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Searched refs:ffloor_t (Results 1 – 25 of 42) sorted by relevance

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/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/
H A Dr_segs.h51 void R_RenderThickSideRange( drawseg_t* ds, int x1, int x2, ffloor_t* ffloor);
53 void R_RenderFog( ffloor_t* fff, sector_t * fogsec, lightlev_t foglight,
H A Dr_defs.h272 } ffloor_t; typedef
284 ffloor_t* caster; // ffloor that is source of light or shadow
417 ffloor_t * ffloors; // 3D floor list
H A Dr_plane.h153 ffloor_t* ffloor);
H A Dr_main.h140 extern ffloor_t * view_fogfloor; // viewer is in a FF_FOG floor
H A Dp_spec.c2758 ffloor_t* rover; in P_PlayerOnSpecial3DFloor()
2972 void P_LinkFFloor(sector_t* sec, ffloor_t* ffloor) in P_LinkFFloor()
2974 ffloor_t* rover; in P_LinkFFloor()
3002 ffloor_t* ffloor; in P_AddFakeFloor()
3029 ffloor = Z_Malloc(sizeof(ffloor_t), PU_LEVEL, NULL); in P_AddFakeFloor()
3515 ffloor_t* ffloor; in P_Config_FW_Specials()
3859 ffloor_t* rover; in T_Friction()
4202 ffloor_t* rover; in T_Pusher()
4412 ffloor_t* rover; in T_Pusher()
H A Dr_bsp.c916 ffloor_t* fff; in R_Subsector()
1003 ffloor_t* rover; in R_Prep3DFloors()
1004 ffloor_t* best; in R_Prep3DFloors()
H A Dp_map.c285 const ffloor_t * fff; in P_GetFriction()
1173 ffloor_t* rovflr; // rover floor in P_CheckPosition()
2247 ffloor_t* rovflr = li->frontsector->ffloors; in PTR_AimTraverse()
2275 ffloor_t* rovflr = li->backsector->ffloors; in PTR_AimTraverse()
2448 ffloor_t* rovflr = li->frontsector->ffloors; in PTR_ShootTraverse()
2474 ffloor_t* rovflr = li->backsector->ffloors; in PTR_ShootTraverse()
2528 ffloor_t* rovflr; in PTR_ShootTraverse()
2667 ffloor_t* rovflr; in PTR_ShootTraverse()
H A Dr_plane.c412 ffloor_t* ffloor) in R_FindPlane()
861 ffloor_t * ffp = pl->ffloor; in R_DrawSinglePlane()
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/
H A Dp_spec.h72 UINT16 P_GetFFloorID(ffloor_t *fflr);
73 ffloor_t *P_GetFFloorByID(sector_t *sec, UINT16 id);
444 void EV_CrumbleChain(sector_t *sec, ffloor_t *rover);
448 INT32 EV_StartCrumble(sector_t *sector, ffloor_t *rover,
453 void EV_MarioBlock(ffloor_t *rover, sector_t *sector, mobj_t *puncher);
576 ffloor_t *rover; ///< Target ffloor
H A Dp_slopes.h75 fixed_t P_GetFFloorTopZAt (const ffloor_t *ffloor, fixed_t x, fixed_t y);
76 fixed_t P_GetFFloorBottomZAt(const ffloor_t *ffloor, fixed_t x, fixed_t y);
H A Dr_segs.h23 void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pffloor);
H A Dr_defs.h194 } ffloor_t; typedef
206 ffloor_t *caster;
326 ffloor_t *ffloors;
H A Dp_maputl.h59 extern ffloor_t *openfloorrover, *openceilingrover;
H A Dlua_maplib.c377 ffloor_t *state = NULL; in lib_iterateSectorFFloors()
378 ffloor_t *ffloor = NULL; in lib_iterateSectorFFloors()
386 state = *((ffloor_t **)luaL_checkudata(L, 1, META_FFLOOR)); in lib_iterateSectorFFloors()
395 ffloor = *((ffloor_t **)luaL_checkudata(L, 1, META_FFLOOR)); in lib_iterateSectorFFloors()
1740 ffloor_t *ffloor = *((ffloor_t **)luaL_checkudata(L, 1, META_FFLOOR)); in ffloor_get()
1816 ffloor_t *ffloor = *((ffloor_t **)luaL_checkudata(L, 1, META_FFLOOR)); in ffloor_set()
H A Dp_local.h318 boolean P_InsideANonSolidFFloor(mobj_t *mobj, ffloor_t *rover);
320 boolean P_CheckSolidLava(ffloor_t *rover);
343 boolean P_CanRunOnWater(player_t *player, ffloor_t *rover);
389 extern ffloor_t *tmfloorrover, *tmceilingrover;
H A Dr_plane.h85 extracolormap_t *planecolormap, ffloor_t *ffloor, polyobj_t *polyobj, pslope_t *slope);
H A Dp_spec.c4068 ffloor_t *rover; in P_PlayerTouchingSectorSpecial()
4170 ffloor_t *rover; in P_ThingIsOnThe3DFloor()
5056 ffloor_t *rover; in P_ThingOnSpecial3DFloor()
5108 ffloor_t *rover; in P_PlayerOnSpecial3DFloor()
5410 ffloor_t *rover; in P_GetFFloorID()
5436 ffloor_t *rover; in P_GetFFloorBySec()
5455 ffloor_t *rover; in P_GetFFloorByID()
5474 ffloor_t *rover; in P_AddFFloorToList()
5503 ffloor_t *fflr; in P_AddFakeFloor()
5927 ffloor_t *fflr; in T_LaserFlash()
[all …]
H A Dr_things.h226 ffloor_t *ffloor;
H A Dp_sight.c303 ffloor_t *rover; in P_CrossSubsector()
445 ffloor_t *rover; in P_CheckSight()
H A Dlua_baselib.c910 ffloor_t *rover = *((ffloor_t **)luaL_checkudata(L, 2, META_FFLOOR)); in lib_pInsideANonSolidFFloor()
934 ffloor_t *rover = *((ffloor_t **)luaL_checkudata(L, 2, META_FFLOOR)); in lib_pCheckSolidLava()
946 ffloor_t *rover = *((ffloor_t **)luaL_checkudata(L, 2, META_FFLOOR)); in lib_pCanRunOnWater()
2441 ffloor_t *rover = NULL; in lib_evCrumbleChain()
2452 rover = *((ffloor_t **)luaL_checkudata(L, 2, META_FFLOOR)); in lib_evCrumbleChain()
2455 rover = *((ffloor_t **)luaL_checkudata(L, 1, META_FFLOOR)); in lib_evCrumbleChain()
2465 ffloor_t *rover = *((ffloor_t **)luaL_checkudata(L, 2, META_FFLOOR)); in lib_evStartCrumble()
H A Dp_floor.c600 ffloor_t *rover; in P_SectorCheckWater()
774 ffloor_t *rover; in T_StartCrumble()
1125 ffloor_t *rover = NULL; in T_ThwompSector()
1401 ffloor_t *rover; in T_EachTimeThinker()
2155 void EV_CrumbleChain(sector_t *sec, ffloor_t *rover) in EV_CrumbleChain()
2333 INT32 EV_StartCrumble(sector_t *sec, ffloor_t *rover, boolean floating, in EV_StartCrumble()
2393 void EV_MarioBlock(ffloor_t *rover, sector_t *sector, mobj_t *puncher) in EV_MarioBlock()
H A Dlua_script.c813 ffloor_t *rover = NULL; in LUA_InvalidateLevel()
1201 ffloor_t *rover = *((ffloor_t **)lua_touserdata(gL, myindex)); in ArchiveValue()
1492 ffloor_t *rover = P_GetFFloorByID(sector, id); in UnArchiveValue()
H A Dp_map.c55 ffloor_t *tmfloorrover, *tmceilingrover;
2060 ffloor_t *rover; in P_CheckPosition()
2359 ffloor_t *rover; in P_CheckCameraPosition()
2630 ffloor_t *oldflrrover = tmfloorrover; in PIT_PushableMoved()
2947 ffloor_t *rover = NULL; in P_ThingHeightClip()
3224 ffloor_t *rover; in P_IsClimbingValid()
3348 ffloor_t *rover; in PTR_GlideClimbTraverse()
3580 ffloor_t *rover; in P_CheckLavaWall()
4191 ffloor_t *rover; in PIT_ChangeSector()
4987 ffloor_t *rover; in P_FloorzAtPos()
[all …]
H A Dp_maputl.c282 ffloor_t *openfloorrover, *openceilingrover;
369 ffloor_t *rover; in P_CameraLineOpening()
590 ffloor_t *rover; in P_LineOpening()
/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/hardware/
H A Dhw_main.c817 ffloor_t * caster = in HWR_RenderPlane()
1042 void HWR_RenderFog( ffloor_t* fff, sector_t * intosec, int foglight, in HWR_RenderFog()
1340 ffloor_t * caster; in HWR_SplitWall()
1619 ffloor_t *caster = in HWR_StoreWallRange()
1937 ffloor_t * fff, * bff; in HWR_StoreWallRange()
2876 ffloor_t *fff; in HWR_Subsector()
3300 ffloor_t *caster = in HWR_DrawSprite()
3849 ffloor_t * caster = R_GetPlaneLight(sector, viewz)->caster; in HWR_DrawPSprite()

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