Searched refs:fade_dir (Results 1 – 16 of 16) sorted by relevance
140 int fade_level, fade_dir; in main() local231 fade_dir = 1; in main()243 if(fade_dir < 0) in main()245 fade_dir = -1; in main()292 if(fade_dir) { in main()294 fade_level += fade_dir; in main()321 fade_dir = 0; in main()
190 if (output.fade_mode == FADE_INOUT && output.fade_dir == FADE_DOWN) { in _output_frames()192 output.fade_dir = FADE_UP; in _output_frames()219 if (output.fade_dir == FADE_UP || output.fade_dir == FADE_DOWN) { in _output_frames()222 if (output.fade_dir == FADE_DOWN) { in _output_frames()230 if (output.fade_dir == FADE_CROSS) { in _output_frames()296 output.fade_dir = FADE_UP; in _checkfade()308 output.fade_dir = FADE_DOWN; in _checkfade()326 output.fade_dir = FADE_CROSS; in _checkfade()
55 if (output.fade == FADE_ACTIVE && output.fade_dir == FADE_CROSS && *cross_ptr) { in _stdout_write_frames()
610 typedef enum { FADE_UP = 1, FADE_DOWN, FADE_CROSS } fade_dir;657 fade_dir fade_dir;
456 if (output.fade == FADE_ACTIVE && output.fade_dir == FADE_CROSS && *cross_ptr) {
574 if (output.fade == FADE_ACTIVE && output.fade_dir == FADE_CROSS && *cross_ptr) {
15 static int fade_dir = TRUE; variable245 fade_dir = 1; in beginFadeOut()247 fade_dir = 0; in beginFadeOut()255 if (fade_dir) { in fadeOut()
104 if ($fade_dir == 1)185 if ($fade_dir == 1)
108 fade_dir = 0; /* 0 = right, 1 = left */214 if (fade_dir == 0) {220 fade_dir = 1;231 fade_dir = 0;
62 int fade_dir, fade_count; in menu() local97 fade_dir = 0; in menu()479 switch (fade_dir) { in menu()497 fade_dir = 1; in menu()510 fade_dir = 0; in menu()
958 fade_dir = dir; in init()986 if (fade_dir == FADE_IN) // overlay should be empty now, so just delete it in delete_self()1005 if (fade_dir == FADE_OUT) { in init_pixelated_fade()1052 fade_complete = (fade_dir == FADE_OUT) ? pixelated_fade_out() : pixelated_fade_in(); in callback()1054 fade_complete = (fade_dir == FADE_OUT) ? circle_fade_out() : circle_fade_in(); in callback()1071 uint8 scan_color = (fade_dir == FADE_OUT) ? TRANSPARENT_COLOR in find_free_pixel()1236 fade_dir = dir; in FadeObjectEffect()1239 if (fade_dir == FADE_IN) { // fading IN to object, so fade OUT from capture in FadeObjectEffect()1244 } else if (fade_dir == FADE_OUT) { in FadeObjectEffect()
427 FadeDirection fade_dir; // IN (removing color) or OUT (adding color) variable479 FadeDirection fade_dir; variable
97 int8_t fade_dir() { return Fade_dir; } in fade_dir() function
198 case 0 : return fade_dir(); break; in get_var()
1144 case 21 : return current_object->fade_dir(); break; in c_caller()