Home
last modified time | relevance | path

Searched refs:fade_dir (Results 1 – 16 of 16) sorted by relevance

/dports/devel/sdl12/SDL-1.2.15/test/
H A Dtestpalette.c140 int fade_level, fade_dir; in main() local
231 fade_dir = 1; in main()
243 if(fade_dir < 0) in main()
245 fade_dir = -1; in main()
292 if(fade_dir) { in main()
294 fade_level += fade_dir; in main()
321 fade_dir = 0; in main()
/dports/devel/sdl12-compat/sdl12-compat-release-1.2.52/test/
H A Dtestpalette.c140 int fade_level, fade_dir; in main() local
231 fade_dir = 1; in main()
243 if(fade_dir < 0) in main()
245 fade_dir = -1; in main()
292 if(fade_dir) { in main()
294 fade_level += fade_dir; in main()
321 fade_dir = 0; in main()
/dports/audio/squeezelite/squeezelite-7b13fd9/
H A Doutput.c190 if (output.fade_mode == FADE_INOUT && output.fade_dir == FADE_DOWN) { in _output_frames()
192 output.fade_dir = FADE_UP; in _output_frames()
219 if (output.fade_dir == FADE_UP || output.fade_dir == FADE_DOWN) { in _output_frames()
222 if (output.fade_dir == FADE_DOWN) { in _output_frames()
230 if (output.fade_dir == FADE_CROSS) { in _output_frames()
296 output.fade_dir = FADE_UP; in _checkfade()
308 output.fade_dir = FADE_DOWN; in _checkfade()
326 output.fade_dir = FADE_CROSS; in _checkfade()
H A Doutput_stdout.c55 if (output.fade == FADE_ACTIVE && output.fade_dir == FADE_CROSS && *cross_ptr) { in _stdout_write_frames()
H A Dsqueezelite.h610 typedef enum { FADE_UP = 1, FADE_DOWN, FADE_CROSS } fade_dir;
657 fade_dir fade_dir;
H A Doutput_pa.c456 if (output.fade == FADE_ACTIVE && output.fade_dir == FADE_CROSS && *cross_ptr) {
H A Doutput_alsa.c574 if (output.fade == FADE_ACTIVE && output.fade_dir == FADE_CROSS && *cross_ptr) {
/dports/graphics/acidwarp-sdl/acidwarp-698c4e1/
H A Drolnfade.c15 static int fade_dir = TRUE; variable
245 fade_dir = 1; in beginFadeOut()
247 fade_dir = 0; in beginFadeOut()
255 if (fade_dir) { in fadeOut()
/dports/graphics/p5-Gimp/Gimp-2.33/examples/
H A Dburst104 if ($fade_dir == 1)
185 if ($fade_dir == 1)
/dports/x11-themes/chicago95/Chicago95-2.0.1-81-gd1c86db/Plymouth/RetroTux/
H A DRetroTux.script108 fade_dir = 0; /* 0 = right, 1 = left */
214 if (fade_dir == 0) {
220 fade_dir = 1;
231 fade_dir = 0;
/dports/games/jumpnbump/jumpnbump-1.61-7a0a7ab7491680338bb13058adafdfaac03a1f6d/
H A Dmenu.c62 int fade_dir, fade_count; in menu() local
97 fade_dir = 0; in menu()
479 switch (fade_dir) { in menu()
497 fade_dir = 1; in menu()
510 fade_dir = 0; in menu()
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/core/
H A Deffect.cpp958 fade_dir = dir; in init()
986 if (fade_dir == FADE_IN) // overlay should be empty now, so just delete it in delete_self()
1005 if (fade_dir == FADE_OUT) { in init_pixelated_fade()
1052 fade_complete = (fade_dir == FADE_OUT) ? pixelated_fade_out() : pixelated_fade_in(); in callback()
1054 fade_complete = (fade_dir == FADE_OUT) ? circle_fade_out() : circle_fade_in(); in callback()
1071 uint8 scan_color = (fade_dir == FADE_OUT) ? TRANSPARENT_COLOR in find_free_pixel()
1236 fade_dir = dir; in FadeObjectEffect()
1239 if (fade_dir == FADE_IN) { // fading IN to object, so fade OUT from capture in FadeObjectEffect()
1244 } else if (fade_dir == FADE_OUT) { in FadeObjectEffect()
H A Deffect.h427 FadeDirection fade_dir; // IN (removing color) or OUT (adding color) variable
479 FadeDirection fade_dir; variable
/dports/games/abuse_sdl/abuse-0.8/src/
H A Dextend.h97 int8_t fade_dir() { return Fade_dir; } in fade_dir() function
H A Dobjects.cpp198 case 0 : return fade_dir(); break; in get_var()
H A Dclisp.cpp1144 case 21 : return current_object->fade_dir(); break; in c_caller()