/dports/games/dhewm3/dhewm3-1.5.1/neo/game/ |
H A D | PlayerView.cpp | 66 fadeColor.Zero(); in idPlayerView() 111 savefile->WriteVec4( fadeColor ); in Save() 162 savefile->ReadVec4( fadeColor ); in Restore() 620 fadeFromColor = fadeColor; in Fade() 627 fadeColor = fadeToColor; in Fade() 655 fadeColor = fadeToColor; in ScreenFade() 656 if ( fadeColor[ 3 ] == 0.0f ) { in ScreenFade() 661 fadeColor = fadeFromColor * t + fadeToColor * ( 1.0f - t ); in ScreenFade() 664 if ( fadeColor[ 3 ] != 0.0f ) { in ScreenFade() 665 renderSystem->SetColor4( fadeColor[ 0 ], fadeColor[ 1 ], fadeColor[ 2 ], fadeColor[ 3 ] ); in ScreenFade()
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/dports/games/scummvm/scummvm-2.5.1/engines/gob/ |
H A D | palanim.cpp | 48 char PalAnim::fadeColor(int16 from, int16 to) { in fadeColor() function in Gob::PalAnim 64 colors[color] = fadeColor(_palArray[color][i], _fadeArray[color][i]); in fadeStepColor() 83 byte newRed = fadeColor(_vm->_global->_redPalette [i], _toFadeRed [i]); in fadeStep() 84 byte newGreen = fadeColor(_vm->_global->_greenPalette[i], _toFadeGreen[i]); in fadeStep() 85 byte newBlue = fadeColor(_vm->_global->_bluePalette [i], _toFadeBlue [i]); in fadeStep()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/gob/ |
H A D | palanim.cpp | 48 char PalAnim::fadeColor(int16 from, int16 to) { in fadeColor() function in Gob::PalAnim 64 colors[color] = fadeColor(_palArray[color][i], _fadeArray[color][i]); in fadeStepColor() 83 byte newRed = fadeColor(_vm->_global->_redPalette [i], _toFadeRed [i]); in fadeStep() 84 byte newGreen = fadeColor(_vm->_global->_greenPalette[i], _toFadeGreen[i]); in fadeStep() 85 byte newBlue = fadeColor(_vm->_global->_bluePalette [i], _toFadeBlue [i]); in fadeStep()
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/dports/games/multimc/MultiMC5-0.6.11/application/themes/ |
H A D | CustomTheme.cpp | 9 …son(const QString &path, QPalette &palette, double &fadeAmount, QColor &fadeColor, QString &name, … in readThemeJson() argument 65 fadeColor = readColor("fadeColor"); in readThemeJson() 83 …const QString &path, const QPalette &palette, double fadeAmount, QColor fadeColor, QString name, Q… in writeThemeJson() argument 111 colorsObj.insert("fadeColor", fadeColor.name()); in writeThemeJson() 150 m_fadeColor = baseTheme->fadeColor(); in CustomTheme() 236 QColor CustomTheme::fadeColor() in fadeColor() function in CustomTheme
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H A D | BrightTheme.cpp | 34 return fadeInactive(brightPalette, fadeAmount(), fadeColor()); in colorScheme() 42 QColor BrightTheme::fadeColor() in fadeColor() function in BrightTheme
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H A D | DarkTheme.cpp | 34 return fadeInactive(darkPalette, fadeAmount(), fadeColor()); in colorScheme() 42 QColor DarkTheme::fadeColor() in fadeColor() function in DarkTheme
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H A D | BrightTheme.h | 17 QColor fadeColor() override;
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H A D | DarkTheme.h | 17 QColor fadeColor() override;
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H A D | SystemTheme.h | 20 QColor fadeColor() override;
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/dports/games/xblast/xblast-2.10.4/ |
H A D | sdl_pixmap.c | 55 static Uint32 fadeColor; variable 274 fadeColor = SDL_MapRGB (screen->format, 0, 0, 0); in GUI_InitFade() 277 fadeColor = SDL_MapRGB (screen->format, 0xFF, 0xFF, 0xFF); in GUI_InitFade() 300 SDL_FillRect (screen, NULL, fadeColor); in GUI_DoFade() 316 SDL_FillRect (screen, &r, fadeColor); in GUI_DoFade()
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/dports/games/dhewm3/dhewm3-1.5.1/neo/framework/ |
H A D | DeclParticle.cpp | 378 stage->fadeColor[0] = src.ParseFloat(); in ParseParticleStage() 379 stage->fadeColor[1] = src.ParseFloat(); in ParseParticleStage() 380 stage->fadeColor[2] = src.ParseFloat(); in ParseParticleStage() 381 stage->fadeColor[3] = src.ParseFloat(); in ParseParticleStage() 607 …olor \t\t\t%.3f %.3f %.3f %.3f\n", stage->fadeColor.x, stage->fadeColor.y, stage->fadeColor.z, sta… in WriteStage() 729 fadeColor.Zero(); in idParticleStage() 798 fadeColor.x = 0.0f; in Default() 799 fadeColor.y = 0.0f; in Default() 800 fadeColor.z = 0.0f; in Default() 801 fadeColor.w = 0.0f; in Default() [all …]
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/dports/games/ioquake3/ioquake3-1.36/code/cgame/ |
H A D | cg_scoreboard.c | 269 float *fadeColor; in CG_DrawOldScoreboard() local 294 fadeColor = colorWhite; in CG_DrawOldScoreboard() 296 fadeColor = CG_FadeColor( cg.scoreFadeTime, FADE_TIME ); in CG_DrawOldScoreboard() 298 if ( !fadeColor ) { in CG_DrawOldScoreboard() 304 fade = *fadeColor; in CG_DrawOldScoreboard() 410 CG_DrawClientScore( y, &cg.scores[i], fadeColor, fade, lineHeight == SB_NORMAL_HEIGHT ); in CG_DrawOldScoreboard()
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/dports/games/ioquake3-server/ioquake3-1.36/code/cgame/ |
H A D | cg_scoreboard.c | 269 float *fadeColor; in CG_DrawOldScoreboard() local 294 fadeColor = colorWhite; in CG_DrawOldScoreboard() 296 fadeColor = CG_FadeColor( cg.scoreFadeTime, FADE_TIME ); in CG_DrawOldScoreboard() 298 if ( !fadeColor ) { in CG_DrawOldScoreboard() 304 fade = *fadeColor; in CG_DrawOldScoreboard() 410 CG_DrawClientScore( y, &cg.scores[i], fadeColor, fade, lineHeight == SB_NORMAL_HEIGHT ); in CG_DrawOldScoreboard()
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/cgame/ |
H A D | cg_scoreboard.c | 269 float *fadeColor; in CG_DrawOldScoreboard() local 294 fadeColor = colorWhite; in CG_DrawOldScoreboard() 296 fadeColor = CG_FadeColor( cg.scoreFadeTime, FADE_TIME ); in CG_DrawOldScoreboard() 298 if ( !fadeColor ) { in CG_DrawOldScoreboard() 304 fade = *fadeColor; in CG_DrawOldScoreboard() 410 CG_DrawClientScore( y, &cg.scores[i], fadeColor, fade, lineHeight == SB_NORMAL_HEIGHT ); in CG_DrawOldScoreboard()
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/dports/games/evq3/evq3/code/cgame/ |
H A D | cg_scoreboard.c | 269 float *fadeColor; in CG_DrawOldScoreboard() local 294 fadeColor = colorWhite; in CG_DrawOldScoreboard() 296 fadeColor = CG_FadeColor( cg.scoreFadeTime, FADE_TIME ); in CG_DrawOldScoreboard() 298 if ( !fadeColor ) { in CG_DrawOldScoreboard() 304 fade = *fadeColor; in CG_DrawOldScoreboard() 410 CG_DrawClientScore( y, &cg.scores[i], fadeColor, fade, lineHeight == SB_NORMAL_HEIGHT ); in CG_DrawOldScoreboard()
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/dports/games/dhewm3/dhewm3-1.5.1/neo/d3xp/ |
H A D | PlayerView.cpp | 77 fadeColor.Zero(); in idPlayerView() 130 savefile->WriteVec4( fadeColor ); in Save() 187 savefile->ReadVec4( fadeColor ); in Restore() 631 fadeFromColor = fadeColor; in Fade() 638 fadeColor = fadeToColor; in Fade() 670 fadeColor = fadeToColor; in ScreenFade() 671 if ( fadeColor[ 3 ] == 0.0f ) { in ScreenFade() 676 fadeColor = fadeFromColor * t + fadeToColor * ( 1.0f - t ); in ScreenFade() 679 if ( fadeColor[ 3 ] != 0.0f ) { in ScreenFade() 680 renderSystem->SetColor4( fadeColor[ 0 ], fadeColor[ 1 ], fadeColor[ 2 ], fadeColor[ 3 ] ); in ScreenFade()
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/dports/games/dhewm3/dhewm3-1.5.1/neo/tools/particle/ |
H A D | DialogParticleEditor.cpp | 217 , fadeColor(_T("")) in IMPLEMENT_DYNAMIC() 277 DDX_Text(pDX, IDC_EDIT_FADECOLOR, fadeColor); in DoDataExchange() 520 r = ps->fadeColor.x * 255.0f; in OnBnClickedButtonBrowsefadecolor() 521 g = ps->fadeColor.y * 255.0f; in OnBnClickedButtonBrowsefadecolor() 522 b = ps->fadeColor.z * 255.0f; in OnBnClickedButtonBrowsefadecolor() 525 fadeColor.Format( "%f %f %f %f", (float)r / 255.0f, (float)g / 255.0f, (float)b / 255.0f, 1.0f ); in OnBnClickedButtonBrowsefadecolor() 924 fadeColor = ""; in ClearDlgVars() 981 fadeColor = ps->fadeColor.ToString(); in CurStageToDlgVars() 1044 …sscanf( fadeColor, "%f %f %f %f", &ps->fadeColor.x, &ps->fadeColor.y, &ps->fadeColor.z, &ps->fadeC… in DlgVarsToCurStage()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/neverhood/ |
H A D | palette.cpp | 178 fadeColor(_palette + i * 4, _fadeToR, _fadeToG, _fadeToB); in update() 188 …fadeColor(_palette + i * 4, _basePalette[i * 4 + 0], _basePalette[i * 4 + 1], _basePalette[i * 4 +… in update() 198 void Palette::fadeColor(byte *rgb, byte toR, byte toG, byte toB) { in fadeColor() function in Neverhood::Palette
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/dports/games/scummvm/scummvm-2.5.1/engines/neverhood/ |
H A D | palette.cpp | 178 fadeColor(_palette + i * 4, _fadeToR, _fadeToG, _fadeToB); in update() 188 …fadeColor(_palette + i * 4, _basePalette[i * 4 + 0], _basePalette[i * 4 + 1], _basePalette[i * 4 +… in update() 198 void Palette::fadeColor(byte *rgb, byte toR, byte toG, byte toB) { in fadeColor() function in Neverhood::Palette
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/dports/games/openjk/OpenJK-07675e2/codemp/cgame/ |
H A D | cg_scoreboard.c | 325 float *fadeColor; in CG_DrawOldScoreboard() local 345 fadeColor = colorWhite; in CG_DrawOldScoreboard() 347 fadeColor = CG_FadeColor( cg.scoreFadeTime, FADE_TIME ); in CG_DrawOldScoreboard() 349 if ( !fadeColor ) { in CG_DrawOldScoreboard() 355 fade = *fadeColor; in CG_DrawOldScoreboard() 603 CG_DrawClientScore( y, &cg.scores[i], fadeColor, fade, lineHeight == SB_NORMAL_HEIGHT ); in CG_DrawOldScoreboard()
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/dports/games/iortcw/iortcw-1.51c/SP/code/cgame/ |
H A D | cg_scoreboard.c | 439 float *fadeColor; in CG_DrawScoreboard() local 471 fadeColor = CG_FadeColor( cg.scoreFadeTime, FADE_TIME ); in CG_DrawScoreboard() 473 if ( !fadeColor ) { in CG_DrawScoreboard() 479 fade = *fadeColor; in CG_DrawScoreboard() 526 CG_DrawBigStringColor( x, y, "SCORE PING TIME NAME", fadeColor ); in CG_DrawScoreboard() 527 CG_DrawBigStringColor( x, y + 12, "----- ---- ---- ---------------", fadeColor ); in CG_DrawScoreboard()
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/dports/games/cultivation/Cultivation_8_UnixSource/game2/gameSource/ |
H A D | PlantFlower.cpp | 209 Color fadeColor( 0.4, 0.2, 0 ); in draw() local 319 Color *drawColor = Color::linearSum( &fadeColor, in draw() 433 drawColor = Color::linearSum( &fadeColor, centerColor, in draw()
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/dports/games/dhewm3/dhewm3-1.5.1/neo/game/script/ |
H A D | Script_Thread.cpp | 1528 idVec4 fadeColor; in Event_FadeIn() local 1533 fadeColor.Set( color[ 0 ], color[ 1 ], color[ 2 ], 0.0f ); in Event_FadeIn() 1534 player->playerView.Fade(fadeColor, SEC2MS( time ) ); in Event_FadeIn() 1544 idVec4 fadeColor; in Event_FadeOut() local 1549 fadeColor.Set( color[ 0 ], color[ 1 ], color[ 2 ], 1.0f ); in Event_FadeOut() 1550 player->playerView.Fade(fadeColor, SEC2MS( time ) ); in Event_FadeOut() 1560 idVec4 fadeColor; in Event_FadeTo() local 1565 fadeColor.Set( color[ 0 ], color[ 1 ], color[ 2 ], alpha ); in Event_FadeTo() 1566 player->playerView.Fade(fadeColor, SEC2MS( time ) ); in Event_FadeTo()
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/dports/games/iortcw/iortcw-1.51c/MP/code/cgame/ |
H A D | cg_scoreboard.c | 650 float *fadeColor; in CG_DrawScoreboard() local 680 fadeColor = CG_FadeColor( cg.scoreFadeTime, FADE_TIME ); in CG_DrawScoreboard() 682 if ( !fadeColor ) { in CG_DrawScoreboard() 688 fade = *fadeColor; in CG_DrawScoreboard() 735 CG_DrawBigStringColor( x, y, "SCORE PING TIME NAME", fadeColor ); in CG_DrawScoreboard() 736 CG_DrawBigStringColor( x, y + 12, "----- ---- ---- ---------------", fadeColor ); in CG_DrawScoreboard()
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/dports/games/dhewm3/dhewm3-1.5.1/neo/d3xp/script/ |
H A D | Script_Thread.cpp | 1608 idVec4 fadeColor; in Event_FadeIn() local 1613 fadeColor.Set( color[ 0 ], color[ 1 ], color[ 2 ], 0.0f ); in Event_FadeIn() 1614 player->playerView.Fade(fadeColor, SEC2MS( time ) ); in Event_FadeIn() 1624 idVec4 fadeColor; in Event_FadeOut() local 1629 fadeColor.Set( color[ 0 ], color[ 1 ], color[ 2 ], 1.0f ); in Event_FadeOut() 1630 player->playerView.Fade(fadeColor, SEC2MS( time ) ); in Event_FadeOut() 1640 idVec4 fadeColor; in Event_FadeTo() local 1645 fadeColor.Set( color[ 0 ], color[ 1 ], color[ 2 ], alpha ); in Event_FadeTo() 1646 player->playerView.Fade(fadeColor, SEC2MS( time ) ); in Event_FadeTo()
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