Home
last modified time | relevance | path

Searched refs:falloff_angle (Results 1 – 25 of 32) sorted by relevance

12

/dports/cad/libredwg/libredwg-0.12.4/examples/
H A Dalldxf_LIGHT.inc35 { 51, "50.0", NULL, 0, BITS_UNKNOWN, "falloff_angle", 1, {-1,-1,-1,-1,-1} },
75 { 51, "50.0", NULL, 0, BITS_UNKNOWN, "falloff_angle", 1, {-1,-1,-1,-1,-1} },
115 { 51, "50.0", NULL, 0, BITS_UNKNOWN, "falloff_angle", 1, {-1,-1,-1,-1,-1} },
155 { 51, "50.0", NULL, 0, BITS_UNKNOWN, "falloff_angle", 1, {-1,-1,-1,-1,-1} },
195 { 51, "50.0", NULL, 0, BITS_UNKNOWN, "falloff_angle", 1, {-1,-1,-1,-1,-1} },
235 { 51, "50.0", NULL, 0, BITS_UNKNOWN, "falloff_angle", 1, {-1,-1,-1,-1,-1} },
275 { 51, "50.0", NULL, 0, BITS_UNKNOWN, "falloff_angle", 1, {-1,-1,-1,-1,-1} },
313 { 51, "50.0", NULL, 0, BITS_UNKNOWN, "falloff_angle", 1, {-1,-1,-1,-1,-1} },
354 { 51, "50.0", NULL, 0, BITS_UNKNOWN, "falloff_angle", 1, {-1,-1,-1,-1,-1} },
/dports/cad/libredwg/libredwg-0.12.4/test/unit-testing/
H A Dlight.c23 BITCODE_BD falloff_angle; in api_process() local
75 CHK_ENTITY_TYPE (light, LIGHT, falloff_angle, BD); in api_process()
76 CHK_ENTITY_MAX (light, LIGHT, falloff_angle, BD, MAX_ANGLE); in api_process()
H A Ddynapi_test.c13238 BITCODE_BD falloff_angle; in test_LIGHT() local
13239 if (dwg_dynapi_entity_value (light, "LIGHT", "falloff_angle", &falloff_angle, NULL) in test_LIGHT()
13240 && falloff_angle == light->falloff_angle) in test_LIGHT()
13243 fail ("LIGHT.falloff_angle [BD] %g != %g", light->falloff_angle, falloff_angle); in test_LIGHT()
13244 falloff_angle++; in test_LIGHT()
13245 if (dwg_dynapi_entity_set_value (light, "LIGHT", "falloff_angle", &falloff_angle, 0) in test_LIGHT()
13246 && falloff_angle == light->falloff_angle) in test_LIGHT()
13249 fail ("LIGHT.falloff_angle [BD] set+1 %g != %g", light->falloff_angle, falloff_angle); in test_LIGHT()
13250 light->falloff_angle--; in test_LIGHT()
/dports/textproc/highlight/highlight-4.1/langDefs/
H A Dpov.lang32 "exp", "exponent", "fade_distance", "fade_power", "falloff", "falloff_angle",
/dports/print/a2ps/a2ps-4.13/sheets/
H A Dpov.ssh58 fade_distance, fade_power, falloff_angle, falloff, false,
/dports/graphics/blender/blender-2.91.0/source/blender/makesdna/
H A DDNA_brush_types.h550 float falloff_angle; member
/dports/graphics/py-pycollada/pycollada-0.6/collada/
H A Dlight.py374 pnode.append(E.falloff_angle(str(self.falloff_ang)))
/dports/x11-toolkits/scintilla/scite/src/
H A Dpov.properties114 eccentricity extinction distance turb_depth fog_offset fog_alt width arc_angle falloff_angle \
/dports/editors/scite/scite/src/
H A Dpov.properties114 eccentricity extinction distance turb_depth fog_offset fog_alt width arc_angle falloff_angle \
/dports/editors/neovim/neovim-0.6.1/runtime/syntax/
H A Dpov.vim52 syn keyword povModifiers arc_angle falloff_angle width
/dports/editors/vim/vim-8.2.3745/runtime/syntax/
H A Dpov.vim52 syn keyword povModifiers arc_angle falloff_angle width
/dports/graphics/blender/blender-2.91.0/source/blender/editors/sculpt_paint/
H A Dpaint_vertex.c1636 vp->paint.brush->falloff_angle, in wpaint_stroke_test_start()
2715 vp->paint.brush->falloff_angle, in vpaint_stroke_test_start()
/dports/graphics/blender/blender-2.91.0/source/blender/blenloader/intern/
H A Dversioning_270.c1654 br->falloff_angle = DEG2RADF(80); in blo_do_versions_270()
/dports/graphics/blender/blender-2.91.0/release/scripts/addons/render_povray/
H A D__init__.py4745 falloff_angle: FloatProperty(
H A Dui.py1153 text="Rainbow falloff angle: " + str(obj.pov.falloff_angle)
H A Drender.py937 tabWrite("falloff_angle %.4f\n" % ob.pov.falloff_angle)
/dports/graphics/xfpovray/xfpovray-1.3.1/help/
H A DChapter_47393 falloff_angle keyword can be used to specify a region where the arc smoothly
7398 -arc_angle/2 to -falloff_angle/2 and falloff_angle/2 to arc_angle/2. This is
7399 the reason why the falloff_angle has to be smaller or equal to the arc_angle.
7409 falloff_angle 30
H A DChapter_7149 falloff_angle quaternion water_level
8418 [ falloff_angle FALLOFF_ANGLE ]
8458 falloff_angle to specify a smaller arc.
8462 abruptly vanishes. Since this doesn't look nice you can use the falloff_angle
8484 falloff_angle 60
/dports/graphics/opencollada/OpenCOLLADA-1.6.68/COLLADASaxFrameworkLoader/include/generated14/
H A DCOLLADASaxFWLColladaParserAutoGen14ValidationData.h935 size_t falloff_angle; member
/dports/textproc/hevea/hevea-2.34/
H A Dlstlang1.sty1176 falloff_angle,false,fclose,file_exists,filter,finish,fisheye,%
/dports/cad/libredwg/libredwg-0.12.4/include/
H A Ddwg.h4616 BITCODE_BD falloff_angle; /*!< DXF 51, with type=spot */ member
/dports/graphics/opencollada/OpenCOLLADA-1.6.68/COLLADASaxFrameworkLoader/include/generated15/
H A DCOLLADASaxFWLColladaParserAutoGen15ValidationData.h3135 size_t falloff_angle; member
/dports/cad/libredwg/libredwg-0.12.4/doc/
H A DLibreDWG.info-12401 'falloff_angle'
H A Ddynapi.texi2311 @item falloff_angle
/dports/cad/libredwg/libredwg-0.12.4/src/
H A Ddynapi.c2089 { "falloff_angle", "BD", sizeof (BITCODE_BD), OFF (struct _dwg_entity_LIGHT, falloff_angle),

12