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Searched refs:fadeColor (Results 1 – 25 of 77) sorted by relevance

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/dports/games/dhewm3/dhewm3-1.5.1/neo/game/
H A DPlayerView.cpp66 fadeColor.Zero(); in idPlayerView()
111 savefile->WriteVec4( fadeColor ); in Save()
162 savefile->ReadVec4( fadeColor ); in Restore()
620 fadeFromColor = fadeColor; in Fade()
627 fadeColor = fadeToColor; in Fade()
655 fadeColor = fadeToColor; in ScreenFade()
656 if ( fadeColor[ 3 ] == 0.0f ) { in ScreenFade()
661 fadeColor = fadeFromColor * t + fadeToColor * ( 1.0f - t ); in ScreenFade()
664 if ( fadeColor[ 3 ] != 0.0f ) { in ScreenFade()
665 renderSystem->SetColor4( fadeColor[ 0 ], fadeColor[ 1 ], fadeColor[ 2 ], fadeColor[ 3 ] ); in ScreenFade()
/dports/games/scummvm/scummvm-2.5.1/engines/gob/
H A Dpalanim.cpp48 char PalAnim::fadeColor(int16 from, int16 to) { in fadeColor() function in Gob::PalAnim
64 colors[color] = fadeColor(_palArray[color][i], _fadeArray[color][i]); in fadeStepColor()
83 byte newRed = fadeColor(_vm->_global->_redPalette [i], _toFadeRed [i]); in fadeStep()
84 byte newGreen = fadeColor(_vm->_global->_greenPalette[i], _toFadeGreen[i]); in fadeStep()
85 byte newBlue = fadeColor(_vm->_global->_bluePalette [i], _toFadeBlue [i]); in fadeStep()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/gob/
H A Dpalanim.cpp48 char PalAnim::fadeColor(int16 from, int16 to) { in fadeColor() function in Gob::PalAnim
64 colors[color] = fadeColor(_palArray[color][i], _fadeArray[color][i]); in fadeStepColor()
83 byte newRed = fadeColor(_vm->_global->_redPalette [i], _toFadeRed [i]); in fadeStep()
84 byte newGreen = fadeColor(_vm->_global->_greenPalette[i], _toFadeGreen[i]); in fadeStep()
85 byte newBlue = fadeColor(_vm->_global->_bluePalette [i], _toFadeBlue [i]); in fadeStep()
/dports/games/multimc/MultiMC5-0.6.11/application/themes/
H A DCustomTheme.cpp9 …son(const QString &path, QPalette &palette, double &fadeAmount, QColor &fadeColor, QString &name, … in readThemeJson() argument
65 fadeColor = readColor("fadeColor"); in readThemeJson()
83 …const QString &path, const QPalette &palette, double fadeAmount, QColor fadeColor, QString name, Q… in writeThemeJson() argument
111 colorsObj.insert("fadeColor", fadeColor.name()); in writeThemeJson()
150 m_fadeColor = baseTheme->fadeColor(); in CustomTheme()
236 QColor CustomTheme::fadeColor() in fadeColor() function in CustomTheme
H A DBrightTheme.cpp34 return fadeInactive(brightPalette, fadeAmount(), fadeColor()); in colorScheme()
42 QColor BrightTheme::fadeColor() in fadeColor() function in BrightTheme
H A DDarkTheme.cpp34 return fadeInactive(darkPalette, fadeAmount(), fadeColor()); in colorScheme()
42 QColor DarkTheme::fadeColor() in fadeColor() function in DarkTheme
H A DBrightTheme.h17 QColor fadeColor() override;
H A DDarkTheme.h17 QColor fadeColor() override;
H A DSystemTheme.h20 QColor fadeColor() override;
/dports/games/xblast/xblast-2.10.4/
H A Dsdl_pixmap.c55 static Uint32 fadeColor; variable
274 fadeColor = SDL_MapRGB (screen->format, 0, 0, 0); in GUI_InitFade()
277 fadeColor = SDL_MapRGB (screen->format, 0xFF, 0xFF, 0xFF); in GUI_InitFade()
300 SDL_FillRect (screen, NULL, fadeColor); in GUI_DoFade()
316 SDL_FillRect (screen, &r, fadeColor); in GUI_DoFade()
/dports/games/dhewm3/dhewm3-1.5.1/neo/framework/
H A DDeclParticle.cpp378 stage->fadeColor[0] = src.ParseFloat(); in ParseParticleStage()
379 stage->fadeColor[1] = src.ParseFloat(); in ParseParticleStage()
380 stage->fadeColor[2] = src.ParseFloat(); in ParseParticleStage()
381 stage->fadeColor[3] = src.ParseFloat(); in ParseParticleStage()
607 …olor \t\t\t%.3f %.3f %.3f %.3f\n", stage->fadeColor.x, stage->fadeColor.y, stage->fadeColor.z, sta… in WriteStage()
729 fadeColor.Zero(); in idParticleStage()
798 fadeColor.x = 0.0f; in Default()
799 fadeColor.y = 0.0f; in Default()
800 fadeColor.z = 0.0f; in Default()
801 fadeColor.w = 0.0f; in Default()
[all …]
/dports/games/ioquake3/ioquake3-1.36/code/cgame/
H A Dcg_scoreboard.c269 float *fadeColor; in CG_DrawOldScoreboard() local
294 fadeColor = colorWhite; in CG_DrawOldScoreboard()
296 fadeColor = CG_FadeColor( cg.scoreFadeTime, FADE_TIME ); in CG_DrawOldScoreboard()
298 if ( !fadeColor ) { in CG_DrawOldScoreboard()
304 fade = *fadeColor; in CG_DrawOldScoreboard()
410 CG_DrawClientScore( y, &cg.scores[i], fadeColor, fade, lineHeight == SB_NORMAL_HEIGHT ); in CG_DrawOldScoreboard()
/dports/games/ioquake3-server/ioquake3-1.36/code/cgame/
H A Dcg_scoreboard.c269 float *fadeColor; in CG_DrawOldScoreboard() local
294 fadeColor = colorWhite; in CG_DrawOldScoreboard()
296 fadeColor = CG_FadeColor( cg.scoreFadeTime, FADE_TIME ); in CG_DrawOldScoreboard()
298 if ( !fadeColor ) { in CG_DrawOldScoreboard()
304 fade = *fadeColor; in CG_DrawOldScoreboard()
410 CG_DrawClientScore( y, &cg.scores[i], fadeColor, fade, lineHeight == SB_NORMAL_HEIGHT ); in CG_DrawOldScoreboard()
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/cgame/
H A Dcg_scoreboard.c269 float *fadeColor; in CG_DrawOldScoreboard() local
294 fadeColor = colorWhite; in CG_DrawOldScoreboard()
296 fadeColor = CG_FadeColor( cg.scoreFadeTime, FADE_TIME ); in CG_DrawOldScoreboard()
298 if ( !fadeColor ) { in CG_DrawOldScoreboard()
304 fade = *fadeColor; in CG_DrawOldScoreboard()
410 CG_DrawClientScore( y, &cg.scores[i], fadeColor, fade, lineHeight == SB_NORMAL_HEIGHT ); in CG_DrawOldScoreboard()
/dports/games/evq3/evq3/code/cgame/
H A Dcg_scoreboard.c269 float *fadeColor; in CG_DrawOldScoreboard() local
294 fadeColor = colorWhite; in CG_DrawOldScoreboard()
296 fadeColor = CG_FadeColor( cg.scoreFadeTime, FADE_TIME ); in CG_DrawOldScoreboard()
298 if ( !fadeColor ) { in CG_DrawOldScoreboard()
304 fade = *fadeColor; in CG_DrawOldScoreboard()
410 CG_DrawClientScore( y, &cg.scores[i], fadeColor, fade, lineHeight == SB_NORMAL_HEIGHT ); in CG_DrawOldScoreboard()
/dports/games/dhewm3/dhewm3-1.5.1/neo/d3xp/
H A DPlayerView.cpp77 fadeColor.Zero(); in idPlayerView()
130 savefile->WriteVec4( fadeColor ); in Save()
187 savefile->ReadVec4( fadeColor ); in Restore()
631 fadeFromColor = fadeColor; in Fade()
638 fadeColor = fadeToColor; in Fade()
670 fadeColor = fadeToColor; in ScreenFade()
671 if ( fadeColor[ 3 ] == 0.0f ) { in ScreenFade()
676 fadeColor = fadeFromColor * t + fadeToColor * ( 1.0f - t ); in ScreenFade()
679 if ( fadeColor[ 3 ] != 0.0f ) { in ScreenFade()
680 renderSystem->SetColor4( fadeColor[ 0 ], fadeColor[ 1 ], fadeColor[ 2 ], fadeColor[ 3 ] ); in ScreenFade()
/dports/games/dhewm3/dhewm3-1.5.1/neo/tools/particle/
H A DDialogParticleEditor.cpp217 , fadeColor(_T("")) in IMPLEMENT_DYNAMIC()
277 DDX_Text(pDX, IDC_EDIT_FADECOLOR, fadeColor); in DoDataExchange()
520 r = ps->fadeColor.x * 255.0f; in OnBnClickedButtonBrowsefadecolor()
521 g = ps->fadeColor.y * 255.0f; in OnBnClickedButtonBrowsefadecolor()
522 b = ps->fadeColor.z * 255.0f; in OnBnClickedButtonBrowsefadecolor()
525 fadeColor.Format( "%f %f %f %f", (float)r / 255.0f, (float)g / 255.0f, (float)b / 255.0f, 1.0f ); in OnBnClickedButtonBrowsefadecolor()
924 fadeColor = ""; in ClearDlgVars()
981 fadeColor = ps->fadeColor.ToString(); in CurStageToDlgVars()
1044 …sscanf( fadeColor, "%f %f %f %f", &ps->fadeColor.x, &ps->fadeColor.y, &ps->fadeColor.z, &ps->fadeC… in DlgVarsToCurStage()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/neverhood/
H A Dpalette.cpp178 fadeColor(_palette + i * 4, _fadeToR, _fadeToG, _fadeToB); in update()
188fadeColor(_palette + i * 4, _basePalette[i * 4 + 0], _basePalette[i * 4 + 1], _basePalette[i * 4 +… in update()
198 void Palette::fadeColor(byte *rgb, byte toR, byte toG, byte toB) { in fadeColor() function in Neverhood::Palette
/dports/games/scummvm/scummvm-2.5.1/engines/neverhood/
H A Dpalette.cpp178 fadeColor(_palette + i * 4, _fadeToR, _fadeToG, _fadeToB); in update()
188fadeColor(_palette + i * 4, _basePalette[i * 4 + 0], _basePalette[i * 4 + 1], _basePalette[i * 4 +… in update()
198 void Palette::fadeColor(byte *rgb, byte toR, byte toG, byte toB) { in fadeColor() function in Neverhood::Palette
/dports/games/openjk/OpenJK-07675e2/codemp/cgame/
H A Dcg_scoreboard.c325 float *fadeColor; in CG_DrawOldScoreboard() local
345 fadeColor = colorWhite; in CG_DrawOldScoreboard()
347 fadeColor = CG_FadeColor( cg.scoreFadeTime, FADE_TIME ); in CG_DrawOldScoreboard()
349 if ( !fadeColor ) { in CG_DrawOldScoreboard()
355 fade = *fadeColor; in CG_DrawOldScoreboard()
603 CG_DrawClientScore( y, &cg.scores[i], fadeColor, fade, lineHeight == SB_NORMAL_HEIGHT ); in CG_DrawOldScoreboard()
/dports/games/iortcw/iortcw-1.51c/SP/code/cgame/
H A Dcg_scoreboard.c439 float *fadeColor; in CG_DrawScoreboard() local
471 fadeColor = CG_FadeColor( cg.scoreFadeTime, FADE_TIME ); in CG_DrawScoreboard()
473 if ( !fadeColor ) { in CG_DrawScoreboard()
479 fade = *fadeColor; in CG_DrawScoreboard()
526 CG_DrawBigStringColor( x, y, "SCORE PING TIME NAME", fadeColor ); in CG_DrawScoreboard()
527 CG_DrawBigStringColor( x, y + 12, "----- ---- ---- ---------------", fadeColor ); in CG_DrawScoreboard()
/dports/games/cultivation/Cultivation_8_UnixSource/game2/gameSource/
H A DPlantFlower.cpp209 Color fadeColor( 0.4, 0.2, 0 ); in draw() local
319 Color *drawColor = Color::linearSum( &fadeColor, in draw()
433 drawColor = Color::linearSum( &fadeColor, centerColor, in draw()
/dports/games/dhewm3/dhewm3-1.5.1/neo/game/script/
H A DScript_Thread.cpp1528 idVec4 fadeColor; in Event_FadeIn() local
1533 fadeColor.Set( color[ 0 ], color[ 1 ], color[ 2 ], 0.0f ); in Event_FadeIn()
1534 player->playerView.Fade(fadeColor, SEC2MS( time ) ); in Event_FadeIn()
1544 idVec4 fadeColor; in Event_FadeOut() local
1549 fadeColor.Set( color[ 0 ], color[ 1 ], color[ 2 ], 1.0f ); in Event_FadeOut()
1550 player->playerView.Fade(fadeColor, SEC2MS( time ) ); in Event_FadeOut()
1560 idVec4 fadeColor; in Event_FadeTo() local
1565 fadeColor.Set( color[ 0 ], color[ 1 ], color[ 2 ], alpha ); in Event_FadeTo()
1566 player->playerView.Fade(fadeColor, SEC2MS( time ) ); in Event_FadeTo()
/dports/games/iortcw/iortcw-1.51c/MP/code/cgame/
H A Dcg_scoreboard.c650 float *fadeColor; in CG_DrawScoreboard() local
680 fadeColor = CG_FadeColor( cg.scoreFadeTime, FADE_TIME ); in CG_DrawScoreboard()
682 if ( !fadeColor ) { in CG_DrawScoreboard()
688 fade = *fadeColor; in CG_DrawScoreboard()
735 CG_DrawBigStringColor( x, y, "SCORE PING TIME NAME", fadeColor ); in CG_DrawScoreboard()
736 CG_DrawBigStringColor( x, y + 12, "----- ---- ---- ---------------", fadeColor ); in CG_DrawScoreboard()
/dports/games/dhewm3/dhewm3-1.5.1/neo/d3xp/script/
H A DScript_Thread.cpp1608 idVec4 fadeColor; in Event_FadeIn() local
1613 fadeColor.Set( color[ 0 ], color[ 1 ], color[ 2 ], 0.0f ); in Event_FadeIn()
1614 player->playerView.Fade(fadeColor, SEC2MS( time ) ); in Event_FadeIn()
1624 idVec4 fadeColor; in Event_FadeOut() local
1629 fadeColor.Set( color[ 0 ], color[ 1 ], color[ 2 ], 1.0f ); in Event_FadeOut()
1630 player->playerView.Fade(fadeColor, SEC2MS( time ) ); in Event_FadeOut()
1640 idVec4 fadeColor; in Event_FadeTo() local
1645 fadeColor.Set( color[ 0 ], color[ 1 ], color[ 2 ], alpha ); in Event_FadeTo()
1646 player->playerView.Fade(fadeColor, SEC2MS( time ) ); in Event_FadeTo()

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