Home
last modified time | relevance | path

Searched refs:fadeSound (Results 1 – 25 of 35) sorted by relevance

12

/dports/games/minetest/minetest-5.4.1/src/client/
H A Dsound.h64 virtual void fadeSound(int sound, float step, float gain) = 0;
107 void fadeSound(int sound, float step, float gain) {} in fadeSound() function
H A Dsound_openal.cpp589 fadeSound(handle, fade, volume); in playSound()
616 void fadeSound(int soundid, float step, float gain) in fadeSound() function in OpenALSoundManager
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/tsage/blue_force/
H A Dblueforce_scenes7.cpp149 BF_GLOBALS._sound1.fadeSound(14); in postInit()
150 _soundExt1.fadeSound(48); in postInit()
H A Dblueforce_scenes3.cpp375 BF_GLOBALS._sound1.fadeSound(33); in signal()
1009 BF_GLOBALS._sound1.fadeSound(11); in postInit()
1493 _sound1.fadeSound(35); in postInit()
2125 _sound1.fadeSound(35); in postInit()
2126 BF_GLOBALS._sound1.fadeSound((BF_GLOBALS._bookmark < bStartOfGame) || in postInit()
2393 _sound1.fadeSound(35); in postInit()
2661 _sound1.fadeSound(35); in postInit()
3479 _sound1.fadeSound(35); in postInit()
5095 BF_GLOBALS._sound1.fadeSound(35); in dispatch()
5141 BF_GLOBALS._sound1.fadeSound(33); in postInit()
[all …]
H A Dblueforce_scenes6.cpp435 BF_GLOBALS._sound1.fadeSound(48); in postInit()
H A Dblueforce_scenes1.cpp890 BF_GLOBALS._sound1.fadeSound(33); in postInit()
1591 BF_GLOBALS._sound1.fadeSound(15); in postInit()
1926 scene->_soundExt2.fadeSound(20); in signal()
2840 BF_GLOBALS._sound1.fadeSound(33); in postInit()
2952 BF_GLOBALS._sound1.fadeSound(29); in signal()
2961 BF_GLOBALS._sound1.fadeSound(33); in signal()
H A Dblueforce_scenes4.cpp528 _sound1.fadeSound(11); in postInit()
1248 BF_GLOBALS._sound1.fadeSound(33); in postInit()
1543 BF_GLOBALS._sound1.fadeSound(13); in postInit()
H A Dblueforce_scenes2.cpp925 BF_GLOBALS._sound1.fadeSound(26); in postInit()
1389 BF_GLOBALS._sound1.fadeSound(26); in postInit()
H A Dblueforce_scenes8.cpp327 BF_GLOBALS._sound1.fadeSound(33); in postInit()
978 BF_GLOBALS._sound1.fadeSound(76); in postInit()
1642 _sound1.fadeSound(35); in postInit()
2558 BF_GLOBALS._sound1.fadeSound(35); in postInit()
H A Dblueforce_scenes5.cpp160 BF_GLOBALS._sound1.fadeSound(16); in postInit()
651 BF_GLOBALS._sound1.fadeSound(16); in postInit()
/dports/games/scummvm/scummvm-2.5.1/engines/tsage/blue_force/
H A Dblueforce_scenes7.cpp149 BF_GLOBALS._sound1.fadeSound(14); in postInit()
150 _soundExt1.fadeSound(48); in postInit()
H A Dblueforce_scenes3.cpp375 BF_GLOBALS._sound1.fadeSound(33); in signal()
1011 BF_GLOBALS._sound1.fadeSound(11); in postInit()
1495 _sound1.fadeSound(35); in postInit()
2129 _sound1.fadeSound(35); in postInit()
2130 BF_GLOBALS._sound1.fadeSound((BF_GLOBALS._bookmark < bStartOfGame) || in postInit()
2397 _sound1.fadeSound(35); in postInit()
2665 _sound1.fadeSound(35); in postInit()
3485 _sound1.fadeSound(35); in postInit()
5103 BF_GLOBALS._sound1.fadeSound(35); in dispatch()
5149 BF_GLOBALS._sound1.fadeSound(33); in postInit()
[all …]
H A Dblueforce_scenes6.cpp437 BF_GLOBALS._sound1.fadeSound(48); in postInit()
H A Dblueforce_scenes1.cpp910 BF_GLOBALS._sound1.fadeSound(33); in postInit()
1611 BF_GLOBALS._sound1.fadeSound(15); in postInit()
1946 scene->_soundExt2.fadeSound(20); in signal()
2880 BF_GLOBALS._sound1.fadeSound(33); in postInit()
2992 BF_GLOBALS._sound1.fadeSound(29); in signal()
3001 BF_GLOBALS._sound1.fadeSound(33); in signal()
H A Dblueforce_scenes4.cpp528 _sound1.fadeSound(11); in postInit()
1248 BF_GLOBALS._sound1.fadeSound(33); in postInit()
1545 BF_GLOBALS._sound1.fadeSound(13); in postInit()
H A Dblueforce_scenes2.cpp925 BF_GLOBALS._sound1.fadeSound(26); in postInit()
1389 BF_GLOBALS._sound1.fadeSound(26); in postInit()
H A Dblueforce_scenes8.cpp329 BF_GLOBALS._sound1.fadeSound(33); in postInit()
982 BF_GLOBALS._sound1.fadeSound(76); in postInit()
1646 _sound1.fadeSound(35); in postInit()
2568 BF_GLOBALS._sound1.fadeSound(35); in postInit()
H A Dblueforce_scenes5.cpp162 BF_GLOBALS._sound1.fadeSound(16); in postInit()
655 BF_GLOBALS._sound1.fadeSound(16); in postInit()
/dports/games/minetest/minetest-5.4.1/src/script/lua_api/
H A Dl_client.cpp314 getClient(L)->getSoundManager()->fadeSound(handle, step, gain); in l_sound_fade()
H A Dl_server.cpp450 getServer(L)->fadeSound(handle, step, gain); in l_sound_fade()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/tsage/
H A Dsound.h403 void fadeSound(int soundNum);
H A Dsound.cpp2486 void ASound::fadeSound(int soundNum) { in fadeSound() function in TsAGE::ASound
2504 fadeSound(_soundNum); in signal()
2517 fadeSound(soundNum); in changeSound()
/dports/games/scummvm/scummvm-2.5.1/engines/tsage/
H A Dsound.h403 void fadeSound(int soundNum);
H A Dsound.cpp2490 void ASound::fadeSound(int soundNum) { in fadeSound() function in TsAGE::ASound
2508 fadeSound(_soundNum); in signal()
2521 fadeSound(soundNum); in changeSound()
/dports/games/minetest/minetest-5.4.1/src/
H A Dserver.h236 void fadeSound(s32 handle, float step, float gain);

12