Searched refs:faderate (Results 1 – 6 of 6) sorted by relevance
91 float faderate; variable523 if(fadetimer < 3.0 / faderate) { in draw_gameover()524 fadegame = fadetimer / (3.0 / faderate); in draw_gameover()528 if(fadetimer < 3.0 / faderate) { in draw_gameover()530 } else if(fadetimer < 6.0 / faderate) { in draw_gameover()531 fadeover = ((3.0 / faderate) - fadetimer) / (6.0 / faderate); in draw_gameover()804 faderate = movementrate; in crash_boom_bang()
34 extern float fadetimer, faderate;
301 faderate = -0.01,1200 music.faderate = -0.051202 music.faderate = 0.051215 music.fade = music.fade + music.faderate1225 music.fade = music.fade + music.faderate2156 music.fade = music.fade + music.faderate2168 music.faderate = -0.001
1141 const alpha_t faderate = std::pow( in draw() local1159 motion_blur[i].alpha *= faderate; in draw()
12146 float faderate; in R_DrawModelDecals_Entity() local12178 faderate = 1.0f / max(0.001f, cl_decals_fadetime.value); in R_DrawModelDecals_Entity()12198 alpha = 1 - faderate * (decal->lived - cl_decals_time.value); in R_DrawModelDecals_Entity()
11951 float faderate; in R_DrawModelDecals_Entity() local11980 faderate = 1.0f / max(0.001f, cl_decals_fadetime.value); in R_DrawModelDecals_Entity()12000 alpha = 1 - faderate * (decal->lived - cl_decals_time.value); in R_DrawModelDecals_Entity()