Searched refs:face_right_ (Results 1 – 4 of 4) sorted by relevance
/dports/games/frogatto/frogatto-1.3.1/src/ |
H A D | entity.cpp | 19 face_right_(node["face_right"].as_bool()), in entity() 36 face_right_(face_right), upside_down_(false), group_(-1), id_(-1), in entity() 136 if(facing == face_right_) { in set_face_right() 140 face_right_ = facing; in set_face_right()
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H A D | editor.hpp | 162 bool face_right() const { return face_right_; } in face_right() 289 bool face_right_; member in editor
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H A D | entity.hpp | 129 bool face_right() const { return face_right_; } in face_right() 318 bool face_right_; member in entity
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H A D | editor.cpp | 755 done_(false), face_right_(true), upside_down_(false), in editor() 832 face_right_ = !face_right_; in toggle_facing() 2051 node.set("face_right", face_right_); in handle_mouse_button_down() 3036 all_characters()[cur_object_].preview_frame()->draw(e.x(), e.y(), face_right_, upside_down_); in draw_gui()
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