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Searched refs:fadeupTime (Results 1 – 10 of 10) sorted by relevance

/dports/games/spring/spring_98.0/rts/Sim/Projectiles/Unsynced/
H A DWakeProjectile.cpp39 float fadeupTime in CWakeProjectile() argument
44 , alphaAdd(alpha / fadeupTime) in CWakeProjectile()
45 , alphaAddTime((int)fadeupTime) in CWakeProjectile()
H A DWakeProjectile.h20 float fadeupTime
/dports/games/iortcw/iortcw-1.51c/SP/code/game/
H A Dg_script_actions.c359 int fadeupTime = 0; in G_ScriptAction_MusicStart() local
370 fadeupTime = atoi( token ); in G_ScriptAction_MusicStart()
373 trap_SendServerCommand( -1, va( "mu_start %s %d", cvarName, fadeupTime ) ); in G_ScriptAction_MusicStart()
387 int fadeupTime = 0; in G_ScriptAction_MusicPlay() local
396 trap_SendServerCommand( -1, va( "mu_play %s %d", cvarName, fadeupTime ) ); in G_ScriptAction_MusicPlay()
H A Dai_cast_script_actions.c2846 int fadeupTime = 0; in AICast_ScriptAction_MusicStart() local
2857 fadeupTime = atoi( token ); in AICast_ScriptAction_MusicStart()
2860 trap_SendServerCommand( cs->entityNum, va( "mu_start %s %d", cvarName, fadeupTime ) ); in AICast_ScriptAction_MusicStart()
2874 int fadeupTime = 0; in AICast_ScriptAction_MusicPlay() local
2883 trap_SendServerCommand( cs->entityNum, va( "mu_play %s %d", cvarName, fadeupTime ) ); in AICast_ScriptAction_MusicPlay()
/dports/games/iortcw/iortcw-1.51c/SP/code/ui/
H A Dui_syscalls.c406 void trap_S_StartBackgroundTrack( const char *intro, const char *loop, int fadeupTime ) { in trap_S_StartBackgroundTrack() argument
407 syscall( UI_S_STARTBACKGROUNDTRACK, intro, loop, fadeupTime ); in trap_S_StartBackgroundTrack()
H A Dui_shared.h401 void ( *startBackgroundTrack )( const char *intro, const char *loop, int fadeupTime );
H A Dui_local.h1073 void trap_S_StartBackgroundTrack( const char *intro, const char *loop, int fadeupTime );
/dports/games/iortcw/iortcw-1.51c/SP/code/cgame/
H A Dcg_syscalls.c241 void trap_S_StartBackgroundTrack( const char *intro, const char *loop, int fadeupTime ) { in trap_S_StartBackgroundTrack() argument
242 syscall( CG_S_STARTBACKGROUNDTRACK, intro, loop, fadeupTime ); in trap_S_StartBackgroundTrack()
H A Dcg_local.h2325 void trap_S_StartBackgroundTrack( const char *intro, const char *loop, int fadeupTime ); // …
/dports/games/spring/spring_98.0/rts/Sim/Units/Scripts/
H A DUnitScript.cpp550 float fadeupTime = 4; in EmitSfx() local
557 fadeupTime = 8.0f; in EmitSfx()
571 alpha, alphaFalloff, fadeupTime in EmitSfx()
584 alpha, alphaFalloff, fadeupTime in EmitSfx()