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Searched refs:factory_epoch_c (Results 1 – 5 of 5) sorted by relevance

/dports/games/gigalomania/gigalomaniasrc/
H A Dgui.cpp1091 …if( game_g->getStartEpoch() + i < factory_epoch_c || !gamestate->getCurrentSector()->canBuildDesig… in refreshManufactureInventions()
1093 …if( game_g->getStartEpoch() + i < factory_epoch_c || !gamestate->getCurrentSector()->canBuildDesig… in refreshManufactureInventions()
1095 …if( game_g->getStartEpoch() + i < factory_epoch_c || !gamestate->getCurrentSector()->canBuildDesig… in refreshManufactureInventions()
1373 if( n_store == 0 && game_g->getStartEpoch() + i < factory_epoch_c ) in draw()
1393 if( n_store == 0 && game_g->getStartEpoch() + i < factory_epoch_c ) in draw()
1410 if( n_store == 0 && game_g->getStartEpoch() + i < factory_epoch_c ) in draw()
1888 …if( n_store > 0 || ( game_g->getStartEpoch() + i < factory_epoch_c && gamestate->getCurrentSector(… in input()
1918 …if( n_store > 0 || ( game_g->getStartEpoch() + i < factory_epoch_c && gamestate->getCurrentSector(… in input()
H A Dplayer.cpp586 if( i >= factory_epoch_c && sector->getStoredDefenders(i) == 0 && in doSectorAI()
622 if( game_g->getStartEpoch() + i >= factory_epoch_c ) { in doSectorAI()
H A Dgame.h617 const int factory_epoch_c = 4; variable
H A Dsector.cpp1239 return this->epoch >= factory_epoch_c; in canBuild()
1272 if( epoch >= factory_epoch_c && this->getBuilding(BUILDING_FACTORY) == NULL ) in canBuildDesign()
1294 …if( design->getInvention()->getEpoch() >= factory_epoch_c && this->getBuilding(BUILDING_FACTORY) =… in canBuildDesign()
1615 if( epoch >= factory_epoch_c ) in assembleArmy()
1650 if( epoch >= factory_epoch_c ) { in deployDefender()
1693 if( game_g->getStartEpoch() + shield >= factory_epoch_c ) in useShield()
2443 …urrent_manufacture == NULL || current_manufacture->getInvention()->getEpoch() >= factory_epoch_c ); in setCurrentManufacture()
H A Dgame.cpp2043 for(int i=factory_epoch_c;i<n_epochs_c-1;i++) { in loadImages()