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Searched refs:farthestPathIndex (Results 1 – 2 of 2) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dobstacles.cpp712 signed int farthestPathIndex = -1; in findFarthestAvailablePathVertex() local
731 farthestPathIndex = pathVertexIdx; in findFarthestAvailablePathVertex()
818 farthestPathIndex = pathVertexIdx; in findFarthestAvailablePathVertex()
822 if (farthestPathIndex == -1) { in findFarthestAvailablePathVertex()
827 next->x = path[farthestPathIndex].x; in findFarthestAvailablePathVertex()
828 next->z = path[farthestPathIndex].y; in findFarthestAvailablePathVertex()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dobstacles.cpp713 signed int farthestPathIndex = -1; in findFarthestAvailablePathVertex() local
732 farthestPathIndex = pathVertexIdx; in findFarthestAvailablePathVertex()
819 farthestPathIndex = pathVertexIdx; in findFarthestAvailablePathVertex()
823 if (farthestPathIndex == -1) { in findFarthestAvailablePathVertex()
828 next->x = path[farthestPathIndex].x; in findFarthestAvailablePathVertex()
829 next->z = path[farthestPathIndex].y; in findFarthestAvailablePathVertex()