Searched refs:faderadius (Results 1 – 12 of 12) sorted by relevance
17 int16_t angle, faderadius, radius, sector; member
488 case LIGHT_FADERADIUS: prlights[i].faderadius = lValue; break; in VM_AccessTsprite()542 case LIGHT_FADERADIUS: lValue = prlights[i].faderadius; break; in VM_AccessTsprite()
273 mylightptr->radius = mylightptr->faderadius = mylightptr->tilenum = 0; in addprlight_common1()12172 mylight.faderadius = (int16_t)(mylight.radius * 0.75f); in ExtPreCheckKeys()12196 … spritelightptr[i]->faderadius = (int16_t)(spritelightptr[i]->radius * 0.75f); in ExtPreCheckKeys()
256 mylightptr->radius = mylightptr->faderadius = mylightptr->tilenum = 0; in addprlight_common1()10179 mylight.faderadius = (int16_t)(mylight.radius * 0.75f); in ExtPreCheckKeys()10203 … spritelightptr[i]->faderadius = (int16_t)(spritelightptr[i]->radius * 0.75f); in ExtPreCheckKeys()
4460 gamelights[gamelightcount&(PR_MAXLIGHTS-1)].faderadius = 200; in G_MoveActors()8496 mylight.faderadius = (int16_t)(mylight.radius * 0.75f); in G_DoEffectorLights()8549 … practor[i].lightptr->faderadius = (int16_t)(practor[i].lightptr->radius * 0.75f); in G_DoEffectorLights()
492 case LIGHT_FADERADIUS: prlights[i].faderadius = lValue; break; in VM_AccessTsprite()546 case LIGHT_FADERADIUS: lValue = prlights[i].faderadius; break; in VM_AccessTsprite()
258 mylightptr->radius = mylightptr->faderadius = mylightptr->tilenum = 0; in addprlight_common1()10195 mylight.faderadius = (int16_t)(mylight.radius * 0.75f); in ExtPreCheckKeys()10219 … spritelightptr[i]->faderadius = (int16_t)(spritelightptr[i]->radius * 0.75f); in ExtPreCheckKeys()
5146 gamelights[gamelightcount&(PR_MAXLIGHTS-1)].faderadius = 200; in G_MoveActors()9679 mylight.faderadius = (int16_t)(mylight.radius * 0.75f); in G_DoEffectorLights()9732 actor[i].lightptr->faderadius = (int16_t)(actor[i].lightptr->radius * 0.75f); in G_DoEffectorLights()
375 light.faderadius = value; in engineLoadMHK()
5552 … indir[1] = (float)(sintable[(prlights[lights[curlight]].faderadius+512)&2047]) / 16383.0f; in polymer_bindmaterial()
1188 set light[li].faderadius 128