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Searched refs:faderadius (Results 1 – 12 of 12) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/build/include/
H A Dprlights.h17 int16_t angle, faderadius, radius, sector; member
/dports/games/NBlood/NBlood-a1689a4/source/blood/src/
H A Dm32structures.cpp488 case LIGHT_FADERADIUS: prlights[i].faderadius = lValue; break; in VM_AccessTsprite()
542 case LIGHT_FADERADIUS: lValue = prlights[i].faderadius; break; in VM_AccessTsprite()
H A Dmapedit.cpp273 mylightptr->radius = mylightptr->faderadius = mylightptr->tilenum = 0; in addprlight_common1()
12172 mylight.faderadius = (int16_t)(mylight.radius * 0.75f); in ExtPreCheckKeys()
12196 … spritelightptr[i]->faderadius = (int16_t)(spritelightptr[i]->radius * 0.75f); in ExtPreCheckKeys()
/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/
H A Dm32structures.cpp488 case LIGHT_FADERADIUS: prlights[i].faderadius = lValue; break; in VM_AccessTsprite()
542 case LIGHT_FADERADIUS: lValue = prlights[i].faderadius; break; in VM_AccessTsprite()
H A Dastub.cpp256 mylightptr->radius = mylightptr->faderadius = mylightptr->tilenum = 0; in addprlight_common1()
10179 mylight.faderadius = (int16_t)(mylight.radius * 0.75f); in ExtPreCheckKeys()
10203 … spritelightptr[i]->faderadius = (int16_t)(spritelightptr[i]->radius * 0.75f); in ExtPreCheckKeys()
H A Dactors.cpp4460 gamelights[gamelightcount&(PR_MAXLIGHTS-1)].faderadius = 200; in G_MoveActors()
8496 mylight.faderadius = (int16_t)(mylight.radius * 0.75f); in G_DoEffectorLights()
8549 … practor[i].lightptr->faderadius = (int16_t)(practor[i].lightptr->radius * 0.75f); in G_DoEffectorLights()
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/
H A Dm32structures.cpp492 case LIGHT_FADERADIUS: prlights[i].faderadius = lValue; break; in VM_AccessTsprite()
546 case LIGHT_FADERADIUS: lValue = prlights[i].faderadius; break; in VM_AccessTsprite()
H A Dastub.cpp258 mylightptr->radius = mylightptr->faderadius = mylightptr->tilenum = 0; in addprlight_common1()
10195 mylight.faderadius = (int16_t)(mylight.radius * 0.75f); in ExtPreCheckKeys()
10219 … spritelightptr[i]->faderadius = (int16_t)(spritelightptr[i]->radius * 0.75f); in ExtPreCheckKeys()
H A Dactors.cpp5146 gamelights[gamelightcount&(PR_MAXLIGHTS-1)].faderadius = 200; in G_MoveActors()
9679 mylight.faderadius = (int16_t)(mylight.radius * 0.75f); in G_DoEffectorLights()
9732 actor[i].lightptr->faderadius = (int16_t)(actor[i].lightptr->radius * 0.75f); in G_DoEffectorLights()
/dports/games/NBlood/NBlood-a1689a4/source/build/src/
H A Dmhk.cpp375 light.faderadius = value; in engineLoadMHK()
H A Dpolymer.cpp5552 … indir[1] = (float)(sintable[(prlights[lights[curlight]].faderadius+512)&2047]) / 16383.0f; in polymer_bindmaterial()
/dports/games/NBlood/NBlood-a1689a4/package/sdk/samples/
H A Da.m321188 set light[li].faderadius 128