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Searched refs:fadeInTime (Results 1 – 25 of 46) sorted by relevance

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/dports/games/dhewm3/dhewm3-1.5.1/neo/game/
H A DFx.cpp318 if ( fxaction.fadeInTime || fxaction.fadeOutTime ) { in ApplyFade()
319 …(float)( time - actualStart ) / ( 1000.0f * ( ( fxaction.fadeInTime != 0 ) ? fxaction.fadeInTime :… in ApplyFade()
324 …laction.renderEntity.shaderParms[SHADERPARM_RED] = (fxaction.fadeInTime) ? fadePct : 1.0f - fadePc… in ApplyFade()
325 …laction.renderEntity.shaderParms[SHADERPARM_GREEN] = (fxaction.fadeInTime) ? fadePct : 1.0f - fade… in ApplyFade()
326 …laction.renderEntity.shaderParms[SHADERPARM_BLUE] = (fxaction.fadeInTime) ? fadePct : 1.0f - fadeP… in ApplyFade()
331 …laction.renderLight.shaderParms[SHADERPARM_RED] = fxaction.lightColor.x * ( (fxaction.fadeInTime) … in ApplyFade()
332 …ht.shaderParms[SHADERPARM_GREEN] = fxaction.lightColor.y * ( (fxaction.fadeInTime) ? fadePct : 1.0… in ApplyFade()
333 …ght.shaderParms[SHADERPARM_BLUE] = fxaction.lightColor.z * ( (fxaction.fadeInTime) ? fadePct : 1.0… in ApplyFade()
/dports/games/dhewm3/dhewm3-1.5.1/neo/d3xp/
H A DFx.cpp318 if ( fxaction.fadeInTime || fxaction.fadeOutTime ) { in ApplyFade()
319 …(float)( time - actualStart ) / ( 1000.0f * ( ( fxaction.fadeInTime != 0 ) ? fxaction.fadeInTime :… in ApplyFade()
324 …laction.renderEntity.shaderParms[SHADERPARM_RED] = (fxaction.fadeInTime) ? fadePct : 1.0f - fadePc… in ApplyFade()
325 …laction.renderEntity.shaderParms[SHADERPARM_GREEN] = (fxaction.fadeInTime) ? fadePct : 1.0f - fade… in ApplyFade()
326 …laction.renderEntity.shaderParms[SHADERPARM_BLUE] = (fxaction.fadeInTime) ? fadePct : 1.0f - fadeP… in ApplyFade()
331 …laction.renderLight.shaderParms[SHADERPARM_RED] = fxaction.lightColor.x * ( (fxaction.fadeInTime) … in ApplyFade()
332 …ht.shaderParms[SHADERPARM_GREEN] = fxaction.lightColor.y * ( (fxaction.fadeInTime) ? fadePct : 1.0… in ApplyFade()
333 …ght.shaderParms[SHADERPARM_BLUE] = fxaction.lightColor.z * ( (fxaction.fadeInTime) ? fadePct : 1.0… in ApplyFade()
/dports/games/uqm/uqm-0.8.0/src/uqm/
H A Dflash.c80 context->fadeInTime = Flash_DEFAULT_FADE_IN_TIME; in Flash_create()
247 stateTime = context->fadeInTime; in Flash_fixState()
285 if (now >= context->lastStateTime + context->fadeInTime) in Flash_process()
318 Flash_setSpeed (FlashContext *context, TimeCount fadeInTime, in Flash_setSpeed() argument
321 context->fadeInTime = fadeInTime; in Flash_setSpeed()
787 denom = (int) context->fadeInTime; in Flash_drawCurrentFrame()
H A Dflash.h154 TimeCount fadeInTime; member
203 void Flash_setSpeed (FlashContext *context, TimeCount fadeInTime,
/dports/games/alienblaster/alienblaster/src/
H A Dmixer.cc155 void Mixer::playMusic( MusicTracks musNum, int loop, int fadeInTime ) { in playMusic() argument
158 Mix_FadeInMusic( musics[ loadMusic( FN_MUSIC[ (int)musNum ] ) ], loop, fadeInTime ); in playMusic()
H A Dmixer.h98 void playMusic( MusicTracks musNum, int loop, int fadeInTime=0 );
/dports/audio/amarok/amarok-3e11ccdd1417e70486eaaa84d8475182eec44c20/src/context/popupdropper/libpud/
H A DPopupDropper.cpp43 , fadeInTime( 800 ) in PopupDropperPrivate()
459 …if( ( d->fade == PopupDropper::FadeIn || d->fade == PopupDropper::FadeInOut ) && d->fadeInTime > 0… in show()
462 d->fadeShowTimer.setDuration( d->fadeInTime ); in show()
632 int PopupDropper::fadeInTime() const in fadeInTime() function in PopupDropper
634 return d->fadeInTime; in fadeInTime()
639 d->fadeInTime = msecs; in setFadeInTime()
H A DPopupDropper_p.h54 int fadeInTime; variable
H A DPopupDropper.h88 int fadeInTime() const;
/dports/games/ioquake3/ioquake3-1.36/code/cgame/
H A Dcg_effects.c104 int fadeInTime, in CG_SmokePuff() argument
123 le->fadeInTime = fadeInTime; in CG_SmokePuff()
125 if ( fadeInTime > startTime ) { in CG_SmokePuff()
126 le->lifeRate = 1.0 / ( le->endTime - le->fadeInTime ); in CG_SmokePuff()
H A Dcg_localents.c362 if ( le->fadeInTime > le->startTime && cg.time < le->fadeInTime ) { in CG_AddMoveScaleFade()
364 c = 1.0 - (float) ( le->fadeInTime - cg.time ) / ( le->fadeInTime - le->startTime ); in CG_AddMoveScaleFade()
/dports/games/ioquake3-server/ioquake3-1.36/code/cgame/
H A Dcg_effects.c104 int fadeInTime, in CG_SmokePuff() argument
123 le->fadeInTime = fadeInTime; in CG_SmokePuff()
125 if ( fadeInTime > startTime ) { in CG_SmokePuff()
126 le->lifeRate = 1.0 / ( le->endTime - le->fadeInTime ); in CG_SmokePuff()
H A Dcg_localents.c362 if ( le->fadeInTime > le->startTime && cg.time < le->fadeInTime ) { in CG_AddMoveScaleFade()
364 c = 1.0 - (float) ( le->fadeInTime - cg.time ) / ( le->fadeInTime - le->startTime ); in CG_AddMoveScaleFade()
/dports/games/evq3/evq3/code/cgame/
H A Dcg_effects.c104 int fadeInTime, in CG_SmokePuff() argument
123 le->fadeInTime = fadeInTime; in CG_SmokePuff()
125 if ( fadeInTime > startTime ) { in CG_SmokePuff()
126 le->lifeRate = 1.0 / ( le->endTime - le->fadeInTime ); in CG_SmokePuff()
H A Dcg_localents.c362 if ( le->fadeInTime > le->startTime && cg.time < le->fadeInTime ) { in CG_AddMoveScaleFade()
364 c = 1.0 - (float) ( le->fadeInTime - cg.time ) / ( le->fadeInTime - le->startTime ); in CG_AddMoveScaleFade()
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/cgame/
H A Dcg_effects.c104 int fadeInTime, in CG_SmokePuff() argument
123 le->fadeInTime = fadeInTime; in CG_SmokePuff()
125 if ( fadeInTime > startTime ) { in CG_SmokePuff()
126 le->lifeRate = 1.0 / ( le->endTime - le->fadeInTime ); in CG_SmokePuff()
H A Dcg_localents.c362 if ( le->fadeInTime > le->startTime && cg.time < le->fadeInTime ) { in CG_AddMoveScaleFade()
364 c = 1.0 - (float) ( le->fadeInTime - cg.time ) / ( le->fadeInTime - le->startTime ); in CG_AddMoveScaleFade()
/dports/games/dhewm3/dhewm3-1.5.1/neo/framework/
H A DDeclFX.h73 float fadeInTime; member
H A DDeclFX.cpp118 FXAction.fadeInTime = 0.0f; in ParseSingleFXAction()
216 FXAction.fadeInTime = src.ParseFloat(); in ParseSingleFXAction()
/dports/games/openjk/OpenJK-07675e2/codemp/cgame/
H A Dcg_localents.c420 if ( le->fadeInTime > le->startTime && cg.time < le->fadeInTime ) { in CG_AddMoveScaleFade()
422 c = 1.0 - (float) ( le->fadeInTime - cg.time ) / ( le->fadeInTime - le->startTime ); in CG_AddMoveScaleFade()
H A Dcg_effects.c104 int fadeInTime, in CG_SmokePuff() argument
123 le->fadeInTime = fadeInTime; in CG_SmokePuff()
125 if ( fadeInTime > startTime ) { in CG_SmokePuff()
126 le->lifeRate = 1.0 / ( le->endTime - le->fadeInTime ); in CG_SmokePuff()
/dports/graphics/urho3d/Urho3D-1.7.1/Source/Urho3D/Graphics/
H A DAnimationController.h102 bool Play(const String& name, unsigned char layer, bool looped, float fadeInTime = 0.0f);
/dports/games/iortcw/iortcw-1.51c/MP/code/cgame/
H A Dcg_effects.c115 int fadeInTime, in CG_SmokePuff() argument
134 le->fadeInTime = fadeInTime; in CG_SmokePuff()
135 if ( fadeInTime > startTime ) { in CG_SmokePuff()
136 le->lifeRate = 1.0 / ( le->endTime - le->fadeInTime ); in CG_SmokePuff()
/dports/graphics/urho3d/Urho3D-1.7.1/Source/Urho3D/LuaScript/pkgs/Graphics/
H A DAnimationController.pkg18 bool Play(const String name, unsigned char layer, bool looped, float fadeInTime = 0.0f);
/dports/games/zdoom/zdoom-2.8.1/src/g_shared/
H A Dhudmessages.cpp625 EColorRange textColor, float holdTime, float fadeInTime, float fadeOutTime) in DHUDMessageFadeInOut() argument
628 FadeInTics = (int)(fadeInTime * TICRATE); in DHUDMessageFadeInOut()

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