/dports/games/minetest/minetest-5.4.1/src/client/ |
H A D | sound.h | 64 virtual void fadeSound(int sound, float step, float gain) = 0; 107 void fadeSound(int sound, float step, float gain) {} in fadeSound() function
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H A D | sound_openal.cpp | 589 fadeSound(handle, fade, volume); in playSound() 616 void fadeSound(int soundid, float step, float gain) in fadeSound() function in OpenALSoundManager
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/tsage/blue_force/ |
H A D | blueforce_scenes7.cpp | 149 BF_GLOBALS._sound1.fadeSound(14); in postInit() 150 _soundExt1.fadeSound(48); in postInit()
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H A D | blueforce_scenes3.cpp | 375 BF_GLOBALS._sound1.fadeSound(33); in signal() 1009 BF_GLOBALS._sound1.fadeSound(11); in postInit() 1493 _sound1.fadeSound(35); in postInit() 2125 _sound1.fadeSound(35); in postInit() 2126 BF_GLOBALS._sound1.fadeSound((BF_GLOBALS._bookmark < bStartOfGame) || in postInit() 2393 _sound1.fadeSound(35); in postInit() 2661 _sound1.fadeSound(35); in postInit() 3479 _sound1.fadeSound(35); in postInit() 5095 BF_GLOBALS._sound1.fadeSound(35); in dispatch() 5141 BF_GLOBALS._sound1.fadeSound(33); in postInit() [all …]
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H A D | blueforce_scenes6.cpp | 435 BF_GLOBALS._sound1.fadeSound(48); in postInit()
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H A D | blueforce_scenes1.cpp | 890 BF_GLOBALS._sound1.fadeSound(33); in postInit() 1591 BF_GLOBALS._sound1.fadeSound(15); in postInit() 1926 scene->_soundExt2.fadeSound(20); in signal() 2840 BF_GLOBALS._sound1.fadeSound(33); in postInit() 2952 BF_GLOBALS._sound1.fadeSound(29); in signal() 2961 BF_GLOBALS._sound1.fadeSound(33); in signal()
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H A D | blueforce_scenes4.cpp | 528 _sound1.fadeSound(11); in postInit() 1248 BF_GLOBALS._sound1.fadeSound(33); in postInit() 1543 BF_GLOBALS._sound1.fadeSound(13); in postInit()
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H A D | blueforce_scenes2.cpp | 925 BF_GLOBALS._sound1.fadeSound(26); in postInit() 1389 BF_GLOBALS._sound1.fadeSound(26); in postInit()
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H A D | blueforce_scenes8.cpp | 327 BF_GLOBALS._sound1.fadeSound(33); in postInit() 978 BF_GLOBALS._sound1.fadeSound(76); in postInit() 1642 _sound1.fadeSound(35); in postInit() 2558 BF_GLOBALS._sound1.fadeSound(35); in postInit()
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H A D | blueforce_scenes5.cpp | 160 BF_GLOBALS._sound1.fadeSound(16); in postInit() 651 BF_GLOBALS._sound1.fadeSound(16); in postInit()
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/dports/games/scummvm/scummvm-2.5.1/engines/tsage/blue_force/ |
H A D | blueforce_scenes7.cpp | 149 BF_GLOBALS._sound1.fadeSound(14); in postInit() 150 _soundExt1.fadeSound(48); in postInit()
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H A D | blueforce_scenes3.cpp | 375 BF_GLOBALS._sound1.fadeSound(33); in signal() 1011 BF_GLOBALS._sound1.fadeSound(11); in postInit() 1495 _sound1.fadeSound(35); in postInit() 2129 _sound1.fadeSound(35); in postInit() 2130 BF_GLOBALS._sound1.fadeSound((BF_GLOBALS._bookmark < bStartOfGame) || in postInit() 2397 _sound1.fadeSound(35); in postInit() 2665 _sound1.fadeSound(35); in postInit() 3485 _sound1.fadeSound(35); in postInit() 5103 BF_GLOBALS._sound1.fadeSound(35); in dispatch() 5149 BF_GLOBALS._sound1.fadeSound(33); in postInit() [all …]
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H A D | blueforce_scenes6.cpp | 437 BF_GLOBALS._sound1.fadeSound(48); in postInit()
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H A D | blueforce_scenes1.cpp | 910 BF_GLOBALS._sound1.fadeSound(33); in postInit() 1611 BF_GLOBALS._sound1.fadeSound(15); in postInit() 1946 scene->_soundExt2.fadeSound(20); in signal() 2880 BF_GLOBALS._sound1.fadeSound(33); in postInit() 2992 BF_GLOBALS._sound1.fadeSound(29); in signal() 3001 BF_GLOBALS._sound1.fadeSound(33); in signal()
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H A D | blueforce_scenes4.cpp | 528 _sound1.fadeSound(11); in postInit() 1248 BF_GLOBALS._sound1.fadeSound(33); in postInit() 1545 BF_GLOBALS._sound1.fadeSound(13); in postInit()
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H A D | blueforce_scenes2.cpp | 925 BF_GLOBALS._sound1.fadeSound(26); in postInit() 1389 BF_GLOBALS._sound1.fadeSound(26); in postInit()
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H A D | blueforce_scenes8.cpp | 329 BF_GLOBALS._sound1.fadeSound(33); in postInit() 982 BF_GLOBALS._sound1.fadeSound(76); in postInit() 1646 _sound1.fadeSound(35); in postInit() 2568 BF_GLOBALS._sound1.fadeSound(35); in postInit()
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H A D | blueforce_scenes5.cpp | 162 BF_GLOBALS._sound1.fadeSound(16); in postInit() 655 BF_GLOBALS._sound1.fadeSound(16); in postInit()
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/dports/games/minetest/minetest-5.4.1/src/script/lua_api/ |
H A D | l_client.cpp | 314 getClient(L)->getSoundManager()->fadeSound(handle, step, gain); in l_sound_fade()
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H A D | l_server.cpp | 450 getServer(L)->fadeSound(handle, step, gain); in l_sound_fade()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/tsage/ |
H A D | sound.h | 403 void fadeSound(int soundNum);
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H A D | sound.cpp | 2486 void ASound::fadeSound(int soundNum) { in fadeSound() function in TsAGE::ASound 2504 fadeSound(_soundNum); in signal() 2517 fadeSound(soundNum); in changeSound()
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/dports/games/scummvm/scummvm-2.5.1/engines/tsage/ |
H A D | sound.h | 403 void fadeSound(int soundNum);
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H A D | sound.cpp | 2490 void ASound::fadeSound(int soundNum) { in fadeSound() function in TsAGE::ASound 2508 fadeSound(_soundNum); in signal() 2521 fadeSound(soundNum); in changeSound()
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/dports/games/minetest/minetest-5.4.1/src/ |
H A D | server.h | 236 void fadeSound(s32 handle, float step, float gain);
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