Searched refs:fboBack (Results 1 – 3 of 3) sorted by relevance
/dports/graphics/jogamp-jogl/jogl/src/test/com/jogamp/opengl/test/junit/jogl/acore/ |
H A D | TestFBOAutoDrawableFactoryNEWT.java | 224 Assert.assertNotEquals("FBO are equal: "+fboFront+" == "+fboBack, fboFront, fboBack); in testGLFBODrawableImpl() 227 Assert.assertEquals("FBO are not equal: "+fboFront+" != "+fboBack, fboFront, fboBack); in testGLFBODrawableImpl() 228 Assert.assertSame(fboFront, fboBack); in testGLFBODrawableImpl() 252 colorB = fboBack.getColorbuffer(0); in testGLFBODrawableImpl() 265 depthB = fboBack.getDepthAttachment(); in testGLFBODrawableImpl() 303 Assert.assertEquals("FBO are not equal: "+fboBack+" != "+_fboBack, fboBack, _fboBack); in testGLFBODrawableImpl() 304 Assert.assertSame(fboBack, _fboBack); in testGLFBODrawableImpl() 309 Assert.assertEquals("FBO are not equal: "+fboBack+" != "+_fboFront, fboBack, _fboFront); in testGLFBODrawableImpl() 319 Assert.assertEquals("FBO are not equal: "+fboBack+" != "+_fboFront, fboBack, _fboFront); in testGLFBODrawableImpl() 321 Assert.assertEquals("FBO are not equal: "+fboBack+" != "+_fboBack, fboBack, _fboBack); in testGLFBODrawableImpl() [all …]
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/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/meshlabplugins/filter_sdfgpu/ |
H A D | filter_sdfgpu.h | 70 …void calculateSdfHW(FramebufferObject* fboFront, FramebufferObject* fboBack, FramebufferObject* fb… 80 …void calculateObscurance(FramebufferObject* fboFront, FramebufferObject* fboBack, FramebufferObjec…
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H A D | filter_sdfgpu.cpp | 626 void SdfGpuPlugin::calculateSdfHW(FramebufferObject* fboFront, FramebufferObject* fboBack, Framebuf… in calculateSdfHW() argument 666 glBindTexture(GL_TEXTURE_2D, fboBack->getAttachedId(GL_DEPTH_ATTACHMENT)); in calculateSdfHW() 670 glBindTexture(GL_TEXTURE_2D, fboBack->getAttachedId(GL_COLOR_ATTACHMENT0)); in calculateSdfHW() 814 void SdfGpuPlugin::calculateObscurance(FramebufferObject* fboFront, FramebufferObject* fboBack, Fra… in calculateObscurance() argument 857 glBindTexture(GL_TEXTURE_2D, fboBack->getAttachedId(GL_DEPTH_ATTACHMENT)); in calculateObscurance()
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