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Searched refs:facingRotation (Results 1 – 2 of 2) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dslice_renderer.cpp210 Matrix3x2 facingRotation = calculateFacingRotationMatrix(); in calculateBoundingRect() local
221 _mvpMatrix = mProjection * (facingRotation * (mOffset * mScale)); in calculateBoundingRect()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dslice_renderer.cpp211 Matrix3x2 facingRotation = calculateFacingRotationMatrix(); in calculateBoundingRect() local
222 _mvpMatrix = mProjection * (facingRotation * (mOffset * mScale)); in calculateBoundingRect()