Searched refs:fdTime (Results 1 – 2 of 2) sorted by relevance
31 void G_ReactionFirePreShot(const Edict* target, const int fdTime);
926 void G_ReactionFirePreShot (const Edict* target, const int fdTime) in G_ReactionFirePreShot() argument933 rf.notifyClientOnShot(target, fdTime); in G_ReactionFirePreShot()946 if (!rft.hasExpired(shooter, target, fdTime)) in G_ReactionFirePreShot()951 rft.advance(shooter, fdTime); in G_ReactionFirePreShot()