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Searched refs:ffloortype_e (Results 1 – 5 of 5) sorted by relevance

/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/
H A Dr_defs.h155 } ffloortype_e; typedef
177 ffloortype_e flags;
190 ffloortype_e spawnflags; // flags the 3D floor spawned with
222 ffloortype_e flags;
H A Dp_spec.c120 static void P_AddFakeFloorsByLine(size_t line, ffloortype_e ffloorflags, thinkerlist_t *secthinkers…
3166 ffloortype_e oldflags; // store FOF's old flags in P_ProcessLineSpecial()
5501 static ffloor_t *P_AddFakeFloor(sector_t *sec, sector_t *sec2, line_t *master, ffloortype_e flags, … in P_AddFakeFloor()
6212 ffloortype_e ffloorflags; in P_SpawnSpecials()
6811 ffloortype_e fofflags = sides[lines[i].sidenum[1]].toptexture; in P_SpawnSpecials()
7105 static void P_AddFakeFloorsByLine(size_t line, ffloortype_e ffloorflags, thinkerlist_t *secthinkers) in P_AddFakeFloorsByLine()
H A Dlua_maplib.c1879 ffloortype_e oldflags = ffloor->flags; // store FOF's old flags in ffloor_set()
/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/
H A Dr_defs.h238 } ffloortype_e; typedef
258 ffloortype_e flags; // draw and property flags set by special linedef
/dports/games/zdoom/zdoom-2.8.1/src/
H A Dp_3dfloors.h39 } ffloortype_e; typedef