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Searched refs:fade_height (Results 1 – 1 of 1) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/core/
H A Deffect.cpp1118 uint16 fade_height = fade_from ? fade_from->h : overlay->h - fade_y; in pixelated_fade_core() local
1127 y = uint16(float(NUVIE_RAND()) * (fade_height - 1) / NUVIE_RAND_MAX) + fade_y; in pixelated_fade_core()