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Searched refs:fdTime (Results 1 – 2 of 2) sorted by relevance

/dports/games/ufoai/ufoai-2.5-source/src/game/
H A Dg_reaction.h31 void G_ReactionFirePreShot(const Edict* target, const int fdTime);
H A Dg_reaction.cpp926 void G_ReactionFirePreShot (const Edict* target, const int fdTime) in G_ReactionFirePreShot() argument
933 rf.notifyClientOnShot(target, fdTime); in G_ReactionFirePreShot()
946 if (!rft.hasExpired(shooter, target, fdTime)) in G_ReactionFirePreShot()
951 rft.advance(shooter, fdTime); in G_ReactionFirePreShot()