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Searched refs:facing_sprites (Results 1 – 2 of 2) sorted by relevance

/dports/games/freeciv-nox11/freeciv-2.6.6/client/
H A Dtilespec.c3352 bool facing_sprites = TRUE; in tileset_setup_unit_type_from_tag() local
3358 facing_sprites = FALSE; \ in tileset_setup_unit_type_from_tag()
3370 if (!facing_sprites && t->sprites.units.icon[uidx] == NULL) { in tileset_setup_unit_type_from_tag()
/dports/games/freeciv/freeciv-2.6.6/client/
H A Dtilespec.c3352 bool facing_sprites = TRUE; in tileset_setup_unit_type_from_tag() local
3358 facing_sprites = FALSE; \ in tileset_setup_unit_type_from_tag()
3370 if (!facing_sprites && t->sprites.units.icon[uidx] == NULL) { in tileset_setup_unit_type_from_tag()