Searched refs:fadeupTime (Results 1 – 10 of 10) sorted by relevance
/dports/games/spring/spring_98.0/rts/Sim/Projectiles/Unsynced/ |
H A D | WakeProjectile.cpp | 39 float fadeupTime in CWakeProjectile() argument 44 , alphaAdd(alpha / fadeupTime) in CWakeProjectile() 45 , alphaAddTime((int)fadeupTime) in CWakeProjectile()
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H A D | WakeProjectile.h | 20 float fadeupTime
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/dports/games/iortcw/iortcw-1.51c/SP/code/game/ |
H A D | g_script_actions.c | 359 int fadeupTime = 0; in G_ScriptAction_MusicStart() local 370 fadeupTime = atoi( token ); in G_ScriptAction_MusicStart() 373 trap_SendServerCommand( -1, va( "mu_start %s %d", cvarName, fadeupTime ) ); in G_ScriptAction_MusicStart() 387 int fadeupTime = 0; in G_ScriptAction_MusicPlay() local 396 trap_SendServerCommand( -1, va( "mu_play %s %d", cvarName, fadeupTime ) ); in G_ScriptAction_MusicPlay()
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H A D | ai_cast_script_actions.c | 2846 int fadeupTime = 0; in AICast_ScriptAction_MusicStart() local 2857 fadeupTime = atoi( token ); in AICast_ScriptAction_MusicStart() 2860 trap_SendServerCommand( cs->entityNum, va( "mu_start %s %d", cvarName, fadeupTime ) ); in AICast_ScriptAction_MusicStart() 2874 int fadeupTime = 0; in AICast_ScriptAction_MusicPlay() local 2883 trap_SendServerCommand( cs->entityNum, va( "mu_play %s %d", cvarName, fadeupTime ) ); in AICast_ScriptAction_MusicPlay()
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/dports/games/iortcw/iortcw-1.51c/SP/code/ui/ |
H A D | ui_syscalls.c | 406 void trap_S_StartBackgroundTrack( const char *intro, const char *loop, int fadeupTime ) { in trap_S_StartBackgroundTrack() argument 407 syscall( UI_S_STARTBACKGROUNDTRACK, intro, loop, fadeupTime ); in trap_S_StartBackgroundTrack()
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H A D | ui_shared.h | 401 void ( *startBackgroundTrack )( const char *intro, const char *loop, int fadeupTime );
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H A D | ui_local.h | 1073 void trap_S_StartBackgroundTrack( const char *intro, const char *loop, int fadeupTime );
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/dports/games/iortcw/iortcw-1.51c/SP/code/cgame/ |
H A D | cg_syscalls.c | 241 void trap_S_StartBackgroundTrack( const char *intro, const char *loop, int fadeupTime ) { in trap_S_StartBackgroundTrack() argument 242 syscall( CG_S_STARTBACKGROUNDTRACK, intro, loop, fadeupTime ); in trap_S_StartBackgroundTrack()
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H A D | cg_local.h | 2325 void trap_S_StartBackgroundTrack( const char *intro, const char *loop, int fadeupTime ); // …
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/dports/games/spring/spring_98.0/rts/Sim/Units/Scripts/ |
H A D | UnitScript.cpp | 550 float fadeupTime = 4; in EmitSfx() local 557 fadeupTime = 8.0f; in EmitSfx() 571 alpha, alphaFalloff, fadeupTime in EmitSfx() 584 alpha, alphaFalloff, fadeupTime in EmitSfx()
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