/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/ |
H A D | r_segs.h | 51 void R_RenderThickSideRange( drawseg_t* ds, int x1, int x2, ffloor_t* ffloor); 53 void R_RenderFog( ffloor_t* fff, sector_t * fogsec, lightlev_t foglight,
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H A D | r_defs.h | 272 } ffloor_t; typedef 284 ffloor_t* caster; // ffloor that is source of light or shadow 417 ffloor_t * ffloors; // 3D floor list
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H A D | r_plane.h | 153 ffloor_t* ffloor);
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H A D | r_main.h | 140 extern ffloor_t * view_fogfloor; // viewer is in a FF_FOG floor
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H A D | p_spec.c | 2758 ffloor_t* rover; in P_PlayerOnSpecial3DFloor() 2972 void P_LinkFFloor(sector_t* sec, ffloor_t* ffloor) in P_LinkFFloor() 2974 ffloor_t* rover; in P_LinkFFloor() 3002 ffloor_t* ffloor; in P_AddFakeFloor() 3029 ffloor = Z_Malloc(sizeof(ffloor_t), PU_LEVEL, NULL); in P_AddFakeFloor() 3515 ffloor_t* ffloor; in P_Config_FW_Specials() 3859 ffloor_t* rover; in T_Friction() 4202 ffloor_t* rover; in T_Pusher() 4412 ffloor_t* rover; in T_Pusher()
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H A D | r_bsp.c | 916 ffloor_t* fff; in R_Subsector() 1003 ffloor_t* rover; in R_Prep3DFloors() 1004 ffloor_t* best; in R_Prep3DFloors()
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H A D | p_map.c | 285 const ffloor_t * fff; in P_GetFriction() 1173 ffloor_t* rovflr; // rover floor in P_CheckPosition() 2247 ffloor_t* rovflr = li->frontsector->ffloors; in PTR_AimTraverse() 2275 ffloor_t* rovflr = li->backsector->ffloors; in PTR_AimTraverse() 2448 ffloor_t* rovflr = li->frontsector->ffloors; in PTR_ShootTraverse() 2474 ffloor_t* rovflr = li->backsector->ffloors; in PTR_ShootTraverse() 2528 ffloor_t* rovflr; in PTR_ShootTraverse() 2667 ffloor_t* rovflr; in PTR_ShootTraverse()
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H A D | r_plane.c | 412 ffloor_t* ffloor) in R_FindPlane() 861 ffloor_t * ffp = pl->ffloor; in R_DrawSinglePlane()
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/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/ |
H A D | p_spec.h | 72 UINT16 P_GetFFloorID(ffloor_t *fflr); 73 ffloor_t *P_GetFFloorByID(sector_t *sec, UINT16 id); 444 void EV_CrumbleChain(sector_t *sec, ffloor_t *rover); 448 INT32 EV_StartCrumble(sector_t *sector, ffloor_t *rover, 453 void EV_MarioBlock(ffloor_t *rover, sector_t *sector, mobj_t *puncher); 576 ffloor_t *rover; ///< Target ffloor
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H A D | p_slopes.h | 75 fixed_t P_GetFFloorTopZAt (const ffloor_t *ffloor, fixed_t x, fixed_t y); 76 fixed_t P_GetFFloorBottomZAt(const ffloor_t *ffloor, fixed_t x, fixed_t y);
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H A D | r_segs.h | 23 void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pffloor);
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H A D | r_defs.h | 194 } ffloor_t; typedef 206 ffloor_t *caster; 326 ffloor_t *ffloors;
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H A D | p_maputl.h | 59 extern ffloor_t *openfloorrover, *openceilingrover;
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H A D | lua_maplib.c | 377 ffloor_t *state = NULL; in lib_iterateSectorFFloors() 378 ffloor_t *ffloor = NULL; in lib_iterateSectorFFloors() 386 state = *((ffloor_t **)luaL_checkudata(L, 1, META_FFLOOR)); in lib_iterateSectorFFloors() 395 ffloor = *((ffloor_t **)luaL_checkudata(L, 1, META_FFLOOR)); in lib_iterateSectorFFloors() 1740 ffloor_t *ffloor = *((ffloor_t **)luaL_checkudata(L, 1, META_FFLOOR)); in ffloor_get() 1816 ffloor_t *ffloor = *((ffloor_t **)luaL_checkudata(L, 1, META_FFLOOR)); in ffloor_set()
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H A D | p_local.h | 318 boolean P_InsideANonSolidFFloor(mobj_t *mobj, ffloor_t *rover); 320 boolean P_CheckSolidLava(ffloor_t *rover); 343 boolean P_CanRunOnWater(player_t *player, ffloor_t *rover); 389 extern ffloor_t *tmfloorrover, *tmceilingrover;
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H A D | r_plane.h | 85 extracolormap_t *planecolormap, ffloor_t *ffloor, polyobj_t *polyobj, pslope_t *slope);
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H A D | p_spec.c | 4068 ffloor_t *rover; in P_PlayerTouchingSectorSpecial() 4170 ffloor_t *rover; in P_ThingIsOnThe3DFloor() 5056 ffloor_t *rover; in P_ThingOnSpecial3DFloor() 5108 ffloor_t *rover; in P_PlayerOnSpecial3DFloor() 5410 ffloor_t *rover; in P_GetFFloorID() 5436 ffloor_t *rover; in P_GetFFloorBySec() 5455 ffloor_t *rover; in P_GetFFloorByID() 5474 ffloor_t *rover; in P_AddFFloorToList() 5503 ffloor_t *fflr; in P_AddFakeFloor() 5927 ffloor_t *fflr; in T_LaserFlash() [all …]
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H A D | r_things.h | 226 ffloor_t *ffloor;
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H A D | p_sight.c | 303 ffloor_t *rover; in P_CrossSubsector() 445 ffloor_t *rover; in P_CheckSight()
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H A D | lua_baselib.c | 910 ffloor_t *rover = *((ffloor_t **)luaL_checkudata(L, 2, META_FFLOOR)); in lib_pInsideANonSolidFFloor() 934 ffloor_t *rover = *((ffloor_t **)luaL_checkudata(L, 2, META_FFLOOR)); in lib_pCheckSolidLava() 946 ffloor_t *rover = *((ffloor_t **)luaL_checkudata(L, 2, META_FFLOOR)); in lib_pCanRunOnWater() 2441 ffloor_t *rover = NULL; in lib_evCrumbleChain() 2452 rover = *((ffloor_t **)luaL_checkudata(L, 2, META_FFLOOR)); in lib_evCrumbleChain() 2455 rover = *((ffloor_t **)luaL_checkudata(L, 1, META_FFLOOR)); in lib_evCrumbleChain() 2465 ffloor_t *rover = *((ffloor_t **)luaL_checkudata(L, 2, META_FFLOOR)); in lib_evStartCrumble()
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H A D | p_floor.c | 600 ffloor_t *rover; in P_SectorCheckWater() 774 ffloor_t *rover; in T_StartCrumble() 1125 ffloor_t *rover = NULL; in T_ThwompSector() 1401 ffloor_t *rover; in T_EachTimeThinker() 2155 void EV_CrumbleChain(sector_t *sec, ffloor_t *rover) in EV_CrumbleChain() 2333 INT32 EV_StartCrumble(sector_t *sec, ffloor_t *rover, boolean floating, in EV_StartCrumble() 2393 void EV_MarioBlock(ffloor_t *rover, sector_t *sector, mobj_t *puncher) in EV_MarioBlock()
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H A D | lua_script.c | 813 ffloor_t *rover = NULL; in LUA_InvalidateLevel() 1201 ffloor_t *rover = *((ffloor_t **)lua_touserdata(gL, myindex)); in ArchiveValue() 1492 ffloor_t *rover = P_GetFFloorByID(sector, id); in UnArchiveValue()
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H A D | p_map.c | 55 ffloor_t *tmfloorrover, *tmceilingrover; 2060 ffloor_t *rover; in P_CheckPosition() 2359 ffloor_t *rover; in P_CheckCameraPosition() 2630 ffloor_t *oldflrrover = tmfloorrover; in PIT_PushableMoved() 2947 ffloor_t *rover = NULL; in P_ThingHeightClip() 3224 ffloor_t *rover; in P_IsClimbingValid() 3348 ffloor_t *rover; in PTR_GlideClimbTraverse() 3580 ffloor_t *rover; in P_CheckLavaWall() 4191 ffloor_t *rover; in PIT_ChangeSector() 4987 ffloor_t *rover; in P_FloorzAtPos() [all …]
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H A D | p_maputl.c | 282 ffloor_t *openfloorrover, *openceilingrover; 369 ffloor_t *rover; in P_CameraLineOpening() 590 ffloor_t *rover; in P_LineOpening()
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/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/hardware/ |
H A D | hw_main.c | 817 ffloor_t * caster = in HWR_RenderPlane() 1042 void HWR_RenderFog( ffloor_t* fff, sector_t * intosec, int foglight, in HWR_RenderFog() 1340 ffloor_t * caster; in HWR_SplitWall() 1619 ffloor_t *caster = in HWR_StoreWallRange() 1937 ffloor_t * fff, * bff; in HWR_StoreWallRange() 2876 ffloor_t *fff; in HWR_Subsector() 3300 ffloor_t *caster = in HWR_DrawSprite() 3849 ffloor_t * caster = R_GetPlaneLight(sector, viewz)->caster; in HWR_DrawPSprite()
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