Searched refs:fadecounter (Results 1 – 6 of 6) sorted by relevance
19 uint fadecounter = 255; in ending() local57 fadecounter-=3; in ending()59 fadecounter+=3; in ending()62 fadecounter = 255; in ending()74 fadecounter-=3; in ending()76 fadecounter+=3; in ending()79 fadecounter = 255; in ending()89 fadecounter-=3; in ending()91 fadecounter+=3; in ending()94 fadecounter = 255; in ending()[all …]
78 uint fadecounter = 255; in game_intro() local107 fadecounter = 255; in game_intro()112 fadecounter-=3; in game_intro()114 fadecounter+=3; in game_intro()117 fadecounter = 255; in game_intro()139 fadecounter-=3; in game_intro()141 fadecounter+=3; in game_intro()144 fadecounter = 255; in game_intro()159 fadecounter = 255; in game_intro()193 fadecounter-=3; in game_intro()[all …]
38 uint fadecounter = 255; in game() local170 if ((fademode == 0) && (fadecounter == 255)) in game()173 if ((fademode == 0) && (fadecounter > 0)) in game()174 fadecounter -= 3; in game()175 if ((fademode == 1) && (fadecounter < 255)) in game()176 fadecounter += 3; in game()177 if ((fademode == 0) && (fadecounter == 0)) in game()262 if ((fademode == 0) && (fadecounter > 0)) in game()263 fadecounter -= 3; in game()265 fadecounter += 3; in game()[all …]
66 int fadecounter; member1530 save_u32 (dev->fadecounter); in save_scsidev()1572 dev->fadecounter = restore_u32 (); in restore_scsidev()
64 int fadecounter; member
2811 UINT8 fadecounter = 30-finalecount; in F_TitleScreenDrawer() local2812 switch(fadecounter) in F_TitleScreenDrawer()