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/dports/games/wesnoth/wesnoth-1.14.17/data/multiplayer/
H A Deras.cfg41 {multiplayer/factions/rebels-default.cfg}
43 {multiplayer/factions/undead-default.cfg}
44 {multiplayer/factions/knalgans-default.cfg}
45 {multiplayer/factions/drakes-default.cfg}
62 {multiplayer/factions/loyalists-aoh.cfg}
63 {multiplayer/factions/rebels-aoh.cfg}
64 {multiplayer/factions/northerners-aoh.cfg}
65 {multiplayer/factions/undead-aoh.cfg}
66 {multiplayer/factions/knalgans-aoh.cfg}
67 {multiplayer/factions/drakes-aoh.cfg}
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/dports/net/openmpi/openmpi-4.1.1/orte/mca/odls/pspawn/
H A Dodls_pspawn.c227 static int close_open_file_descriptors(posix_spawn_file_actions_t *factions) in close_open_file_descriptors() argument
252 posix_spawn_file_actions_addclose(factions, fd); in close_open_file_descriptors()
267 posix_spawn_file_actions_t factions; in odls_pspawn_fork_local_proc() local
288 rc = posix_spawn_file_actions_init(&factions); in odls_pspawn_fork_local_proc()
295 if (ORTE_SUCCESS != close_open_file_descriptors(&factions)) { in odls_pspawn_fork_local_proc()
296 posix_spawn_file_actions_destroy(&factions); in odls_pspawn_fork_local_proc()
304 posix_spawn_file_actions_addclose(&factions, opts->p_stdin[1]); in odls_pspawn_fork_local_proc()
306 posix_spawn_file_actions_addclose(&factions, opts->p_stdout[0]); in odls_pspawn_fork_local_proc()
308 posix_spawn_file_actions_addclose(&factions, opts->p_stderr[0]); in odls_pspawn_fork_local_proc()
352 rc = posix_spawn(&pid, cd->app->app, &factions, &attrs, cd->argv, cd->env); in odls_pspawn_fork_local_proc()
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/dports/games/freedroidrpg/freedroidrpg-0.16.1/src/
H A Dfaction.c45 } factions[] = { variable
64 for (i = 0; i < sizeof(factions)/sizeof(factions[0]); i++) { in get_faction_id()
65 if (!strcmp(factions[i].name, name)) in get_faction_id()
66 return factions[i].id; in get_faction_id()
80 if ((faction_id < 0) || (faction_id >= (sizeof(factions) / sizeof(factions[0])))) { in get_faction_from_id()
82 return factions[FACTION_SELF].name; in get_faction_from_id()
85 return factions[faction_id].name; in get_faction_from_id()
191 autostr_append(strout, "%s = ", factions[*faction_idx].name); in write_faction()
202 lua_getfield(L, index, factions[*faction_idx].name); in read_faction()
/dports/games/duel/duel/src/
H A DGalaxyLoader.cpp281 ns->faction_i = rand()%(in_Galaxy->factions.Size()-1)+1; in Load()
315 in_Galaxy->factions.SetSize(ReadToken<int>() + 1); in Load()
318 in_Galaxy->factions[fc_i] = NULL; in Load()
321 in_Galaxy->factions[0] = new(SFaction); in Load()
322 in_Galaxy->factions[0]->name = "Independant"; in Load()
323 for(int rc_i =0; rc_i < in_Galaxy->factions.Size(); rc_i++) in Load()
325 in_Galaxy->factions[0]->relations.AddToEnd(1); in Load()
327 in_Galaxy->factions[0]->relations[0] = 10; in Load()
336 while(in_Galaxy->factions[c_i] != NULL) in Load()
340 in_Galaxy->factions[c_i] = new(SFaction); in Load()
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/dports/games/glest/glest_source_3.2.2/source/glest_game/world/
H A Dworld.cpp55 for(int i= 0; i<factions.size(); ++i){ in end()
56 factions[i].end(); in end()
307 if(factionIndex<factions.size()){ in createUnit()
329 if(factionIndex<factions.size()){ in giveResource()
399 if(factionIndex<factions.size()){ in getResourceAmount()
411 if(factionIndex<factions.size()){ in getStartLocation()
438 if(factionIndex<factions.size()){ in getUnitCount()
457 if(factionIndex<factions.size()){ in getUnitCountOfType()
536 for(int i=0; i<factions.size(); ++i){ in initFactionTypes()
538 factions[i].init( in initFactionTypes()
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H A Dworld.h75 Factions factions; variable
99 const Faction *getThisFaction() const {return &factions[thisFactionIndex];} in getThisFaction()
100 int getFactionCount() const {return factions.size();} in getFactionCount()
108 const Faction *getFaction(int i) const {return &factions[i];} in getFaction()
109 Faction *getFaction(int i) {return &factions[i];} in getFaction()
/dports/games/widelands/widelands-build21/data/scripting/win_conditions/
H A Dwin_condition_functions.lua92 local factions = 0
97 factions = factions + 1
101 factions = factions + 1
105 return factions
/dports/games/megaglest/megaglest-source-3.13.0/source/glest_game/ai/
H A Dpath_finder.h135 FactionStateList factions; variable
139 factions.push_back(new FactionState(index)); in init()
152 FactionState *faction = factions[index]; in getFactionState()
156 for(unsigned int index = 0; index < (unsigned int)factions.size(); ++index) { in clear()
157 delete factions[index]; in clear() local
160 factions.clear(); in clear()
163 return (int)factions.size(); in size()
181 FactionStateManager factions; variable
261 FactionState &faction = factions.getFactionState(unitFactionIndex); in processNode()
348 FactionState &faction = factions.getFactionState(unitFactionIndex); in doAStarPathSearch()
H A Dpath_finder.cpp68 FactionState &faction = factions.getFactionState(factionIndex); in init()
83 FactionState &faction = factions.getFactionState(factionIndex); in ~PathFinder()
87 factions.clear(); in ~PathFinder()
94 FactionState &faction = factions.getFactionState(factionIndex); in clearCaches()
103 if(unit != NULL && factions.size() > unit->getFactionIndex()) { in clearUnitPrecache()
106 FactionState &faction = factions.getFactionState(factionIndex); in clearUnitPrecache()
115 if(unit != NULL && factions.size() > unit->getFactionIndex()) { in removeUnitPrecache()
118 FactionState &faction = factions.getFactionState(factionIndex); in removeUnitPrecache()
136 FactionState &faction = factions.getFactionState(factionIndex); in findPath()
1184 FactionState &factionState = factions.getFactionState(i); in saveGame()
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/dports/games/naev/naev-0.7.0/src/
H A Dnlua_faction.c427 int *factions; in factionL_enemies() local
433 factions = faction_getEnemies( f, &n ); in factionL_enemies()
436 lua_pushfaction(L, factions[i]); /* value */ in factionL_enemies()
455 int *factions; in factionL_allies() local
461 factions = faction_getAllies( f, &n ); in factionL_allies()
464 lua_pushfaction(L, factions[i]); /* value */ in factionL_allies()
H A Dnlua_planet.c237 int *factions; in planetL_getBackend() local
289 factions = malloc( sizeof(int) * nfactions ); in planetL_getBackend()
295 factions[i++] = lua_tofaction(L, -1); in planetL_getBackend()
300 planets = space_getFactionPlanet( &nplanets, factions, nfactions, landable ); in planetL_getBackend()
301 free(factions); in planetL_getBackend()
/dports/games/warzone2100/warzone2100/src/
H A Dfaction.cpp27 static const struct FACTION factions[NUM_FACTIONS] = { variable
148 return &(factions[NetPlay.players[player].faction]); in getPlayerFaction()
153 return &(factions[(uint8_t)faction]); in getFactionByID()
/dports/games/megaglest/megaglest-source-3.13.0/source/glest_game/world/
H A Dworld.h98 Factions factions; variable
168 …inline const Faction *getThisFaction() const {return (thisFactionIndex >= 0 ? factions[thisFacti… in getThisFaction()
169 …inline Faction *getThisFactionPtr() {return (thisFactionIndex >= 0 ? factions[thisFactionInde… in getThisFactionPtr()
171 inline int getFactionCount() const {return (int)factions.size();} in getFactionCount()
181 inline const Faction *getFaction(int i) const {return factions[i];} in getFaction()
182 inline Faction *getFaction(int i) {return factions[i];} in getFaction()
203 set<string> &factions, Checksum* checksum,
H A Dworld.cpp100 factions[i]->end(); in cleanup()
106 delete factions[i]; in cleanup()
108 factions.clear(); in cleanup()
182 factions[i]->end(); in end()
187 delete factions[i]; in end()
189 factions.clear(); in end()
2059 factions.push_back(newFaction); in initFactionTypes()
2157 if(factions.empty() == false) { in initFactionTypes()
2183 Faction *f= factions[i]; in initUnitsForScenario()
2255 Faction *f= factions[i]; in initUnits()
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/dports/biology/hhsuite/hh-suite-3.3.0/lib/ffindex/src/
H A Dffindex_apply_mpi.c75 posix_spawn_file_actions_t factions; in ffindex_apply_by_entry() local
76 posix_spawn_file_actions_init(&factions); in ffindex_apply_by_entry()
77 posix_spawn_file_actions_addclose(&factions, pipefd_stdin[1]); in ffindex_apply_by_entry()
78 posix_spawn_file_actions_adddup2(&factions, pipefd_stdin[0], fileno(stdin)); in ffindex_apply_by_entry()
80 posix_spawn_file_actions_addclose(&factions, pipefd_stdout[0]); in ffindex_apply_by_entry()
81 posix_spawn_file_actions_adddup2(&factions, pipefd_stdout[1], fileno(stdout)); in ffindex_apply_by_entry()
97 int err = posix_spawnp(&child_pid, program_name, &factions, &attr, program_argv, environ); in ffindex_apply_by_entry()
/dports/games/pioneer/pioneer-20210723/data/pigui/views/
H A Dmap-sector-view.lua109 factions = newWindow("SectorMapFactions")
297 …her, mainButtonSize, false, mainButtonFramePadding, buttonState[Windows.factions.visible].color, s…
298 Windows.factions.visible = not Windows.factions.visible
414 function Windows.factions.Show()
417 local factions = sectorView:GetFactions()
418 for _,f in pairs(factions) do
472 Windows.factions.pos = Vector2(Windows.systemInfo.pos.x, Windows.current.pos.y)
473 Windows.factions.size = Vector2(ui.screenWidth - Windows.factions.pos.x - edgePadding.x, 0.0)
/dports/games/pioneer/pioneer-20210723/data/factions/
H A DXX_AutoGenerate.OLD48 -- maximum number of factions to generate
50 -- * not all factions will be created as a faction can't be based in an empty sector
51 -- * for now more factions == richer environment, but potentially worse sector view performance
54 -- earliest and latest founding date for the factions we're generating
55 local earliest_founding = 3050 -- assuming feds are one of the original factions
114 -- get more interesting border layouts when generating the factions on one plane
171 -- and add the faction to the factions list
/dports/devel/notcurses/notcurses-3.0.1/src/lib/
H A Dfd.c213 posix_spawn_file_actions_t factions; local
214 if(posix_spawn_file_actions_init(&factions)){
218 posix_spawn_file_actions_adddup2(&factions, pipes[1], STDOUT_FILENO);
219 posix_spawn_file_actions_adddup2(&factions, pipes[1], STDERR_FILENO);
222 r = posix_spawnp(&p, bin, &factions, NULL, arg, env);
224 r = posix_spawn(&p, bin, &factions, NULL, arg, env);
229 posix_spawn_file_actions_destroy(&factions);
/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/src/
H A Dfaction.cpp379 factions.clear(); in clear()
387 for( auto it = factions.cbegin(), next_it = it; it != factions.cend(); it = next_it ) { in remove_faction()
390 factions.erase( it ); in remove_faction()
398 if( !factions.empty() ) { in create_if_needed()
414 factions[fac.id] = fac; in add_new_faction()
415 return &factions[fac.id]; in add_new_faction()
426 for( auto &elem : factions ) { in get()
453 factions[elem.id] = faction( elem ); in get()
454 if( !factions.empty() ) { in get()
455 factions[elem.id].validated = true; in get()
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/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/src/
H A Dfaction.cpp379 factions.clear(); in clear()
387 for( auto it = factions.cbegin(), next_it = it; it != factions.cend(); it = next_it ) { in remove_faction()
390 factions.erase( it ); in remove_faction()
398 if( !factions.empty() ) { in create_if_needed()
414 factions[fac.id] = fac; in add_new_faction()
415 return &factions[fac.id]; in add_new_faction()
426 for( auto &elem : factions ) { in get()
453 factions[elem.id] = faction( elem ); in get()
454 if( !factions.empty() ) { in get()
455 factions[elem.id].validated = true; in get()
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/dports/games/megaglest/megaglest-source-3.13.0/source/glest_game/types/
H A Dtech_tree.cpp160 set<string> &factions, Checksum* checksum, in loadTech() argument
169 load(path, factions, checksum, &techtreeChecksum, loadedFileList, in loadTech()
209 void TechTree::load(const string &dir, set<string> &factions, Checksum* checksum, in load() argument
340 factionTypes.resize(factions.size()); in load()
343 for ( set<string>::iterator it = factions.begin(); it != factions.end(); ++it ) { in load()
350 (int)factions.size(), in load()
354 logger.setProgress((int)((((double)i) / (double)factions.size()) * 100.0)); in load()
/dports/games/openmw/openmw-openmw-0.47.0/apps/opencs/model/tools/
H A Dfactioncheck.cpp11 …MTools::FactionCheckStage::FactionCheckStage (const CSMWorld::IdCollection<ESM::Faction>& factions) in FactionCheckStage() argument
12 : mFactions (factions) in FactionCheckStage()
/dports/games/openra/OpenRA-release-20200503/OpenRA.Mods.Common/Lint/
H A DCheckSequences.cs37 …var factions = rules.Actors["world"].TraitInfos<FactionInfo>().Select(f => f.InternalName).ToArray… in Run()
44 foreach (var faction in factions) in Run()
73 foreach (var faction in factions) in Run()
/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/data/mods/Aftershock/
H A DREADME.md6 1. Faction interactions and new factions. Currently there are two new factions in Aftershock: Prep…
55 Contains json data for npcs and factions; the second is about the new factions PrepPhyle and Whatel…
/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/doc/
H A DFACTIONS.md1 # NPC factions
53 …layer has met members of the faction. Can be changed in play. Unknown factions will not be displ…
59 `"relations"` | dictionary, a description of how the faction sees other factions. See below
61 …his is a proto/micro faction template that is used to generate 1-person factions for dynamically s…

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