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Searched refs:farDist (Results 1 – 25 of 56) sorted by relevance

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/dports/graphics/ogre3d/ogre-1.11.6/OgreMain/src/
H A DOgreShadowCameraSetupPSSM.cpp51 …void PSSMShadowCameraSetup::calculateSplitPoints(uint splitCount, Real nearDist, Real farDist, Rea… in calculateSplitPoints() argument
65 Real splitPoint = lambda * nearDist * Math::Pow(farDist / nearDist, fraction) + in calculateSplitPoints()
66 (1.0f - lambda) * (nearDist + fraction * (farDist - nearDist)); in calculateSplitPoints()
70 mSplitPoints[splitCount] = farDist; in calculateSplitPoints()
104 Real farDist = mSplitPoints[iteration + 1]; in getShadowCamera() local
113 farDist += mSplitPadding; in getShadowCamera()
124 _cam->setFarClipDistance(farDist); in getShadowCamera()
H A DOgreFrustum.cpp537 Real farDist = (mFarDist == 0) ? 100000 : mFarDist; in updateFrustumImpl() local
539 Vector3 min(left, bottom, -farDist); in updateFrustumImpl()
554 Real radio = farDist / mNearDist; in updateFrustumImpl()
555 min.makeFloor(Vector3(left * radio, bottom * radio, -farDist)); in updateFrustumImpl()
599 Real farDist = (mFarDist == 0) ? 100000 : mFarDist; in updateVertexData() local
630 *pFloat++ = farLeft; *pFloat++ = farTop; *pFloat++ = -farDist; in updateVertexData()
631 *pFloat++ = farRight; *pFloat++ = farTop; *pFloat++ = -farDist; in updateVertexData()
633 *pFloat++ = farRight; *pFloat++ = farTop; *pFloat++ = -farDist; in updateVertexData()
658 *pFloat++ = farLeft; *pFloat++ = farTop; *pFloat++ = -farDist; in updateVertexData()
846 Real farDist = (mFarDist == 0) ? 100000 : mFarDist; in updateWorldSpaceCornersImpl() local
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H A DOgreShadowCameraSetupFocused.cpp249 Real farDist = light.getShadowFarDistance(); in calculateB() local
250 if (farDist) in calculateB()
253 (cam.getDerivedDirection() * farDist); in calculateB()
262 farDist ? farDist : cam.getNearClipDistance() * 3000, in calculateB()
/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/OgreMain/src/
H A DOgreShadowCameraSetupPSSM.cpp53 …void PSSMShadowCameraSetup::calculateSplitPoints(uint splitCount, Real nearDist, Real farDist, Rea… in calculateSplitPoints() argument
67 Real splitPoint = lambda * nearDist * Math::Pow(farDist / nearDist, fraction) + in calculateSplitPoints()
68 (1.0f - lambda) * (nearDist + fraction * (farDist - nearDist)); in calculateSplitPoints()
72 mSplitPoints[splitCount] = farDist; in calculateSplitPoints()
106 Real farDist = mSplitPoints[iteration + 1]; in getShadowCamera() local
115 farDist += mSplitPadding; in getShadowCamera()
126 _cam->setFarClipDistance(farDist); in getShadowCamera()
H A DOgreFrustum.cpp563 Real farDist = (mFarDist == 0) ? 100000 : mFarDist; in updateFrustumImpl() local
565 Vector3 min(left, bottom, -farDist); in updateFrustumImpl()
580 Real radio = farDist / mNearDist; in updateFrustumImpl()
581 min.makeFloor(Vector3(left * radio, bottom * radio, -farDist)); in updateFrustumImpl()
625 Real farDist = (mFarDist == 0) ? 100000 : mFarDist; in updateVertexData() local
655 *pFloat++ = farLeft; *pFloat++ = farTop; *pFloat++ = -farDist; in updateVertexData()
656 *pFloat++ = farRight; *pFloat++ = farTop; *pFloat++ = -farDist; in updateVertexData()
658 *pFloat++ = farRight; *pFloat++ = farTop; *pFloat++ = -farDist; in updateVertexData()
683 *pFloat++ = farLeft; *pFloat++ = farTop; *pFloat++ = -farDist; in updateVertexData()
874 Real farDist = (mFarDist == 0) ? 100000 : mFarDist; in updateWorldSpaceCornersImpl() local
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H A DOgreShadowCameraSetupFocused.cpp258 Real farDist = light.getShadowFarDistance(); in calculateB() local
259 if (farDist) in calculateB()
262 (cam.getDerivedDirection() * farDist); in calculateB()
271 farDist ? farDist : cam.getNearClipDistance() * 3000, in calculateB()
/dports/devel/vcglib/vcglib-2020.09/wrap/gl/
H A Dcamera.h148 static void TransformGL(vcg::Camera<S> & camera, S nearDist, S farDist ) in TransformGL()
165 case CameraType::PERSPECTIVE: glFrustum(sx,dx,bt,tp,nearDist,farDist); break; in TransformGL()
166 case CameraType::ORTHO: glOrtho(sx,dx,bt,tp,nearDist,farDist); break; in TransformGL()
167 case CameraType::ISOMETRIC: SetGLIsometricProj(sx,dx,bt,tp,nearDist,farDist); break; in TransformGL()
168 case CameraType::CAVALIERI: SetGLCavalieriProj(sx,dx,bt,tp,nearDist,farDist); break; in TransformGL()
183 static void SetSubView(vcg::Camera<S> & camera,vcg::Point2<S> p0,S nearDist, S farDist,vcg::Point2<… in SetSubView()
198 … width* p0[0]+ sx, width* p1[0]+ sx, height* p0[1]+ bt, height* p1[1]+bt,nearDist,farDist); break; in SetSubView()
199 …o(width* p0[0]+sx, width* p1[0]+sx, height* p0[1]+ bt, height* p1[1]+bt,nearDist,farDist); break; in SetSubView()
H A Dshot.h112 static void SetView(vcg::Shot<ScalarType> & shot, ScalarType nearDist, ScalarType farDist) in SetView()
120 …GlCameraType::TransformGL(shot.Intrinsics, nearDist, farDist); // apply camera/projection transfor… in SetView()
146 ScalarType farDist; in GetFarPlane() local
166 farDist = (campos - farcorner).Norm(); in GetFarPlane()
168 return farDist; in GetFarPlane()
/dports/graphics/wdune/wdune-1.926/vcglib/wrap/gl/
H A Dcamera.h148 static void TransformGL(vcg::Camera<S> & camera, S nearDist, S farDist ) in TransformGL()
165 case CameraType::PERSPECTIVE: glFrustum(sx,dx,bt,tp,nearDist,farDist); break; in TransformGL()
166 case CameraType::ORTHO: glOrtho(sx,dx,bt,tp,nearDist,farDist); break; in TransformGL()
167 case CameraType::ISOMETRIC: SetGLIsometricProj(sx,dx,bt,tp,nearDist,farDist); break; in TransformGL()
168 case CameraType::CAVALIERI: SetGLCavalieriProj(sx,dx,bt,tp,nearDist,farDist); break; in TransformGL()
183 static void SetSubView(vcg::Camera<S> & camera,vcg::Point2<S> p0,S nearDist, S farDist,vcg::Point2<… in SetSubView()
198 … width* p0[0]+ sx, width* p1[0]+ sx, height* p0[1]+ bt, height* p1[1]+bt,nearDist,farDist); break; in SetSubView()
199 …o(width* p0[0]+sx, width* p1[0]+sx, height* p0[1]+ bt, height* p1[1]+bt,nearDist,farDist); break; in SetSubView()
H A Dshot.h112 static void SetView(vcg::Shot<ScalarType> & shot, ScalarType nearDist, ScalarType farDist) in SetView()
120 …GlCameraType::TransformGL(shot.Intrinsics, nearDist, farDist); // apply camera/projection transfor… in SetView()
146 ScalarType farDist; in GetFarPlane() local
166 farDist = (campos - farcorner).Norm(); in GetFarPlane()
168 return farDist; in GetFarPlane()
/dports/games/openspades/openspades-0.1.3/Sources/Draw/
H A DGLBasicShadowMapRenderer.cpp237 float farDist = 0.0; in Render() local
241 case 0: farDist = 12.f; break; in Render()
242 case 1: farDist = 40.f; break; in Render()
243 case 2: farDist = 150.f; break; in Render()
246 BuildMatrix(nearDist, farDist); in Render()
268 nearDist = farDist; in Render()
/dports/games/glest/glest_source_3.2.2/source/glest_game/game/
H A Dgame_camera.cpp132 const float farDist= 90.f; in computeVisibleQuad() local
145 Vec2i p2(static_cast<int>(p.x+v1.x*farDist), static_cast<int>(p.y+v1.y*farDist)); in computeVisibleQuad()
147 Vec2i p4(static_cast<int>(p.x+v2.x*farDist), static_cast<int>(p.y+v2.y*farDist)); in computeVisibleQuad()
/dports/games/stuntrally/stuntrally-2.6.1/source/paged-geom/
H A DPagedGeometry.h1379 farDist = farRange; in setFarRange()
1380 farDistSq = farDist * farDist; in setFarRange()
1382 farTransDist = farDist + fadeLength; in setFarRange()
1405 return farDist; in getFarRange()
1452 farTransDist = farDist + fadeLength; in setTransition()
1547 Ogre::Real farDist, farDistSq; variable
H A DPagedGeometry.cpp644 fadeNear = farDist; in update()
651 …fadeNear = prevManager->farDist + (prevManager->farTransDist - prevManager->farDist) * 0.5f; //Thi… in update()
652 fadeFar = prevManager->farDist; in update()
792 loadarea.left = area.left - farDist; in preloadGeometry()
793 loadarea.right = area.right + farDist; in preloadGeometry()
794 loadarea.top = area.top - farDist; in preloadGeometry()
795 loadarea.bottom = area.bottom + farDist; in preloadGeometry()
/dports/graphics/rigsofrods-pagedgeometry/ogre-pagedgeometry-1.2.0/include/
H A DPagedGeometry.h1379 farDist = farRange; in setFarRange()
1380 farDistSq = farDist * farDist; in setFarRange()
1382 farTransDist = farDist + fadeLength; in setFarRange()
1405 return farDist; in getFarRange()
1452 farTransDist = farDist + fadeLength; in setTransition()
1547 Ogre::Real farDist, farDistSq; variable
/dports/math/cglm/cglm-0.8.4/src/
H A Dfrustum.c39 float farDist, in glmc_frustum_corners_at() argument
41 glm_frustum_corners_at(corners, splitDist, farDist, planeCorners); in glmc_frustum_corners_at()
/dports/math/cglm/cglm-0.8.4/include/cglm/struct/
H A Dfrustum.h145 float farDist, in glms_frustum_corners_at() argument
151 glm_frustum_corners_at(rawCorners, splitDist, farDist, rawPlaneCorners); in glms_frustum_corners_at()
/dports/misc/usd/USD-21.11/pxr/base/gf/
H A DwrapFrustum.cpp69 double fov, aspect, nearDist, farDist; in GetPerspectiveHelper() local
71 &fov, &aspect, &nearDist, &farDist ); in GetPerspectiveHelper()
73 boost::python::make_tuple( fov, aspect, nearDist, farDist ) : object(); in GetPerspectiveHelper()
/dports/math/cglm/cglm-0.8.4/include/cglm/
H A Dfrustum.h225 float farDist, in glm_frustum_corners_at() argument
232 sc = dist * (splitDist / farDist); in glm_frustum_corners_at()
/dports/math/cglm/cglm-0.8.4/include/cglm/call/
H A Dfrustum.h36 float farDist,
/dports/games/megaglest/megaglest-source-3.13.0/source/glest_game/game/
H A Dgame_camera.cpp264 float farDist = 90.f * (pos.y > nearDist ? pos.y / 15.f : 1.f); in computeVisibleQuad() local
277 Vec2i p2(static_cast<int>(p.x + v1.x * farDist), static_cast<int>(p.y + v1.y * farDist)); in computeVisibleQuad()
279 Vec2i p4(static_cast<int>(p.x + v2.x * farDist), static_cast<int>(p.y + v2.y * farDist)); in computeVisibleQuad()
/dports/games/doomsday/doomsday-2.3.1/doomsday/sdk/libcore/include/de/core/
H A Dmatrix.h369 …static Matrix4 perspectiveZoom(Type width, Type height, Type nearDist = 1.f, Type farDist = 1000.f…
379 …+ left) / (right - left), (top + bottom) / (top - bottom), -(farDist + nearDist) / (farDist - near…
380 0, 0, -2 * (farDist * nearDist) / (farDist - nearDist), 0
/dports/graphics/rigsofrods-pagedgeometry/ogre-pagedgeometry-1.2.0/source/
H A DPagedGeometry.cpp642 fadeNear = farDist; in update()
649 …fadeNear = prevManager->farDist + (prevManager->farTransDist - prevManager->farDist) * 0.5f; //Thi… in update()
650 fadeFar = prevManager->farDist; in update()
790 loadarea.left = area.left - farDist; in preloadGeometry()
791 loadarea.right = area.right + farDist; in preloadGeometry()
792 loadarea.top = area.top - farDist; in preloadGeometry()
793 loadarea.bottom = area.bottom + farDist; in preloadGeometry()
/dports/astro/celestia-gtk/celestia-1.6.1/src/celmath/
H A Dfrustum.h21 Frustum(float fov, float aspectRatio, float nearDist, float farDist);
/dports/astro/celestia/celestia-1.6.1/src/celmath/
H A Dfrustum.h21 Frustum(float fov, float aspectRatio, float nearDist, float farDist);

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