/dports/games/dhewm3/dhewm3-1.5.1/neo/game/ |
H A D | Fx.cpp | 318 if ( fxaction.fadeInTime || fxaction.fadeOutTime ) { in ApplyFade() 319 …(float)( time - actualStart ) / ( 1000.0f * ( ( fxaction.fadeInTime != 0 ) ? fxaction.fadeInTime :… in ApplyFade() 324 …laction.renderEntity.shaderParms[SHADERPARM_RED] = (fxaction.fadeInTime) ? fadePct : 1.0f - fadePc… in ApplyFade() 325 …laction.renderEntity.shaderParms[SHADERPARM_GREEN] = (fxaction.fadeInTime) ? fadePct : 1.0f - fade… in ApplyFade() 326 …laction.renderEntity.shaderParms[SHADERPARM_BLUE] = (fxaction.fadeInTime) ? fadePct : 1.0f - fadeP… in ApplyFade() 331 …laction.renderLight.shaderParms[SHADERPARM_RED] = fxaction.lightColor.x * ( (fxaction.fadeInTime) … in ApplyFade() 332 …ht.shaderParms[SHADERPARM_GREEN] = fxaction.lightColor.y * ( (fxaction.fadeInTime) ? fadePct : 1.0… in ApplyFade() 333 …ght.shaderParms[SHADERPARM_BLUE] = fxaction.lightColor.z * ( (fxaction.fadeInTime) ? fadePct : 1.0… in ApplyFade()
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/dports/games/dhewm3/dhewm3-1.5.1/neo/d3xp/ |
H A D | Fx.cpp | 318 if ( fxaction.fadeInTime || fxaction.fadeOutTime ) { in ApplyFade() 319 …(float)( time - actualStart ) / ( 1000.0f * ( ( fxaction.fadeInTime != 0 ) ? fxaction.fadeInTime :… in ApplyFade() 324 …laction.renderEntity.shaderParms[SHADERPARM_RED] = (fxaction.fadeInTime) ? fadePct : 1.0f - fadePc… in ApplyFade() 325 …laction.renderEntity.shaderParms[SHADERPARM_GREEN] = (fxaction.fadeInTime) ? fadePct : 1.0f - fade… in ApplyFade() 326 …laction.renderEntity.shaderParms[SHADERPARM_BLUE] = (fxaction.fadeInTime) ? fadePct : 1.0f - fadeP… in ApplyFade() 331 …laction.renderLight.shaderParms[SHADERPARM_RED] = fxaction.lightColor.x * ( (fxaction.fadeInTime) … in ApplyFade() 332 …ht.shaderParms[SHADERPARM_GREEN] = fxaction.lightColor.y * ( (fxaction.fadeInTime) ? fadePct : 1.0… in ApplyFade() 333 …ght.shaderParms[SHADERPARM_BLUE] = fxaction.lightColor.z * ( (fxaction.fadeInTime) ? fadePct : 1.0… in ApplyFade()
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/dports/games/uqm/uqm-0.8.0/src/uqm/ |
H A D | flash.c | 80 context->fadeInTime = Flash_DEFAULT_FADE_IN_TIME; in Flash_create() 247 stateTime = context->fadeInTime; in Flash_fixState() 285 if (now >= context->lastStateTime + context->fadeInTime) in Flash_process() 318 Flash_setSpeed (FlashContext *context, TimeCount fadeInTime, in Flash_setSpeed() argument 321 context->fadeInTime = fadeInTime; in Flash_setSpeed() 787 denom = (int) context->fadeInTime; in Flash_drawCurrentFrame()
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H A D | flash.h | 154 TimeCount fadeInTime; member 203 void Flash_setSpeed (FlashContext *context, TimeCount fadeInTime,
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/dports/games/alienblaster/alienblaster/src/ |
H A D | mixer.cc | 155 void Mixer::playMusic( MusicTracks musNum, int loop, int fadeInTime ) { in playMusic() argument 158 Mix_FadeInMusic( musics[ loadMusic( FN_MUSIC[ (int)musNum ] ) ], loop, fadeInTime ); in playMusic()
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H A D | mixer.h | 98 void playMusic( MusicTracks musNum, int loop, int fadeInTime=0 );
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/dports/audio/amarok/amarok-3e11ccdd1417e70486eaaa84d8475182eec44c20/src/context/popupdropper/libpud/ |
H A D | PopupDropper.cpp | 43 , fadeInTime( 800 ) in PopupDropperPrivate() 459 …if( ( d->fade == PopupDropper::FadeIn || d->fade == PopupDropper::FadeInOut ) && d->fadeInTime > 0… in show() 462 d->fadeShowTimer.setDuration( d->fadeInTime ); in show() 632 int PopupDropper::fadeInTime() const in fadeInTime() function in PopupDropper 634 return d->fadeInTime; in fadeInTime() 639 d->fadeInTime = msecs; in setFadeInTime()
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H A D | PopupDropper_p.h | 54 int fadeInTime; variable
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H A D | PopupDropper.h | 88 int fadeInTime() const;
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/dports/games/ioquake3/ioquake3-1.36/code/cgame/ |
H A D | cg_effects.c | 104 int fadeInTime, in CG_SmokePuff() argument 123 le->fadeInTime = fadeInTime; in CG_SmokePuff() 125 if ( fadeInTime > startTime ) { in CG_SmokePuff() 126 le->lifeRate = 1.0 / ( le->endTime - le->fadeInTime ); in CG_SmokePuff()
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H A D | cg_localents.c | 362 if ( le->fadeInTime > le->startTime && cg.time < le->fadeInTime ) { in CG_AddMoveScaleFade() 364 c = 1.0 - (float) ( le->fadeInTime - cg.time ) / ( le->fadeInTime - le->startTime ); in CG_AddMoveScaleFade()
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/dports/games/ioquake3-server/ioquake3-1.36/code/cgame/ |
H A D | cg_effects.c | 104 int fadeInTime, in CG_SmokePuff() argument 123 le->fadeInTime = fadeInTime; in CG_SmokePuff() 125 if ( fadeInTime > startTime ) { in CG_SmokePuff() 126 le->lifeRate = 1.0 / ( le->endTime - le->fadeInTime ); in CG_SmokePuff()
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H A D | cg_localents.c | 362 if ( le->fadeInTime > le->startTime && cg.time < le->fadeInTime ) { in CG_AddMoveScaleFade() 364 c = 1.0 - (float) ( le->fadeInTime - cg.time ) / ( le->fadeInTime - le->startTime ); in CG_AddMoveScaleFade()
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/dports/games/evq3/evq3/code/cgame/ |
H A D | cg_effects.c | 104 int fadeInTime, in CG_SmokePuff() argument 123 le->fadeInTime = fadeInTime; in CG_SmokePuff() 125 if ( fadeInTime > startTime ) { in CG_SmokePuff() 126 le->lifeRate = 1.0 / ( le->endTime - le->fadeInTime ); in CG_SmokePuff()
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H A D | cg_localents.c | 362 if ( le->fadeInTime > le->startTime && cg.time < le->fadeInTime ) { in CG_AddMoveScaleFade() 364 c = 1.0 - (float) ( le->fadeInTime - cg.time ) / ( le->fadeInTime - le->startTime ); in CG_AddMoveScaleFade()
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/cgame/ |
H A D | cg_effects.c | 104 int fadeInTime, in CG_SmokePuff() argument 123 le->fadeInTime = fadeInTime; in CG_SmokePuff() 125 if ( fadeInTime > startTime ) { in CG_SmokePuff() 126 le->lifeRate = 1.0 / ( le->endTime - le->fadeInTime ); in CG_SmokePuff()
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H A D | cg_localents.c | 362 if ( le->fadeInTime > le->startTime && cg.time < le->fadeInTime ) { in CG_AddMoveScaleFade() 364 c = 1.0 - (float) ( le->fadeInTime - cg.time ) / ( le->fadeInTime - le->startTime ); in CG_AddMoveScaleFade()
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/dports/games/dhewm3/dhewm3-1.5.1/neo/framework/ |
H A D | DeclFX.h | 73 float fadeInTime; member
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H A D | DeclFX.cpp | 118 FXAction.fadeInTime = 0.0f; in ParseSingleFXAction() 216 FXAction.fadeInTime = src.ParseFloat(); in ParseSingleFXAction()
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/dports/games/openjk/OpenJK-07675e2/codemp/cgame/ |
H A D | cg_localents.c | 420 if ( le->fadeInTime > le->startTime && cg.time < le->fadeInTime ) { in CG_AddMoveScaleFade() 422 c = 1.0 - (float) ( le->fadeInTime - cg.time ) / ( le->fadeInTime - le->startTime ); in CG_AddMoveScaleFade()
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H A D | cg_effects.c | 104 int fadeInTime, in CG_SmokePuff() argument 123 le->fadeInTime = fadeInTime; in CG_SmokePuff() 125 if ( fadeInTime > startTime ) { in CG_SmokePuff() 126 le->lifeRate = 1.0 / ( le->endTime - le->fadeInTime ); in CG_SmokePuff()
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/Urho3D/Graphics/ |
H A D | AnimationController.h | 102 bool Play(const String& name, unsigned char layer, bool looped, float fadeInTime = 0.0f);
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/dports/games/iortcw/iortcw-1.51c/MP/code/cgame/ |
H A D | cg_effects.c | 115 int fadeInTime, in CG_SmokePuff() argument 134 le->fadeInTime = fadeInTime; in CG_SmokePuff() 135 if ( fadeInTime > startTime ) { in CG_SmokePuff() 136 le->lifeRate = 1.0 / ( le->endTime - le->fadeInTime ); in CG_SmokePuff()
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/Urho3D/LuaScript/pkgs/Graphics/ |
H A D | AnimationController.pkg | 18 bool Play(const String name, unsigned char layer, bool looped, float fadeInTime = 0.0f);
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/dports/games/zdoom/zdoom-2.8.1/src/g_shared/ |
H A D | hudmessages.cpp | 625 EColorRange textColor, float holdTime, float fadeInTime, float fadeOutTime) in DHUDMessageFadeInOut() argument 628 FadeInTics = (int)(fadeInTime * TICRATE); in DHUDMessageFadeInOut()
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