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Searched refs:fade_interval (Results 1 – 5 of 5) sorted by relevance

/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/audio/
H A DAmbiance.h80 size_t fade_interval = 0);
81 aalError stop(size_t fade_interval = 0);
110 float fade_time, fade_interval, fade_max; variable
H A DAudio.cpp800 aalError ambiancePlay(AmbianceId a_id, const Channel & channel, bool loop, size_t fade_interval) { in ambiancePlay() argument
808 …LogDebug("AmbiancePlay " << _amb[a_id]->getName() << " loop=" << loop << " fade=" << fade_interval in ambiancePlay()
810 return _amb[a_id]->play(channel, loop, fade_interval); in ambiancePlay()
813 aalError ambianceStop(AmbianceId a_id, size_t fade_interval) { in ambianceStop() argument
821 LogDebug("AmbianceStop " << _amb[a_id]->getName() << " " << fade_interval); in ambianceStop()
823 _amb[a_id]->stop(fade_interval); in ambianceStop()
H A DAmbiance.cpp710 fade_interval = (float)_fade_interval; in play()
711 if(fade_interval) { in play()
764 fade_interval = static_cast<float>(_fade_interval); in stop()
765 if(fade_interval) { in stop()
840 if(fade_interval && fade != None) { in update()
843 channel.volume = fade_max * fade_time / fade_interval; in update()
846 fade_interval = 0.f; in update()
849 channel.volume = fade_max - fade_max * fade_time / fade_interval; in update()
H A DAudio.h145 …Play(AmbianceId ambiance_id, const Channel & channel, bool loop = false, size_t fade_interval = 0);
146 aalError ambianceStop(AmbianceId ambiance_id, size_t fade_interval = 0);
/dports/games/frogatto/frogatto-1.3.1/src/
H A Diphone_sound.m8 static const float fade_interval = 0.05;
44 music_delegate.amount = master_volume/((duration/1000.0) * (1.0/fade_interval));
52 music_delegate.amount = master_volume/((duration/1000.0) * (1.0/fade_interval));
125 [self performSelector:@selector(fadeInMusic:) withObject:nil afterDelay:fade_interval];
139 [self performSelector:@selector(fadeOutMusic:) withObject:nil afterDelay:fade_interval];