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Searched refs:facingDirection (Results 1 – 14 of 14) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/saga/
H A Ditedata.h53 byte facingDirection; member
H A Dactor.cpp270 actor->_facingDirection = ITE_ActorTable[i].facingDirection; in Actor()
/dports/games/scummvm/scummvm-2.5.1/engines/saga/
H A Ditedata.h53 byte facingDirection; member
H A Dactor.cpp270 actor->_facingDirection = ITE_ActorTable[i].facingDirection; in Actor()
/dports/games/scourge/scourge/src/
H A Dcreature.h86 int facingDirection; variable
379 this->facingDirection = direction; in setFacingDirection()
384 return this->facingDirection; in getFacingDirection()
H A Dcreature.cpp168 this->facingDirection = Constants::MOVE_UP; // good init ? in commonInit()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/touche/
H A Dtouche.cpp759 key->facingDirection = 0; in initKeyChars()
1067 keyCharDirection = key->facingDirection; in moveKeyChar()
1069 int16 facingDirection = keyCharDirection; in moveKeyChar() local
1115 if (facingDirection == 3) { in moveKeyChar()
1156 if (facingDirection == 3) { in moveKeyChar()
1220 if (facingDirection == 3) { in moveKeyChar()
1252 if (facingDirection != 3) { in moveKeyChar()
2876 int16 curDirection = key->facingDirection; in updateKeyCharWalkPath()
2913 key->facingDirection = newDirection; in updateKeyCharWalkPath()
2988 key->facingDirection = newDirection; in updateKeyCharWalkPath()
[all …]
H A Dopcodes.cpp678 _keyCharsTable[keyChar2].facingDirection = 3; in op_faceKeyChar()
680 _keyCharsTable[keyChar2].facingDirection = 0; in op_faceKeyChar()
H A Dsaveload.cpp103 saveOrLoad(s, key.facingDirection); in saveOrLoad()
H A Dtouche.h110 int16 facingDirection; member
/dports/games/scummvm/scummvm-2.5.1/engines/touche/
H A Dtouche.cpp748 key->facingDirection = 0; in initKeyChars()
1058 keyCharDirection = key->facingDirection; in moveKeyChar()
1060 int16 facingDirection = keyCharDirection; in moveKeyChar() local
1106 if (facingDirection == 3) { in moveKeyChar()
1147 if (facingDirection == 3) { in moveKeyChar()
1211 if (facingDirection == 3) { in moveKeyChar()
1243 if (facingDirection != 3) { in moveKeyChar()
2875 int16 curDirection = key->facingDirection; in updateKeyCharWalkPath()
2912 key->facingDirection = newDirection; in updateKeyCharWalkPath()
2987 key->facingDirection = newDirection; in updateKeyCharWalkPath()
[all …]
H A Dopcodes.cpp680 _keyCharsTable[keyChar2].facingDirection = 3; in op_faceKeyChar()
682 _keyCharsTable[keyChar2].facingDirection = 0; in op_faceKeyChar()
H A Dsaveload.cpp103 saveOrLoad(s, key.facingDirection); in saveOrLoad()
H A Dtouche.h110 int16 facingDirection; member