Searched refs:facing_sprites (Results 1 – 2 of 2) sorted by relevance
3352 bool facing_sprites = TRUE; in tileset_setup_unit_type_from_tag() local3358 facing_sprites = FALSE; \ in tileset_setup_unit_type_from_tag()3370 if (!facing_sprites && t->sprites.units.icon[uidx] == NULL) { in tileset_setup_unit_type_from_tag()