Searched refs:fadeEndVolume (Results 1 – 10 of 10) sorted by relevance
36 fadeEndVolume(0), in MidiSource()88 _sources[source].fadeEndVolume = targetVolume; in startFade()118 newSourceVolume = _sources[source].fadeEndVolume; in abortFade()164 setSourceVolume(i, _sources[i].fadeEndVolume); in updateFading()176 …setSourceVolume(i, ((_sources[i].fadePassedTime * (_sources[i].fadeEndVolume - _sources[i].fadeSta… in updateFading()
187 uint16 fadeEndVolume; member199 fadeEndVolume(0), fadePassedTime(0), fadeDuration(0), availableChannels(0xFFFF) { in MidiSource()
162 uint16 fadeEndVolume; member
44 fadeEndVolume = 0; in Clear()56 fadeDb = fadeEndVolume; in FadeDbAt44kHz()60 fadeDb = fadeStartVolume + ( fadeEndVolume - fadeStartVolume ) * over / fraction; in FadeDbAt44kHz()1007 if ( chan->channelFade.fadeEndVolume == to && in FadeSound()1016 chan->channelFade.fadeEndVolume = to; in FadeSound()
1260 saveGame->WriteFloat( ch->channelFade.fadeEndVolume ); in WriteToSaveGameSoundChannel()1435 saveGame->ReadFloat( ch->channelFade.fadeEndVolume ); in ReadFromSaveGameSoundChannel()2169 if ( fade->fadeEndVolume == to && in FadeSoundClasses()2187 fade->fadeEndVolume = to; in FadeSoundClasses()
254 float fadeEndVolume; // in dB variable
215 if (_playerCtx.volume == _playerCtx.fadeEndVolume) in effects()819 _playerCtx.fadeEndVolume = endVol; in initFadeCommand()822 const int diff = _playerCtx.fadeEndVolume - _playerCtx.volume; in initFadeCommand()
210 int8 fadeEndVolume; member
215 if (_playerCtx.volume == _playerCtx.fadeEndVolume) in effects()825 _playerCtx.fadeEndVolume = endVol; in initFadeCommand()828 const int diff = _playerCtx.fadeEndVolume - _playerCtx.volume; in initFadeCommand()