Home
last modified time | relevance | path

Searched refs:fade_fg_texture (Results 1 – 1 of 1) sorted by relevance

/dports/games/instead/instead-3.4.1/src/
H A Dgraphics.c5723 static SDL_Texture *fade_fg_texture = NULL; variable
5739 SDL_SetTextureAlphaMod(fade_fg_texture, (SDL_ALPHA_OPAQUE * (fade_step_nr + 1)) / ALPHA_STEPS); in update_gfx()
5740 gfx_render_copy(fade_fg_texture, NULL, 0); in update_gfx()
5786 SDL_DestroyTexture(fade_fg_texture); in gfx_cancel_change_screen()
5828 fade_fg_texture = SDL_CreateTextureFromSurface(Renderer, Surf(src)); in gfx_change_screen()
5829 if (!fade_fg_texture) in gfx_change_screen()
5831 SDL_SetTextureBlendMode(fade_fg_texture, SDL_BLENDMODE_BLEND); in gfx_change_screen()