Searched refs:fadeScreenIn (Results 1 – 10 of 10) sorted by relevance
77 MWBase::Environment::get().getWindowManager()->fadeScreenIn(0.5); in onJailFinished()
186 MWBase::Environment::get().getWindowManager()->fadeScreenIn(0.25, false, 0.25); in onTrainingSelected()
193 MWBase::Environment::get().getWindowManager()->fadeScreenIn(1); in onTravelButtonClick()
312 MWBase::Environment::get().getWindowManager()->fadeScreenIn(0.2f); in stopWaiting()
350 void fadeScreenIn(const float time, bool clearQueue, float delay) override;
1908 void WindowManager::fadeScreenIn(const float time, bool clearQueue, float delay) in fadeScreenIn() function in MWGui::WindowManager
309 virtual void fadeScreenIn(const float time, bool clearQueue=true, float delay=0.f) = 0;
800 MWBase::Environment::get().getWindowManager()->fadeScreenIn(0.5); in changeToInteriorCell()829 MWBase::Environment::get().getWindowManager()->fadeScreenIn(0.5); in changeToInteriorCell()852 MWBase::Environment::get().getWindowManager()->fadeScreenIn(0.5); in changeToExteriorCell()
155 MWBase::Environment::get().getWindowManager()->fadeScreenIn(1); in newGame()
409 MWBase::Environment::get().getWindowManager()->fadeScreenIn(time, false); in execute()