() 333 m_front_face_reg = std::make_shared<GPRValue>(face_reg_index,0); in do_allocate_reserved_registers() 338 m_shaderio.add_input(new ShaderInputSystemValue(TGSI_SEMANTIC_FACE, face_reg_index)); in do_allocate_reserved_registers() 343 if (face_reg_index < 0) in do_allocate_reserved_registers() 344 face_reg_index = m_reserved_registers++; in do_allocate_reserved_registers() 346 m_sample_mask_reg = std::make_shared<GPRValue>(face_reg_index,2); in do_allocate_reserved_registers() 350 m_shaderio.add_input(new ShaderInputSystemValue(TGSI_SEMANTIC_SAMPLEMASK, face_reg_index)); in do_allocate_reserved_registers()
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/dports/graphics/mesa-devel/mesa-22.0-branchpoint-2059-ge8a63cf61ec/src/gallium/drivers/r600/sfn/ |
H A D | sfn_shader_fragment.cpp | 285 int face_reg_index = -1; in do_allocate_reserved_registers() local 332 face_reg_index = m_reserved_registers++; in do_allocate_reserved_registers() 333 m_front_face_reg = std::make_shared<GPRValue>(face_reg_index,0); in do_allocate_reserved_registers() 338 m_shaderio.add_input(new ShaderInputSystemValue(TGSI_SEMANTIC_FACE, face_reg_index)); in do_allocate_reserved_registers() 343 if (face_reg_index < 0) in do_allocate_reserved_registers() 344 face_reg_index = m_reserved_registers++; in do_allocate_reserved_registers() 346 m_sample_mask_reg = std::make_shared<GPRValue>(face_reg_index,2); in do_allocate_reserved_registers() 350 m_shaderio.add_input(new ShaderInputSystemValue(TGSI_SEMANTIC_SAMPLEMASK, face_reg_index)); in do_allocate_reserved_registers()
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/dports/graphics/mesa-dri/mesa-21.3.6/src/gallium/drivers/r600/sfn/ |
H A D | sfn_shader_fragment.cpp | 285 int face_reg_index = -1; in do_allocate_reserved_registers() local 332 face_reg_index = m_reserved_registers++; in do_allocate_reserved_registers() 333 m_front_face_reg = std::make_shared<GPRValue>(face_reg_index,0); in do_allocate_reserved_registers() 338 m_shaderio.add_input(new ShaderInputSystemValue(TGSI_SEMANTIC_FACE, face_reg_index)); in do_allocate_reserved_registers() 343 if (face_reg_index < 0) in do_allocate_reserved_registers() 344 face_reg_index = m_reserved_registers++; in do_allocate_reserved_registers() 346 m_sample_mask_reg = std::make_shared<GPRValue>(face_reg_index,2); in do_allocate_reserved_registers() 350 m_shaderio.add_input(new ShaderInputSystemValue(TGSI_SEMANTIC_SAMPLEMASK, face_reg_index)); in do_allocate_reserved_registers()
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