Searched refs:ff_light_t (Results 1 – 6 of 6) sorted by relevance
/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/ |
H A D | r_bsp.h | 97 ff_light_t * R_GetPlaneLight(sector_t* sector, fixed_t planeheight); 99 ff_light_t * R_GetPlaneLight_viewz(sector_t* sector, fixed_t planeheight);
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H A D | r_bsp.c | 825 ff_light_t * ff_light; // lightlist index in R_Subsector() 1008 ff_light_t * ff_light; in R_Prep3DFloors() 1029 sector->lightlist = Z_Malloc(sizeof(ff_light_t) * count, PU_LEVEL, 0); in R_Prep3DFloors() 1033 memset(sector->lightlist, 0, sizeof(ff_light_t) * count); in R_Prep3DFloors() 1133 ff_light_t * R_GetPlaneLight(sector_t* sector, fixed_t planeheight) in R_GetPlaneLight() 1135 ff_light_t * light1 = & sector->lightlist[1]; // first fake-floor in R_GetPlaneLight() 1150 ff_light_t * R_GetPlaneLight_viewz(sector_t* sector, fixed_t planeheight) in R_GetPlaneLight_viewz() 1152 ff_light_t * light1 = & sector->lightlist[1]; // first fake-floor in R_GetPlaneLight_viewz() 1153 ff_light_t * lightend = & sector->lightlist[sector->numlights]; // past last in R_GetPlaneLight_viewz()
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H A D | r_defs.h | 285 } ff_light_t; typedef 423 ff_light_t * lightlist; // array of fake floor lights
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H A D | r_things.c | 1304 ff_light_t* ff_light; // lightlist item in R_Split_Sprite_over_FFloor() 1420 ff_light_t * ff_light = NULL; // lightlist light in R_ProjectSprite() 1955 ff_light_t * ff_light = in R_DrawPSprite() 1993 ff_light_t * ff_light = in R_DrawPlayerSprites()
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H A D | r_segs.c | 926 ff_light_t * ff_light; // ffloor lightlist item in R_RenderMaskedSegRange() 1308 ff_light_t * ff_light; // light list item in R_RenderThickSideRange() 2365 ff_light_t * ff_light; // light list item in R_StoreWallRange()
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/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/hardware/ |
H A D | hw_main.c | 1339 ff_light_t *ffl_list = sector->lightlist; // fakefloor lightlist in HWR_SplitWall() 2809 ff_light_t * ff_light = R_GetPlaneLight(gr_frontsector, locFloorHeight); in HWR_Subsector() 2895 ff_light_t * ff_light = in HWR_Subsector() 2904 ff_light_t * ff_light = in HWR_Subsector() 2920 ff_light_t * ff_light = in HWR_Subsector() 2929 ff_light_t * ff_light = in HWR_Subsector() 3620 ff_light_t * ff_light = R_GetPlaneLight(thingsector, gz_top); in HWR_ProjectSprite() 3883 ff_light_t * ff_light = in HWR_DrawPlayerSprites()
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