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Searched refs:fb_b (Results 1 – 17 of 17) sorted by relevance

/dports/games/libretro-pcsx_rearmed/pcsx_rearmed-c2d67cd/plugins/gpu_neon/psx_gpu/
H A Dpsx_gpu_standard.c209 s32 fb_b = (fb_pixel >> 10) & 0x1F; in draw_pixel() local
218 b = (b + fb_b) / 2; in draw_pixel()
224 b += fb_b; in draw_pixel()
240 b = fb_b - b; in draw_pixel()
256 b = fb_b + (b / 4); in draw_pixel()
H A Dpsx_gpu.c4408 color_b = (color_b + fb_b) / 2 \
4413 color_b += fb_b; \
4428 color_b = fb_b - color_b; \
4442 color_b = fb_b + (color_b / 4); \
4458 s32 fb_b = (fb_pixel >> 10) & 0x1F; \
/dports/games/kodi-addon-game.libretro.pcsx-rearmed/game.libretro.pcsx-rearmed-22.0.0.19-Matrix/depends/common/pcsx-rearmed/plugins/gpu_neon/psx_gpu/
H A Dpsx_gpu_standard.c209 s32 fb_b = (fb_pixel >> 10) & 0x1F; in draw_pixel() local
218 b = (b + fb_b) / 2; in draw_pixel()
224 b += fb_b; in draw_pixel()
240 b = fb_b - b; in draw_pixel()
256 b = fb_b + (b / 4); in draw_pixel()
H A Dpsx_gpu.c4408 color_b = (color_b + fb_b) / 2 \
4413 color_b += fb_b; \
4428 color_b = fb_b - color_b; \
4442 color_b = fb_b + (color_b / 4); \
4458 s32 fb_b = (fb_pixel >> 10) & 0x1F; \
/dports/net/x11vnc/x11vnc-0.9.16/src/
H A Dx11vnc_defs.c65 int fb_x = 0, fb_y = 0, fb_b = 0; /* fb size and bpp guesses at display */ variable
H A Dx11vnc.h491 extern int fb_x, fb_y, fb_b; /* fb size and bpp guesses at display */
H A Dlinuxfb.c238 fb_b = gb; in console_guess()
H A Dmacosx.c247 fb_b = gb; in macosx_console_guess()
/dports/editors/yudit/yudit-3.0.7/swindow/
H A DSFontFB.cpp731 short fb_b[] = variable
860 fb_a, fb_b, fb_c, fb_d, fb_e, fb_f,
/dports/games/xonotic/Xonotic/source/darkplaces/
H A Dvid_sdl.c1990 int fb_r = -1, fb_g = -1, fb_b = -1, fb_a = -1, fb_d = -1, fb_s = -1; in GLES_Init() local
1993 qglGetIntegerv(GL_BLUE_BITS , &fb_b); in GLES_Init()
1997 Con_Printf("Framebuffer depth is R%iG%iB%iA%iD%iS%i\n", fb_r, fb_g, fb_b, fb_a, fb_d, fb_s); in GLES_Init()
/dports/games/darkplaces/darkplaces/
H A Dvid_sdl.c2016 int fb_r = -1, fb_g = -1, fb_b = -1, fb_a = -1, fb_d = -1, fb_s = -1; in GLES_Init() local
2019 qglGetIntegerv(GL_BLUE_BITS , &fb_b); in GLES_Init()
2023 Con_Printf("Framebuffer depth is R%iG%iB%iA%iD%iS%i\n", fb_r, fb_g, fb_b, fb_a, fb_d, fb_s); in GLES_Init()
/dports/emulators/mess/mame-mame0226/src/mame/drivers/
H A Dcobra.cpp1030 int fb_b = fb[x] & 0xff; in render_texture_scan() local
1034 b = ((b * a) >> 8) + ((fb_b * (0xff-a)) >> 8); in render_texture_scan()
/dports/emulators/mame/mame-mame0226/src/mame/drivers/
H A Dcobra.cpp1030 int fb_b = fb[x] & 0xff; in render_texture_scan() local
1034 b = ((b * a) >> 8) + ((fb_b * (0xff-a)) >> 8); in render_texture_scan()
/dports/textproc/wiggle/wiggle-1.3/tests/contrib/series/
H A Dnew11294 patches.suse/0001-fbmem-Adjust-indentation-in-fb_prepare_logo-and-fb_b.patch
H A Dnew211294 patches.suse/0001-fbmem-Adjust-indentation-in-fb_prepare_logo-and-fb_b.patch
H A Dldiff36459 + patches.suse/0001-fbmem-Adjust-indentation-in-fb_prepare_logo-and-fb_b.patch
H A Ddiff11296 …pi.patch-->>><<<++patches.suse/0001-fbmem-Adjust-indentation-in-fb_prepare_logo-and-fb_b.patch++>>>