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Searched refs:fake_unit_man_ (Results 1 – 3 of 3) sorted by relevance

/dports/games/wesnoth/wesnoth-1.14.17/src/
H A Dgame_display.cpp231 if (fake_unit_man_->empty()) { in draw_invalidated()
236 for (const unit* temp_unit : *fake_unit_man_) { in draw_invalidated()
H A Ddisplay.hpp748 const std::unique_ptr<fake_unit_manager> fake_unit_man_; member in display
H A Ddisplay.cpp172 fake_unit_man_(new fake_unit_manager(*this)), in display()
235 resources::fake_units = fake_unit_man_.get(); in display()
3117 for (const unit* u : *fake_unit_man_) { in invalidate_animations()
3127 for (const unit* u : *fake_unit_man_) { in invalidate_animations()