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Searched refs:falloffImage (Results 1 – 6 of 6) sorted by relevance

/dports/games/dhewm3/dhewm3-1.5.1/neo/renderer/
H A Dtr_lightrun.cpp370 light->falloffImage = light->lightShader->LightFalloffImage(); in R_DeriveLightData()
371 if ( !light->falloffImage ) { in R_DeriveLightData()
377 light->falloffImage = defaultShader->LightFalloffImage(); in R_DeriveLightData()
381 light->falloffImage = defaultShader->LightFalloffImage(); in R_DeriveLightData()
H A DRenderEntity.cpp94 falloffImage = NULL; in idRenderLightLocal()
H A Dtr_local.h216 idImage * falloffImage; variable
330 idImage * falloffImage; // falloff image used by backend member
H A Dtr_light.cpp502 vLight->falloffImage = light->falloffImage; in R_SetLightDefViewLight()
H A Dtr_render.cpp727 inter.lightFalloffImage = vLight->falloffImage; in RB_CreateSingleDrawInteractions()
H A Ddraw_common.cpp1372 backEnd.vLight->falloffImage->Bind(); in RB_BlendLight()