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Searched refs:ff_light_t (Results 1 – 6 of 6) sorted by relevance

/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/
H A Dr_bsp.h97 ff_light_t * R_GetPlaneLight(sector_t* sector, fixed_t planeheight);
99 ff_light_t * R_GetPlaneLight_viewz(sector_t* sector, fixed_t planeheight);
H A Dr_bsp.c825 ff_light_t * ff_light; // lightlist index in R_Subsector()
1008 ff_light_t * ff_light; in R_Prep3DFloors()
1029 sector->lightlist = Z_Malloc(sizeof(ff_light_t) * count, PU_LEVEL, 0); in R_Prep3DFloors()
1033 memset(sector->lightlist, 0, sizeof(ff_light_t) * count); in R_Prep3DFloors()
1133 ff_light_t * R_GetPlaneLight(sector_t* sector, fixed_t planeheight) in R_GetPlaneLight()
1135 ff_light_t * light1 = & sector->lightlist[1]; // first fake-floor in R_GetPlaneLight()
1150 ff_light_t * R_GetPlaneLight_viewz(sector_t* sector, fixed_t planeheight) in R_GetPlaneLight_viewz()
1152 ff_light_t * light1 = & sector->lightlist[1]; // first fake-floor in R_GetPlaneLight_viewz()
1153 ff_light_t * lightend = & sector->lightlist[sector->numlights]; // past last in R_GetPlaneLight_viewz()
H A Dr_defs.h285 } ff_light_t; typedef
423 ff_light_t * lightlist; // array of fake floor lights
H A Dr_things.c1304 ff_light_t* ff_light; // lightlist item in R_Split_Sprite_over_FFloor()
1420 ff_light_t * ff_light = NULL; // lightlist light in R_ProjectSprite()
1955 ff_light_t * ff_light = in R_DrawPSprite()
1993 ff_light_t * ff_light = in R_DrawPlayerSprites()
H A Dr_segs.c926 ff_light_t * ff_light; // ffloor lightlist item in R_RenderMaskedSegRange()
1308 ff_light_t * ff_light; // light list item in R_RenderThickSideRange()
2365 ff_light_t * ff_light; // light list item in R_StoreWallRange()
/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/hardware/
H A Dhw_main.c1339 ff_light_t *ffl_list = sector->lightlist; // fakefloor lightlist in HWR_SplitWall()
2809 ff_light_t * ff_light = R_GetPlaneLight(gr_frontsector, locFloorHeight); in HWR_Subsector()
2895 ff_light_t * ff_light = in HWR_Subsector()
2904 ff_light_t * ff_light = in HWR_Subsector()
2920 ff_light_t * ff_light = in HWR_Subsector()
2929 ff_light_t * ff_light = in HWR_Subsector()
3620 ff_light_t * ff_light = R_GetPlaneLight(thingsector, gz_top); in HWR_ProjectSprite()
3883 ff_light_t * ff_light = in HWR_DrawPlayerSprites()