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Searched refs:face_right_ (Results 1 – 4 of 4) sorted by relevance

/dports/games/frogatto/frogatto-1.3.1/src/
H A Dentity.cpp19 face_right_(node["face_right"].as_bool()), in entity()
36 face_right_(face_right), upside_down_(false), group_(-1), id_(-1), in entity()
136 if(facing == face_right_) { in set_face_right()
140 face_right_ = facing; in set_face_right()
H A Deditor.hpp162 bool face_right() const { return face_right_; } in face_right()
289 bool face_right_; member in editor
H A Dentity.hpp129 bool face_right() const { return face_right_; } in face_right()
318 bool face_right_; member in entity
H A Deditor.cpp755 done_(false), face_right_(true), upside_down_(false), in editor()
832 face_right_ = !face_right_; in toggle_facing()
2051 node.set("face_right", face_right_); in handle_mouse_button_down()
3036 all_characters()[cur_object_].preview_frame()->draw(e.x(), e.y(), face_right_, upside_down_); in draw_gui()