Home
last modified time | relevance | path

Searched refs:fastCosNew (Results 1 – 5 of 5) sorted by relevance

/dports/emulators/mess/mame-mame0226/3rdparty/glm/test/gtx/
H A Dgtx_fast_trigonometry.cpp217 GLM_FUNC_QUALIFIER vecType<T, P> fastCosNew(vecType<T, P> const & x) in fastCosNew() function
242 Results[i] = fastCosNew(AngleShift + glm::vec4(Begin + Steps * i)); in perf_fastCosNew()
418 float const Cos2 = taylorCos::fastCosNew(glm::fvec1(radAngle)).x; in test()
/dports/emulators/mame/mame-mame0226/3rdparty/glm/test/gtx/
H A Dgtx_fast_trigonometry.cpp217 GLM_FUNC_QUALIFIER vecType<T, P> fastCosNew(vecType<T, P> const & x) in fastCosNew() function
242 Results[i] = fastCosNew(AngleShift + glm::vec4(Begin + Steps * i)); in perf_fastCosNew()
418 float const Cos2 = taylorCos::fastCosNew(glm::fvec1(radAngle)).x; in test()
/dports/graphics/nanort/nanort-b1feea8/examples/common/glm/test/gtx/
H A Dgtx_fast_trigonometry.cpp220 GLM_FUNC_QUALIFIER vecType<L, T, P> fastCosNew(vecType<L, T, P> const & x) in fastCosNew() function
245 Results[i] = fastCosNew(AngleShift + glm::vec4(Begin + Steps * i)); in perf_fastCosNew()
421 float const Cos2 = taylorCos::fastCosNew(glm::fvec1(radAngle)).x; in test()
/dports/math/glm/glm-0.9.9.8/test/gtx/
H A Dgtx_fast_trigonometry.cpp222 GLM_FUNC_QUALIFIER glm::vec<L, T, Q> fastCosNew(glm::vec<L, T, Q> const& x) in fastCosNew() function
247 Results[i] = fastCosNew(AngleShift + glm::vec4(Begin + Steps * static_cast<float>(i))); in perf_fastCosNew()
/dports/games/warzone2100/warzone2100/3rdparty/glm/test/gtx/
H A Dgtx_fast_trigonometry.cpp222 GLM_FUNC_QUALIFIER glm::vec<L, T, Q> fastCosNew(glm::vec<L, T, Q> const& x) in fastCosNew() function
247 Results[i] = fastCosNew(AngleShift + glm::vec4(Begin + Steps * static_cast<float>(i))); in perf_fastCosNew()