Searched refs:falloffStart (Results 1 – 2 of 2) sorted by relevance
186 float Light::calculateFalloutCoefficient(Vector3 start, Vector3 end, float falloffStart, float fall… in calculateFalloutCoefficient() argument191 if (falloffStart * falloffStart >= start.length() && falloffStart * falloffStart >= end.length()) { in calculateFalloutCoefficient()