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Searched refs:factionTypeNames (Results 1 – 11 of 11) sorted by relevance

/dports/games/glest/glest_source_3.2.2/source/glest_game/game/
H A Dgame_settings.h31 string factionTypeNames[GameConstants::maxPlayers]; //faction names variable
52 const string &getFactionTypeName(int factionIndex) const {return factionTypeNames[factionIndex];} in getFactionTypeName()
72 …void setFactionTypeName(int factionIndex, const string& factionTypeName) {this->factionTypeNames[f… in setFactionTypeName()
/dports/games/megaglest/megaglest-source-3.13.0/source/glest_game/world/
H A Dscenario.h54 factionTypeNames[i] = ""; in ScenarioInfo()
81 string factionTypeNames[GameConstants::maxPlayers]; variable
H A Dscenario.cpp293 scenarioInfo->factionTypeNames[i]= playerNode->getAttribute("faction")->getValue(); in loadScenarioInfo()
297 scenarioInfo->factionTypeNames[i]= ""; in loadScenarioInfo()
343 scenarioInfo->desc+= formatString(scenarioInfo->factionTypeNames[i]); in loadScenarioInfo()
543 gameSettings->setFactionTypeName(factionCount, scenarioInfo->factionTypeNames[i]); in loadGameSettings()
/dports/games/glest/glest_source_3.2.2/source/glest_game/menu/
H A Dmenu_state_scenario.cpp162 scenarioInfo->factionTypeNames[i]= playerNode->getAttribute("faction")->getValue(); in loadScenarioInfo()
179 scenarioInfo->desc+= formatString(scenarioInfo->factionTypeNames[i]); in loadScenarioInfo()
217 gameSettings->setFactionTypeName(factionCount, scenarioInfo->factionTypeNames[i]); in loadGameSettings()
H A Dmain_menu.h38 string factionTypeNames[GameConstants::maxPlayers]; member
/dports/games/megaglest/megaglest-source-3.13.0/source/glest_game/game/
H A Dgame_settings.h95 string factionTypeNames[GameConstants::maxPlayers]; //faction names variable
163 factionTypeNames[i] = ""; in GameSettings()
210 return factionTypeNames[factionIndex]; in getFactionTypeName()
414 this->factionTypeNames[factionIndex]= factionTypeName; in setFactionTypeName()
573 result += "factionTypeName = " + factionTypeNames[idx] + "\n"; in toString()
637 factionTypeNamesNode->addAttribute("name",factionTypeNames[idx], mapTagReplacements); in saveGame()
785 factionTypeNames[idx] = factionTypeNamesNode->getAttribute("name")->getValue(); in loadGame()
/dports/games/megaglest/megaglest-source-3.13.0/source/glest_game/network/
H A Dnetwork_message.cpp1074 data.factionTypeNames[0].getBuffer(), in unpackMessage()
1075 data.factionTypeNames[1].getBuffer(), in unpackMessage()
1076 data.factionTypeNames[2].getBuffer(), in unpackMessage()
1077 data.factionTypeNames[3].getBuffer(), in unpackMessage()
1078 data.factionTypeNames[4].getBuffer(), in unpackMessage()
1079 data.factionTypeNames[5].getBuffer(), in unpackMessage()
1080 data.factionTypeNames[6].getBuffer(), in unpackMessage()
1081 data.factionTypeNames[7].getBuffer(), in unpackMessage()
1229 data.factionTypeNames[0].getBuffer(), in packMessage()
1230 data.factionTypeNames[1].getBuffer(), in packMessage()
[all …]
H A Dnetwork_message.h326 NetworkString<maxSmallStringSize> factionTypeNames[GameConstants::maxPlayers]; //faction names member
/dports/games/glest/glest_source_3.2.2/source/glest_game/network/
H A Dnetwork_message.cpp118 data.factionTypeNames[i]= gameSettings->getFactionTypeName(i); in NetworkMessageLaunch()
137 gameSettings->setFactionTypeName(i, data.factionTypeNames[i].getString()); in buildGameSettings()
H A Dnetwork_message.h134 NetworkString<maxStringSize> factionTypeNames[GameConstants::maxPlayers]; //faction names member
/dports/games/megaglest/megaglest-source-3.13.0/source/glest_game/menu/
H A Dmenu_state_custom_game.cpp4854 listBoxFactions[i].setSelectedItem(formatString(scenarioInfo.factionTypeNames[i])); in processScenario()