Searched refs:factionTypeNames (Results 1 – 11 of 11) sorted by relevance
/dports/games/glest/glest_source_3.2.2/source/glest_game/game/ |
H A D | game_settings.h | 31 string factionTypeNames[GameConstants::maxPlayers]; //faction names variable 52 const string &getFactionTypeName(int factionIndex) const {return factionTypeNames[factionIndex];} in getFactionTypeName() 72 …void setFactionTypeName(int factionIndex, const string& factionTypeName) {this->factionTypeNames[f… in setFactionTypeName()
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/dports/games/megaglest/megaglest-source-3.13.0/source/glest_game/world/ |
H A D | scenario.h | 54 factionTypeNames[i] = ""; in ScenarioInfo() 81 string factionTypeNames[GameConstants::maxPlayers]; variable
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H A D | scenario.cpp | 293 scenarioInfo->factionTypeNames[i]= playerNode->getAttribute("faction")->getValue(); in loadScenarioInfo() 297 scenarioInfo->factionTypeNames[i]= ""; in loadScenarioInfo() 343 scenarioInfo->desc+= formatString(scenarioInfo->factionTypeNames[i]); in loadScenarioInfo() 543 gameSettings->setFactionTypeName(factionCount, scenarioInfo->factionTypeNames[i]); in loadGameSettings()
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/dports/games/glest/glest_source_3.2.2/source/glest_game/menu/ |
H A D | menu_state_scenario.cpp | 162 scenarioInfo->factionTypeNames[i]= playerNode->getAttribute("faction")->getValue(); in loadScenarioInfo() 179 scenarioInfo->desc+= formatString(scenarioInfo->factionTypeNames[i]); in loadScenarioInfo() 217 gameSettings->setFactionTypeName(factionCount, scenarioInfo->factionTypeNames[i]); in loadGameSettings()
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H A D | main_menu.h | 38 string factionTypeNames[GameConstants::maxPlayers]; member
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/dports/games/megaglest/megaglest-source-3.13.0/source/glest_game/game/ |
H A D | game_settings.h | 95 string factionTypeNames[GameConstants::maxPlayers]; //faction names variable 163 factionTypeNames[i] = ""; in GameSettings() 210 return factionTypeNames[factionIndex]; in getFactionTypeName() 414 this->factionTypeNames[factionIndex]= factionTypeName; in setFactionTypeName() 573 result += "factionTypeName = " + factionTypeNames[idx] + "\n"; in toString() 637 factionTypeNamesNode->addAttribute("name",factionTypeNames[idx], mapTagReplacements); in saveGame() 785 factionTypeNames[idx] = factionTypeNamesNode->getAttribute("name")->getValue(); in loadGame()
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/dports/games/megaglest/megaglest-source-3.13.0/source/glest_game/network/ |
H A D | network_message.cpp | 1074 data.factionTypeNames[0].getBuffer(), in unpackMessage() 1075 data.factionTypeNames[1].getBuffer(), in unpackMessage() 1076 data.factionTypeNames[2].getBuffer(), in unpackMessage() 1077 data.factionTypeNames[3].getBuffer(), in unpackMessage() 1078 data.factionTypeNames[4].getBuffer(), in unpackMessage() 1079 data.factionTypeNames[5].getBuffer(), in unpackMessage() 1080 data.factionTypeNames[6].getBuffer(), in unpackMessage() 1081 data.factionTypeNames[7].getBuffer(), in unpackMessage() 1229 data.factionTypeNames[0].getBuffer(), in packMessage() 1230 data.factionTypeNames[1].getBuffer(), in packMessage() [all …]
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H A D | network_message.h | 326 NetworkString<maxSmallStringSize> factionTypeNames[GameConstants::maxPlayers]; //faction names member
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/dports/games/glest/glest_source_3.2.2/source/glest_game/network/ |
H A D | network_message.cpp | 118 data.factionTypeNames[i]= gameSettings->getFactionTypeName(i); in NetworkMessageLaunch() 137 gameSettings->setFactionTypeName(i, data.factionTypeNames[i].getString()); in buildGameSettings()
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H A D | network_message.h | 134 NetworkString<maxStringSize> factionTypeNames[GameConstants::maxPlayers]; //faction names member
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/dports/games/megaglest/megaglest-source-3.13.0/source/glest_game/menu/ |
H A D | menu_state_custom_game.cpp | 4854 listBoxFactions[i].setSelectedItem(formatString(scenarioInfo.factionTypeNames[i])); in processScenario()
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